Files
DayZ-Epoch/SQF/dayz_code/compile/veh_handleKilled.sqf
ebaydayz 4bd9a9aa0b Update public variables
It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.

All admins have to do to update custom scripts is swap the names
according to the change log.

Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00

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private["_unit","_hitPoints","_selection","_killer"];
_unit = _this select 0;
_killer = _this select 1;
_hitPoints = _unit call vehicle_getHitpoints;
{
_selection = getText (configFile >> "CfgVehicles" >> (typeof _unit) >> "HitPoints" >> _x >> "name");
_unit setVariable [_selection, 1, true];
} count _hitPoints;
// ask server to set global damage to 1, save to the hive
if (isServer) then {
[_unit, "killed"] call server_updateObject;
} else {
if (DZE_Debug_Damage && ((!isPlayer _unit) || ((isPlayer _unit) && (vehicle _unit != _unit) && (_unit != _killer)))) then {
PVDZ_obj_Save = [_unit, "killed",_killer];
} else {
PVDZ_obj_Save = [_unit, "killed"];
};
publicVariableServer "PVDZ_obj_Save";
};
// everyone removes their EH for this vehicle
_unit removeAllEventHandlers "HandleDamage";
_unit removeAllEventHandlers "Killed";
_unit removeAllEventHandlers "GetIn";
_unit removeAllEventHandlers "GetOut";