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This reverts all the last changes to server_playerSync and creates a new global variable for dayz_onBack. This should be the best way to save the gear correct and still get dayz_onBack if the player leaves the server. This change removes the constant sending of the whole player inventory over the network from force or regluar_save. It should no longer be needed since the server does the counting now.
19 lines
661 B
Plaintext
19 lines
661 B
Plaintext
/*
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File: player_regularSave.sqf
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Organisation Author: DayZMod Team
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Email: N/A
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Creation date: 2020-12-30 17:20:00
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Last modified time: 2021-04-16 09:20:00
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Description:
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Requests a simple save for the player object. Does not save the ammo count but it does not interrupt actions like shooting.
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Example:
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call player_regularSave;
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Return:
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Nothing
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*/
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local _magazineArray = (magazines player) - ["CSGAS","Hatchet_Swing","Crowbar_Swing","Machete_Swing","Bat_Swing","BatBarbed_Swing","BatNails_Swing","Fishing_Swing","Sledge_Swing"];
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PVDZ_plr_Save = [player,_magazineArray];
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publicVariableServer "PVDZ_plr_Save"; |