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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
It makes no sense to rename the identical DayZ PVs to have an E in their name. I don't see any good reason it was done in the first place. All it accomplishes is breaking script compatibility between the two mods and requiring different publicvariable.txt filters. The only time it makes sense is for custom Epoch variables that aren't used in vanilla. All admins have to do to update custom scripts is swap the names according to the change log. Note I've submitted a pull request to replace PVDZ_veh_Save with PVDZ_obj_Save in official too because they are duplicates.
62 lines
1.5 KiB
Plaintext
62 lines
1.5 KiB
Plaintext
private ["_started","_finished","_animState","_isMedic","_id","_unit"];
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_unit = (_this select 3) select 0;
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player removeMagazine "ItemMorphine";
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_unit setVariable ["hit_legs",0];
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_unit setVariable ["hit_hands",0];
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call fnc_usec_medic_removeActions;
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r_action = false;
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if (vehicle player == player) then {
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//not in a vehicle
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player playActionNow "Medic";
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};
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started and !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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if (vehicle player != player) then {
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uiSleep 3;
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r_doLoop = false;
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_finished = true;
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};
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uiSleep 0.1;
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};
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r_doLoop = false;
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if (_finished) then {
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if ((_unit == player) or (vehicle player != player)) then {
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//Self Healing
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_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medMorphine.sqf";
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} else {
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//PVCDZ_plr_Humanity = [player,50];
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[player,50] call player_humanityChange;
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};
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//["PVCDZ_hlt_Morphine",[_unit,player]] call broadcastRpcCallAll;
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//PVCDZ_hlt_Morphine = [_unit,player];
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//publicVariable "PVCDZ_hlt_Morphine";
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PVDZ_send = [_unit,"Morphine",[_unit,player]];
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publicVariableServer "PVDZ_send";
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} else {
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player addMagazine "ItemMorphine";
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r_interrupt = false;
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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}; |