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DayZ-Epoch/SQF/dayz_code/compile/local_lights_tower.sqf
Andrew Gregory 48eb5c625f Update local_lights_tower.sqf
Cleaned up a bit, very little changed.
2013-09-11 00:35:26 +01:00

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/*
DayZ Epoch Lighting System -Illuminant Tower Lights
Made for DayZ Epoch please ask permission to use/edit/distrubute email axeman@thefreezer.co.uk.
*/
private ["_nrTowers","_rng","_nrstTrig","_lCol","_lbrt","_lamb","_twrCl"];
_rng = (_this select 0)*2;
_nrstTrig = _this select 1;
_lCol = [1, 0.88, 0.73];
_lbrt = 0.04;
_lamb = [1, 0.88, 0.73];
_twrCl = "Land_Ind_IlluminantTower";
_nrTowers = nearestObjects [_nrstTrig, [_twrCl], _rng];
if(count _nrTowers >0)then{
{
if((_x getVariable ["axeTLight", 0])<1)then{
[_lCol,_lbrt,_lamb,[_x],[true]] call axe_towerLight;
_x setVariable ["axeTLight", 1, false];
};
}forEach _nrTowers;
};