Files
DayZ-Epoch/SQF/dayz_code/config.cpp
ebaydayz e660704f97 Add journal and preliminary strings for crafting
The journal is now functional. Preliminary strings are added for the
1.8.7 crafting system, but it is disabled for now.

I've messaged @marceldev89 (ziellos2k) and @AlbyBDPK on the DayZ forums
to ask permission to use fn_updateCraftUI, player_checkRecipe and
player_craftItemGUI. Are you guys okay with us including these in DayZ
Epoch 1.0.6?
2016-03-03 20:11:11 -05:00

155 lines
3.1 KiB
C++

#define VSoft 0
#define VArmor 1
#define VAir 2
#define private 0
#define protected 1
#define public 2
#define ReadAndWrite 0
#define ReadAndCreate 1
#define ReadOnly 2
#define ReadOnlyVerified 3
#define EAST 0 // (Russian)
#include "Configs\basicdefines.hpp"
#include "Configs\CfgNonAIVehicles.hpp"
class CfgPatches {
class dayz_code {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"dayz_equip","dayz_weapons","dayz_sfx","CAMisc3","CABuildingParts","CABuildingParts_Signs","CAStructuresHouse","CAStructuresLand_Ind_Stack_Big","CAStructures_Misc_Powerlines","CAStructures","CABuildings","CABuildings2","Ind_MalyKomin","CAStructures_A_CraneCon","CAStructures_Mil","CAStructures_Nav","CAStructures_Rail","A_Crane_02","A_TVTower","CAStructures_Railway","CAStructuresHouse","CAStructuresHouse_HouseBT","asc_eu_lights","gnt_c185","usec_ch53"};
};
class DZ_DebriefingRemoved
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"CAUI"};
};
};
class CfgMods
{
class DayZ
{
dir = "@DayZ_Epoch";
name = "DayZ Epoch";
picture = "z\addons\dayz_code\gui\dayz_logo_ca.paa";
hidePicture = 0;
hideName = 0;
action = "http://www.dayzepoch.com";
version = "1.0.6";
hiveVersion = 0.96; //0.93
};
};
class CfgMissions
{
class Cutscenes
{
class ChernarusIntro1
{
directory = "z\addons\dayz_code\Configs\CfgWorlds\intro.Chernarus";
};
};
};
class CfgWorlds
{
initWorld = "Chernarus";
demoWorld = "Chernarus";
class DefaultWorld
{
class Weather
{
class Overcast
{
class Weather1;
class Weather2;
class Weather3;
class Weather4;
class Weather5;
};
};
};
class CAWorld: DefaultWorld
{
class Weather: Weather
{
class Overcast: Overcast
{
class Weather1: Weather1
{
waves = 0.2;
};
class Weather7: Weather1
{
waves = 0.2;
};
class Weather2: Weather2
{
waves = 0.22;
};
class Weather3: Weather3
{
waves = 0.32;
};
class Weather4: Weather4
{
waves = 0.52;
};
class Weather5: Weather5
{
waves = 0.72;
};
class Weather6: Weather5
{
waves = 2.00;
};
};
};
};
};
class CfgAddons
{
access = 1;
class PreloadBanks
{
};
class PreloadAddons
{
class dayz
{
list[] = {"dayz_code","dayz","dayz_equip","dayz_weapons"};
};
};
};
#include "Configs\cfgMoves.hpp"
#include "Configs\rscTitles.hpp"
#include "Configs\RscDisplay\safegui.hpp"
#include "Configs\RscDisplay\dialog.hpp"
#include "Configs\RscDisplay\deathboards.hpp"
#include "Configs\CfgVehicles.hpp"
#include "Configs\CfgWeapons.hpp"
#include "Configs\CfgCrafting\CfgCrafting.hpp"
#include "Configs\CfgVoice.hpp"
#include "Configs\CfgIdentities.hpp"
#include "Configs\CfgFaces.hpp"
#include "Configs\CfgGlasses.hpp"
#include "Configs\CfgMagazines.hpp"
#include "Configs\CfgMarkers.hpp"
#include "Configs\CfgAmmo.hpp"
#include "Configs\CfgLoot\CfgBuildingLoot.hpp"
#include "Configs\CfgArma.hpp"
#include "Configs\CfgExtra\snappoints.hpp"
#include "external\R3F_Realism\R3F_Weight\R3F_CfgWeight.h"