Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/SUV_DZ.hpp
oiad d987fb290c Advanced trading selling upgraded vehicles.
These changes allow the player to sell upgraded vehicles with them not
being added to the trader (as to not polute the lists). This basically
refers to an upgraded vehicle as a child of the base vehicle so it will
get the same sell price as the base vehicle.

This still follows the original trading convention, the vehicle base
needs to be in the trader category, i.e you cant sell an armored SUV at
stary vehicle trader.
2016-08-19 22:15:47 +12:00

955 lines
20 KiB
C++

class SUV_DZ: SUV_Base_EP1 {
crew = "";
faction = "BIS_TK_CIV";
rarityurban = 0.8;
scope = public;
side = 3;
typicalcargo[] = {};
class HitPoints : HitPoints {
class HitLFWheel:HitLFWheel {
armor = 0.15;
material = -1;
name = "wheel_1_1_steering";
passthrough = 0.3;
visual = "";
};
class HitLBWheel:HitLBWheel {
armor = 0.15;
material = -1;
name = "wheel_1_2_steering";
passthrough = 0.3;
visual = "";
};
class HitRFWheel:HitRFWheel {
armor = 0.15;
material = -1;
name = "wheel_2_1_steering";
passthrough = 0.3;
visual = "";
};
class HitRBWheel:HitRBWheel {
armor = 0.15;
material = -1;
name = "wheel_2_2_steering";
passthrough = 0.3;
visual = "";
};
class HitFuel:HitFuel {
armor = 0.14;
material = -1;
name = "palivo";
passthrough = 1;
visual = "";
};
class HitEngine:HitEngine {
armor = 0.5;
material = -1;
name = "motor";
passthrough = 1;
visual = "";
};
class HitGlass1:HitGlass1 {
armor = 0.1;
material = -1;
name = "glass1";
passthrough = 0;
visual = "glass1";
};
class HitGlass2:HitGlass2 {
armor = 0.1;
material = -1;
name = "glass2";
passthrough = 0;
visual = "glass2";
};
class HitGlass3:HitGlass3 {
armor = 0.1;
material = -1;
name = "glass3";
passthrough = 0;
visual = "glass3";
};
class HitGlass4:HitGlass4 {
armor = 0.1;
material = -1;
name = "glass4";
passthrough = 0;
visual = "glass4";
};
};
};
class SUV_TK_CIV_EP1: SUV_Base_EP1 {
scope = public;
crew = "";
typicalCargo[] = {};
rarityUrban = 0.8;
faction = "BIS_TK_CIV";
side = 3;
class Upgrades {
ItemORP[] = {"SUV_TK_CIV_EP1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
// Camo
class SUV_Camo: SUV_TK_CIV_EP1 {
displayName = "SUV Camo";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\camo10.paa"};
class Upgrades {
ItemORP[] = {"SUV_Camo_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
// SUV RECOLORS
class SUV_Blue: SUV_TK_CIV_EP1 {
displayName = "SUV Blue";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_blue_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Blue_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_Green: SUV_TK_CIV_EP1 {
displayName = "SUV Green";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_green_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Green_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_Yellow: SUV_TK_CIV_EP1 {
displayName = "SUV Yellow";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_yellow_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Yellow_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_Red: SUV_TK_CIV_EP1 {
displayName = "SUV Red";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_red_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Red_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_White: SUV_TK_CIV_EP1 {
displayName = "SUV White";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_white_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_White_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_Pink: SUV_TK_CIV_EP1 {
displayName = "SUV Pink";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_pink_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Pink_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_Charcoal: SUV_TK_CIV_EP1 {
displayName = "SUV Charcoal";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_charcoal_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Charcoal_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_Orange: SUV_TK_CIV_EP1 {
displayName = "SUV Orange";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_orange_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Orange_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_Silver: SUV_TK_CIV_EP1 {
displayName = "SUV Silver";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_silver_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Silver_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
// Performance 1
class SUV_TK_CIV_EP1_DZE1: SUV_TK_CIV_EP1 {
original = "SUV_TK_CIV_EP1";
maxSpeed = 250; // max engine limit 125-130
brakeDistance = 14; // 19
terrainCoef = 1.5;
class Upgrades {
ItemAVE[] = {"SUV_TK_CIV_EP1_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class SUV_Camo_DZE1: SUV_Camo {
original = "SUV_Camo";
maxSpeed = 250; // max engine limit 125-130
brakeDistance = 14; // 19
terrainCoef = 1.5;
class Upgrades {
ItemAVE[] = {"SUV_Camo_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class SUV_Blue_DZE1: SUV_Blue {
original = "SUV_Blue";
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Blue_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class SUV_Green_DZE1: SUV_Green {
original = "SUV_Green";
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Green_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class SUV_Yellow_DZE1: SUV_Yellow {
original = "SUV_Yellow";
maxSpeed = 250; // max engine limit 125-130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Yellow_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class SUV_Red_DZE1: SUV_Red {
original = "SUV_Red";
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Red_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class SUV_White_DZE1: SUV_White {
original = "SUV_White";
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_White_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class SUV_Pink_DZE1: SUV_Pink {
original = "SUV_Pink";
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Pink_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class SUV_Charcoal_DZE1: SUV_Charcoal {
original = "SUV_Charcoal";
maxSpeed = 250; // max engine limit 125-130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Charcoal_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class SUV_Orange_DZE1: SUV_Orange {
original = "SUV_Orange";
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Orange_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class SUV_Silver_DZE1: SUV_Silver {
