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DayZ-Epoch/SQF/dayz_code/compile/object_setHitServer.sqf

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private["_unit","_selection","_damage","_strH","_dam","_total"];
_unit = _this select 0;
_selection = _this select 1;
_damage = _this select 2;
if ((_selection != "") and local _unit) then {
_strH = "hit_" + (_selection);
_dam = _unit getVariable [_strH,0];
_total = (_dam + _damage);
if (_total > 1) then {
_total = 1;
};
_unit setVariable [_strH,_total,true];
if (_damage >= 1) then {
//["dayzUpdateVehicle",[_unit,"damage"]] call callRpcProcedure;
dayzUpdateVehicle = [_unit,"damage"];
publicVariableServer "dayzUpdateVehicle";
};
} else {
_damage = 0;
};
_damage