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https://github.com/EpochModTeam/DayZ-Epoch.git
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Closes #1386 Vanilla commits applied:f99a3deced731b957e8eRemoved two unused files and a few variables made redundant by actionInProgress
134 lines
3.4 KiB
Plaintext
134 lines
3.4 KiB
Plaintext
private ["_brokein","_isOk","_hasSledgeHammer","_gps","_vars","_hasToolbox","_hasCrowbar","_limit","_proceed","_counter",
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"_dis","_sfx","_roll","_finished","_isGate","_values"];
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_target = _this select 3;
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_pos = getPos _target;
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_isWoodenGate = (typeOf cursorTarget) in ["WoodenGate_2","WoodenGate_3","WoodenGate_4"];
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_isMetalGate = (typeOf cursorTarget) in ["MetalGate_2","MetalGate_3","MetalGate_4"];
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_limit = 2 + round(random 3);
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_hasSledgeHammer = "ItemSledge" in items player;
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_hasCrowbar = "ItemCrowbar" in items player;
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if (!_hasSledgeHammer) exitWith {
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localize "STR_BLD_BREAKIN_NEED_SLEDGE" call dayz_rollingMessages;
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uiSleep 1;
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};
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if (!_hasCrowbar) exitWith {
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localize "STR_BLD_BREAKIN_NEED_CROWBAR" call dayz_rollingMessages;
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uiSleep 1;
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};
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_isOk = true;
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_proceed = false;
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_counter = 0;
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_brokein = false;
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//[ChanceToBreakin,SledgeChance,CowbarChance]
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_values = switch (1==1) do {
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case (_isWoodenGate): { [0.04,0.30,0.20] };
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case (_isMetalGate): { [0.02,0.60,0.40] };
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default { [] };
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};
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if ( (count _values) == 0 ) exitwith {};
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while {_isOk} do {
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//Check if we have the tools to start
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_hasSledgeHammer = "ItemSledge" in items player;
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_hasCrowbar = "ItemCrowbar" in items player;
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if (!_hasSledgeHammer) exitWith {
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_proceed = nil;
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localize "STR_BLD_BREAKIN_NEED_SLEDGE" call dayz_rollingMessages;
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uiSleep 1;
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};
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if (!_hasCrowbar) exitWith {
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_proceed = nil;
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localize "STR_BLD_BREAKIN_NEED_CROWBAR" call dayz_rollingMessages;
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uiSleep 1;
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};
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//Run SFX
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_dis=20;
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_sfx = "repair";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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//Run animation loop
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_finished = ["Medic",1] call fn_loopAction;
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//Interrupt and end
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if(!_finished) exitWith {
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_isOk = false;
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_proceed = false;
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};
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//Everything happened as it should
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if(_finished) then {
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//Add to Counter
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_counter = _counter + 1;
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//start chance to gain access.
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if ([(_values select 0)] call fn_chance) then {
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_isOk = false;
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_proceed = true;
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_brokein = true;
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_target setVariable ["isOpen", "1", true];
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};
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};
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if (dayz_toolBreaking) then {
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//Chances to damage tools
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if ([(_values select 1)] call fn_chance) then {
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player removeWeapon "ItemSledge";
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player addMagazine "ItemSledgeHandle";
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player addMagazine "ItemSledgeHead";
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localize "STR_BLD_BREAKIN_BROKEN_SLEDGE" call dayz_rollingMessages;
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};
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if ([(_values select 2)] call fn_chance) then {
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player removeWeapon "ItemCrowbar";
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player addWeapon "ItemCrowbarBent";
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localize "STR_BLD_BREAKIN_BENT_CROWBAR" call dayz_rollingMessages;
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};
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};
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if(_counter == _limit) exitWith {
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//stop loop
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_isOk = false;
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//Set Done var
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_proceed = true;
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};
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format [localize "STR_BLD_BREAKIN", _counter,_limit] call dayz_rollingMessages;
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uiSleep 0.03;
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};
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//Tool issues
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if (isnil "_proceed") exitwith {};
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//Interrupted for some reason
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if (!_proceed) then {
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localize "STR_BLD_BREAKIN_CANCELLED" call dayz_rollingMessages;
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};
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// Working-Factor for chopping wood.
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["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
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//Completed but no success.
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if (_proceed and !_brokein) then {
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localize "STR_BLD_BREAKIN_COMPLETE_FAIL" call dayz_rollingMessages;
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};
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//Completed and successful
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if (_proceed and _brokein) then {
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localize "STR_BLD_BREAKIN_COMPLETE" call dayz_rollingMessages;
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//Open Gate.
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_target animate ["DoorR", 1];
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_target animate ["DoorL", 1];
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}; |