Files
DayZ-Epoch/SQF/dayz_code/medical/antibiotics.sqf
ebaydayz 4bd9a9aa0b Update public variables
It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.

All admins have to do to update custom scripts is swap the names
according to the change log.

Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00

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#include "\z\addons\dayz_code\util\array.hpp";
private ["_msg","_antibiotics","_hasAntibiotics","_id","_hasMeds","_unit"];
_unit = _this select 0;
_medsUsed = _this select 1;
_antibiotics =["ItemAntibiotic","ItemAntibiotic1","ItemAntibiotic2","ItemAntibiotic3","ItemAntibiotic4","ItemAntibiotic5","ItemAntibiotic6"];
_hasAntibiotics = Array_Any(magazines player, {_this in _antibiotics});
_msg = "You seem to have misplaced your antibiotics.";
if (_hasAntibiotics) then {
//Remove one table from the box.
[_medsUsed,"medical"] call dayz_reduceItems;
//remove infection
r_player_infected = false;
_unit setVariable["USEC_infected",false,true];
//remove option
call fnc_usec_medic_removeActions;
r_action = false;
//player removeAction s_player_antiobiotic;
//s_player_antiobiotic = -1;
if ((_unit == player) or (vehicle player != player)) then {
//Self Healing
_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medAntibiotics.sqf";
_msg = "You have taken antibiotics.";
} else {
//Send request to other player
PVDZ_send = [_unit,"Antibiotics",[_unit,player]];
publicVariableServer "PVDZ_send";
//Give humnaity for good deeds
[player,20] call player_humanityChange;
_msg = "You gave antibiotics.";
};
};
_msg call dayz_rollingMessages;