original = "SUV_Silver";
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Silver_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
// Armor 2
class SUV_TK_CIV_EP1_DZE2: SUV_TK_CIV_EP1_DZE1 {
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 2;
};
class HitGlass2: HitGlass2 {
armor = 2;
};
class HitGlass3: HitGlass3 {
armor = 2;
};
class HitGlass4: HitGlass4 {
armor = 2;
};
};
class Upgrades {
ItemLRK[] = {"SUV_TK_CIV_EP1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class SUV_Camo_DZE2: SUV_Camo_DZE1 {
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 2;
};
class HitGlass2: HitGlass2 {
armor = 2;
};
class HitGlass3: HitGlass3 {
armor = 2;
};
class HitGlass4: HitGlass4 {
armor = 2;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Camo_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class SUV_Blue_DZE2: SUV_Blue_DZE1 {
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 2;
};
class HitGlass2: HitGlass2 {
armor = 2;
};
class HitGlass3: HitGlass3 {
armor = 2;
};
class HitGlass4: HitGlass4 {
armor = 2;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Blue_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class SUV_Green_DZE2: SUV_Green_DZE1 {
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 2;
};
class HitGlass2: HitGlass2 {
armor = 2;
};
class HitGlass3: HitGlass3 {
armor = 2;
};
class HitGlass4: HitGlass4 {
armor = 2;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Green_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class SUV_Yellow_DZE2: SUV_Yellow_DZE1 {
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 2;
};
class HitGlass2: HitGlass2 {
armor = 2;
};
class HitGlass3: HitGlass3 {
armor = 2;
};
class HitGlass4: HitGlass4 {
armor = 2;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Yellow_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class SUV_Red_DZE2: SUV_Red_DZE1 {
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 2;
};
class HitGlass2: HitGlass2 {
armor = 2;
};
class HitGlass3: HitGlass3 {
armor = 2;
};
class HitGlass4: HitGlass4 {
armor = 2;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Red_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class SUV_White_DZE2: SUV_White_DZE1 {
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 2;
};
class HitGlass2: HitGlass2 {
armor = 2;
};
class HitGlass3: HitGlass3 {
armor = 2;
};
class HitGlass4: HitGlass4 {
armor = 2;
};
};
class Upgrades {
ItemLRK[] = {"SUV_White_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class SUV_Pink_DZE2: SUV_Pink_DZE1 {
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 2;
};
class HitGlass2: HitGlass2 {
armor = 2;
};
class HitGlass3: HitGlass3 {
armor = 2;
};
class HitGlass4: HitGlass4 {
armor = 2;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Pink_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class SUV_Charcoal_DZE2: SUV_Charcoal_DZE1 {
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 2;
};
class HitGlass2: HitGlass2 {
armor = 2;
};
class HitGlass3: HitGlass3 {
armor = 2;
};
class HitGlass4: HitGlass4 {
armor = 2;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Charcoal_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class SUV_Orange_DZE2: SUV_Orange_DZE1 {
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 2;
};
class HitGlass2: HitGlass2 {
armor = 2;
};
class HitGlass3: HitGlass3 {
armor = 2;
};
class HitGlass4: HitGlass4 {
armor = 2;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Orange_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class SUV_Silver_DZE2: SUV_Silver_DZE1 {
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 2;
};
class HitGlass2: HitGlass2 {
armor = 2;
};
class HitGlass3: HitGlass3 {
armor = 2;
};
class HitGlass4: HitGlass4 {
armor = 2;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Silver_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
// Cargo 3
class SUV_TK_CIV_EP1_DZE3: SUV_TK_CIV_EP1_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_TK_CIV_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class SUV_Camo_DZE3: SUV_Camo_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Camo_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class SUV_Blue_DZE3: SUV_Blue_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Blue_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class SUV_Green_DZE3: SUV_Green_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Green_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class SUV_Yellow_DZE3: SUV_Yellow_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Yellow_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class SUV_Red_DZE3: SUV_Red_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Red_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class SUV_White_DZE3: SUV_White_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_White_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class SUV_Pink_DZE3: SUV_Pink_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Pink_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class SUV_Charcoal_DZE3: SUV_Charcoal_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Charcoal_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class SUV_Orange_DZE3: SUV_Orange_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Orange_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class SUV_Silver_DZE3: SUV_Silver_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Silver_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
// Fuel 4
class SUV_TK_CIV_EP1_DZE4: SUV_TK_CIV_EP1_DZE3 {
fuelCapacity = 250; // suv base 130
};
class SUV_Camo_DZE4: SUV_Camo_DZE3 {
fuelCapacity = 250; // suv base 130
};
class SUV_Blue_DZE4: SUV_Blue_DZE3 {
fuelCapacity = 250; // suv base 130
};
class SUV_Green_DZE4: SUV_Green_DZE3 {
fuelCapacity = 250; // suv base 130
};
class SUV_Yellow_DZE4: SUV_Yellow_DZE3 {
fuelCapacity = 250; // suv base 130
};
class SUV_Red_DZE4: SUV_Red_DZE3 {
fuelCapacity = 250; // suv base 130
};
class SUV_White_DZE4: SUV_White_DZE3 {
fuelCapacity = 250; // suv base 130
};
class SUV_Pink_DZE4: SUV_Pink_DZE3 {
fuelCapacity = 250; // suv base 130
};
class SUV_Charcoal_DZE4: SUV_Charcoal_DZE3 {
fuelCapacity = 250; // suv base 130
};
class SUV_Orange_DZE4: SUV_Orange_DZE3 {
fuelCapacity = 250; // suv base 130
};
class SUV_Silver_DZE4: SUV_Silver_DZE3 {
fuelCapacity = 250; // suv base 130
};