Files
DayZ-Epoch/SQF/dayz_code/system/scheduler/sched_gui.sqf
icomrade bad0a2e461 add 2 new vars and fix up variable names
DZE_HeartBeat
DZE_UseBloodTypes
2016-03-01 00:23:14 -05:00

35 lines
881 B
Plaintext

#include "scheduler.hpp"
sched_gui_init = { [false] };
sched_gui = {
HIDE_FSM_VARS
private [ "_array", "_initDone" ];
_initDone = _this select 0;
if ((!_initDone and !isNil 'Dayz_loginCompleted') and {(Dayz_loginCompleted)}) then {
3 cutRsc ['playerStatusGUI', 'PLAIN',3]; // show the whole HUD
_initDone = true;
};
//else {
// diag_log [ diag_Ticktime, __FILE__, "waiting", _initDone,Dayz_loginCompleted];
//};
if (_initDone) then {
_array = player call world_surfaceNoise;
dayz_surfaceNoise = _array select 1;
dayz_surfaceType = _array select 0;
call player_checkStealth;
dayz_statusArray = call player_updateGui;
};
// move this elsewhere, it deals with the menu
if (!isNull cursorTarget and {!dayz_heartBeat} and {DZE_HeartBeat}) then {
if (alive cursorTarget) then {
cursorTarget spawn dayz_lowHumanity;
};
};
[_initDone]
};