Files
DayZ-Epoch/SQF/dayz_code/compile/veh_handleRepair.sqf
ebaydayz 4bd9a9aa0b Update public variables
It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.

All admins have to do to update custom scripts is swap the names
according to the change log.

Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00

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/*
Created exclusively for ArmA2:OA - DayZMod.
Please request permission to use/alter/distribute from project leader (R4Z0R49) AND the author (facoptere@gmail.com)
*/
/***********************************************************
REPAIR A PART OF A UNIT.
Called by "PVDZ_veh_SF" PV
or by action/repair.sqf
- Function fnc_veh_handleRepair
- [unit, selectionName, damage, broadcast] call fnc_veh_handleRepair;
- return : 0 :)
broadcast: boolean. if true, then the request will be sent to all players if the vehicle is not local.
************************************************************/
private ["_hitpointnames","_log","_damage","_action"];
_unit = _this select 0;
_selection = _this select 1;
_damage = _this select 2;
_action = if (_damage == 0) then {"repair"} else {"damage"};
_hitpointnames = [];
{
_hitpointnames set [count _hitpointnames, getText (configFile >> "CfgVehicles" >> (typeOf _unit) >> "HitPoints" >> _x >> "name")];
} forEach (_unit call vehicle_getHitpoints);
if ((isNil "_selection") OR {(!(_selection in _hitpointnames))}) exitWith {_this select 2};
_SVname = "hit_" + _selection;
_log = format["%1 vehicle:%2#%3 part:""%4"" current_part_damage:%5", __FILE__,
typeOf _unit, _unit getVariable ["ObjectID",""],
_selection, _unit getVariable [_SVname, 0] ];
if (local _unit) then {
// only local unit can set the damage of a vehicle part
_unit setVariable [_SVname, _damage, true];
_unit setHit [_selection, _damage];
_log = format["%1. setH!t[%2,0]", _log, _selection];
if (!isServer) then {
PVDZ_obj_Save = [_unit, _action];
publicVariableServer "PVDZ_obj_Save";
_log = _log + ". Requesting server hive write";
} else {
[_unit, _action] call server_updateObject;
_log = _log + ". Writing to hive";
};
} else {
if ((count _this > 3) && {(_this select 3)}) then {
// vehicle is not local to this client, ask the client which vehicle is local to set damage
_this resize 3; // delete "broadcast" boolean
_log = _log + ". Broadcasting to all";
PVDZ_veh_SF = _this;
publicVariable "PVDZ_veh_SF";
};
};
//diag_log _log;
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