mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
It makes no sense to rename the identical DayZ PVs to have an E in their name. I don't see any good reason it was done in the first place. All it accomplishes is breaking script compatibility between the two mods and requiring different publicvariable.txt filters. The only time it makes sense is for custom Epoch variables that aren't used in vanilla. All admins have to do to update custom scripts is swap the names according to the change log. Note I've submitted a pull request to replace PVDZ_veh_Save with PVDZ_obj_Save in official too because they are duplicates.
201 lines
6.0 KiB
Plaintext
201 lines
6.0 KiB
Plaintext
private ["_veh","_location","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
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DZE_ActionInProgress = true;
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// Test cannot lock while another player is nearby
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//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
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//if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; };
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// [part_out,part_in, qty_out, qty_in, loc];
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_activatingPlayer = player;
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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_qty_out = (_this select 3) select 2;
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_qty_in = (_this select 3) select 3;
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_buy_o_sell = (_this select 3) select 4;
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_textPartIn = (_this select 3) select 5;
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_textPartOut = (_this select 3) select 6;
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_traderID = (_this select 3) select 7;
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_bos = 0;
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
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_qty = count _obj;
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_bos = 1;
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};
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if (_qty >= _qty_in) then {
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cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
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[1,1] call dayz_HungerThirst;
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// force animation
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player playActionNow "Medic";
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started && !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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uiSleep 0.1;
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};
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r_doLoop = false;
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if (!_finished) exitWith {
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r_interrupt = false;
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
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};
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if (_finished) then {
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// Double check for items
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
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_qty = count _obj;
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};
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if (_qty >= _qty_in) then {
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//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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if (isNil "_obj") then { _obj = "Unknown Vehicle" };
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if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_obj,inTraderCity];
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publicVariableServer "PVDZE_obj_Trade";
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//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
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waitUntil {!isNil "dayzTradeResult"};
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//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
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if(dayzTradeResult == "PASS") then {
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if(_buy_o_sell == "buy") then {
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_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
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if(_removed == _qty_in) then {
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_dir = round(random 360);
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_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
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if(count _helipad > 0) then {
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_location = (getPosATL (_helipad select 0));
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} else {
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_location = [([player] call FNC_GetPos),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
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};
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//place vehicle spawn marker (local)
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_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
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_location = (getPosATL _veh);
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//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
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PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,true,dayz_characterID,_activatingPlayer];
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publicVariableServer "PVDZE_veh_Publish2";
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player reveal _veh;
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cutText [format[(localize "str_epoch_player_180"),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
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};
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} else {
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_obj = _obj select 0;
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//check to make sure vehicle has no more than 75% average tire damage
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_hitpoints = _obj call vehicle_getHitpoints;
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_okToSell = true;
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// count parts
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_tires = 0;
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// total damage
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_tireDmg = 0;
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_damage = 0;
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{
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if(["Wheel",_x,false] call fnc_inString) then {
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_damage = [_obj,_x] call object_getHit;
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_tireDmg = _tireDmg + _damage;
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_tires = _tires + 1;
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};
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} count _hitpoints;
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// find average tire damage
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if(_tireDmg > 0 && _tires > 0) then {
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if((_tireDmg / _tires) > 0.75) then {
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_okToSell = false;
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};
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};
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if(local _obj) then {
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if(_okToSell) then {
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if(!isNull _obj && alive _obj) then {
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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};
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer];
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publicVariableServer "PVDZ_obj_Destroy";
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deleteVehicle _obj;
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cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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};
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} else {
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cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"];
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};
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} else {
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cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
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};
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};
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{player removeAction _x} count s_player_parts;s_player_parts = [];
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s_player_parts_crtl = -1;
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} else {
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cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
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};
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dayzTradeResult = nil;
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};
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};
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} else {
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_needed = _qty_in - _qty;
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if(_buy_o_sell == "buy") then {
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cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
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} else {
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cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
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};
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};
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DZE_ActionInProgress = false; |