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Closes #1386 Vanilla commits applied:f99a3deced731b957e8eRemoved two unused files and a few variables made redundant by actionInProgress
62 lines
1.5 KiB
Plaintext
62 lines
1.5 KiB
Plaintext
private ["_skin","_rnd","_rounded","_itemtocreate","_i","_config","_result","_finished"];
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_skin = _this;
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_config = configFile >> "CfgMagazines" >> _skin;
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_itemtocreate = getText (_config >> "Craftoutput");
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_rnd = random 3;
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_rounded = round _rnd;
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call gear_ui_init;
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closeDialog 0;
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if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
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dayz_actionInProgress = true;
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//Tear the clothes
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[player,"bandage",0,false] call dayz_zombieSpeak;
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_finished = ["Medic",1] call fn_loopAction;
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if (!_finished) exitWith {
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dayz_actionInProgress = false;
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};
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if !(_skin in magazines player) exitWith {
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localize "str_tear_clothes_0" call dayz_rollingMessages;
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dayz_actionInProgress = false;
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};
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player removeMagazine _skin;
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switch (_rounded) do {
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case 0: {
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localize "str_tear_clothes_0" call dayz_rollingMessages;
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};
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case 1: {
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localize "str_tear_clothes_1" call dayz_rollingMessages;
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};
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case 2: {
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localize "str_tear_clothes_2" call dayz_rollingMessages;
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};
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case 3: {
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localize "str_tear_clothes_3" call dayz_rollingMessages;
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};
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};
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//Remove melee magazines (BIS_fnc_invAdd fix)
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false call dz_fn_meleeMagazines;
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_i = 0;
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while {_i < _rounded} do {
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_i = _i + 1;
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_result = [player,_itemtocreate] call BIS_fnc_invAdd;
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if (_rnd < 0.5) then {
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[player,"equip_string"] call BIS_fnc_invAdd;
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};
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uiSleep 0.03;
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if (!_result) then {
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systemchat (localize ("str_tear_clothes_noroom"));
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[_itemtocreate,1,1] call fn_dropItem;
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};
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};
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true call dz_fn_meleeMagazines;
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dayz_actionInProgress = false; |