mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
There is no point in having two variables for the same purpose. It is also pointless to keep an action count tally like r_action_count was doing, since it is only ever checked for being 0 or 1. Any count higher or lower than that is irrelevant. I will make this change in vanilla too.
105 lines
3.3 KiB
Plaintext
105 lines
3.3 KiB
Plaintext
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_34" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_qty","_dis","_sfx","_started","_finished","_animState","_isRefuel","_fuelcans","_qty20","_qty5","_qty40","_magazines","_cursorTarget","_fuelAmount"];
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player removeAction s_player_fillfuel;
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//s_player_fillfuel = -1;
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_cursorTarget = _this select 3;
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_magazines = magazines player;
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//Limit Fuel in tankers
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_fuelAmount = _cursorTarget getVariable "FuelAmount";
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if (isNil "_fuelAmount") then {
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_fuelAmount = floor(Random dayz_randomMaxFuelAmount);
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_cursorTarget setVariable ["FuelAmount",_fuelAmount,true];
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};
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if (_fuelAmount < 5) exitWith { format[localize "str_fill_notenough",typeOf _cursorTarget,_fuelAmount] call dayz_rollingMessages; };
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diag_log format["Fill Jerry, %1 - %2",_cursorTarget,_fuelAmount];
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_fuelcans = ["ItemFuelcanEmpty","ItemJerrycanEmpty","ItemFuelBarrelEmpty"];
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_qty = 0;
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_qty = {_x in _fuelcans} count _magazines;
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_qty20 = {_x == "ItemJerrycanEmpty"} count _magazines;
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_qty5 = {_x == "ItemFuelcanEmpty"} count _magazines;
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_qty40 = {_x == "ItemFuelBarrelEmpty"} count _magazines;
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if (("ItemJerrycanEmpty" in _magazines) or ("ItemFuelcanEmpty" in _magazines) or ("ItemFuelBarrelEmpty" in _magazines)) then {
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player playActionNow "Medic";
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_dis=5;
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_sfx = "refuel";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] call player_alertZombies;
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// Added Nutrition-Factor for work
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["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isRefuel = ["medic",_animState] call fnc_inString;
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if (_isRefuel) then {
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_started = true;
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};
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if (_started and !_isRefuel) then {
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r_doLoop = false;
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_finished = true;
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};
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uiSleep 0.1;
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};
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r_doLoop = false;
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if (_finished) then {
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for "_x" from 1 to _qty20 do {
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_fuelAmount = _cursorTarget getVariable "FuelAmount";
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if (_fuelAmount >= 20) then {
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_fuelAmount = _fuelAmount - 20;
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_cursorTarget setVariable ["FuelAmount",_fuelAmount,true];
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player removeMagazine "ItemJerrycanEmpty";
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player addMagazine "ItemJerrycan";
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} else {
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_qty = _qty - 1;
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};
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};
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for "_x" from 1 to _qty5 do {
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_fuelAmount = _cursorTarget getVariable "FuelAmount";
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if (_fuelAmount >= 5) then {
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_fuelAmount = _fuelAmount - 5;
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_cursorTarget setVariable ["FuelAmount",_fuelAmount,true];
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player removeMagazine "ItemFuelcanEmpty";
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player addMagazine "ItemFuelcan";
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} else {
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_qty = _qty - 1;
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};
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};
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for "_x" from 1 to _qty40 do {
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_fuelAmount = _cursorTarget getVariable "FuelAmount";
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if (_fuelAmount >= 40) then {
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_fuelAmount = _fuelAmount - 40;
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_cursorTarget setVariable ["FuelAmount",_fuelAmount,true];
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player removeMagazine "ItemFuelBarrelEmpty";
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player addMagazine "ItemFuelBarrel";
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} else {
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_qty = _qty - 1;
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};
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};
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};
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//format[localize "str_player_09",_qty] call dayz_rollingMessages;
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format[localize "str_fill_success",_qty,typeOf _cursorTarget,_fuelAmount] call dayz_rollingMessages;
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//diag_log format[localize "str_fill_success",_qty,typeOf _cursorTarget,_fuelAmount];
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} else {
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localize "str_player_10" call dayz_rollingMessages;
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};
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dayz_actionInProgress = false; |