mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
These changes allow the player to sell upgraded vehicles with them not being added to the trader (as to not polute the lists). This basically refers to an upgraded vehicle as a child of the base vehicle so it will get the same sell price as the base vehicle. This still follows the original trading convention, the vehicle base needs to be in the trader category, i.e you cant sell an armored SUV at stary vehicle trader.
485 lines
13 KiB
C++
485 lines
13 KiB
C++
class ArmoredSUV_Base_PMC: Car
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{
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brakeDistance = 19;
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htMin = 60;
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htMax = 1800;
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afMax = 200;
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mfMax = 100;
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mFact = 1;
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tBody = 200;
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expansion = 4;
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displayName = "SUV (Armored)";
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model = "\Ca\Wheeled_PMC\ArmoredSUV\armoredSUV_PMC.p3d";
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icon = "\ca\Wheeled_PMC\data\ui\Icon_suv_minigun_PMC.paa";
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picture = "\ca\Wheeled_PMC\data\ui\Picture_suv_minigun_PMC_ca.paa";
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mapSize = 7;
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maxSpeed = 230;
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accuracy = 0.2;
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armor = 120;
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damageResistance = 0.03099;
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transportSoldier = 3;
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fuelCapacity = 130;
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weapons[] = {"MiniCarHorn"};
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driverAction = "SUV_Driver_EP1";
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cargoAction[] = {"SUV_Cargo_EP1","SUV_Cargo02_EP1","SUV_Cargo01_EP1"};
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outsideSoundFilter = 1;
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insideSoundCoef = 0.8;
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soundGear[] = {"",5.62341e-005,1};
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soundGetIn[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_door",0.562341,1};
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soundGetOut[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_door",0.562341,1,20};
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soundEngineOnInt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_start",0.177828,1};
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soundEngineOnExt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_start",0.177828,1,100};
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soundEngineOffInt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_stop",0.177828,1};
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soundEngineOffExt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_stop",0.177828,1,100};
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buildCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_building_01",0.707946,1,200};
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buildCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_building_02",0.707946,1,200};
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buildCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_building_03",0.707946,1,200};
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buildCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_building_04",0.707946,1,200};
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soundBuildingCrash[] = {"buildCrash0",0.25,"buildCrash1",0.25,"buildCrash2",0.25,"buildCrash3",0.25};
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WoodCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_01",0.707946,1,200};
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WoodCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_02",0.707946,1,200};
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WoodCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_03",0.707946,1,200};
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WoodCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_04",0.707946,1,200};
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WoodCrash4[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_05",0.707946,1,200};
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WoodCrash5[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_06",0.707946,1,200};
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soundWoodCrash[] = {"woodCrash0",0.166,"woodCrash1",0.166,"woodCrash2",0.166,"woodCrash3",0.166,"woodCrash4",0.166,"woodCrash5",0.166};
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ArmorCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_01",0.707946,1,200};
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ArmorCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_02",0.707946,1,200};
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ArmorCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_03",0.707946,1,200};
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ArmorCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_04",0.707946,1,200};
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soundArmorCrash[] = {"ArmorCrash0",0.25,"ArmorCrash1",0.25,"ArmorCrash2",0.25,"ArmorCrash3",0.25};
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class SoundEvents
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{
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class AccelerationIn
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{
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sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_accelerate_3_x",0.562341,1};
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limit = "0.4";
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expression = "(engineOn*(1-camPos))*gmeterZ";
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};
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class AccelerationOut
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{
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sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_accelerate_3",0.562341,1,200};
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limit = "0.4";
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expression = "(engineOn*camPos)*gmeterZ";
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};
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};
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class Sounds
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{
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class Engine
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{
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sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_low",0.177828,1.4,100};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "camPos*engineOn*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.5]))";
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};
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class EngineHighOut
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{
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sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_high",1,0.8,300};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "camPos*engineOn*(rpm factor[0.5, 0.8])";
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};
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class IdleOut
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{
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sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_idle",0.562341,1,100};
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frequency = "1";
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volume = "engineOn*camPos*(rpm factor[0.4, 0])";
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};
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class TiresRockOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",0.316228,1,30};
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frequency = "1";
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volume = "camPos*rock*(speed factor[2, 20])";
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};
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class TiresSandOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",0.316228,1,30};
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frequency = "1";
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volume = "camPos*sand*(speed factor[2, 20])";
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};
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class TiresGrassOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass2",0.316228,1,30};
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frequency = "1";
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volume = "camPos*grass*(speed factor[2, 20])";
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};
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class TiresMudOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",0.316228,1,30};
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frequency = "1";
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volume = "camPos*mud*(speed factor[2, 20])";
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};
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class TiresGravelOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",0.316228,1,30};
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frequency = "1";
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volume = "camPos*gravel*(speed factor[2, 20])";
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};
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class TiresAsphaltOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",0.316228,1,30};
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frequency = "1";
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volume = "camPos*asphalt*(speed factor[2, 20])";
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};
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class NoiseOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\noise2",0.1,1,30};
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frequency = "1";
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volume = "camPos*(damper0 max 0.03)*(speed factor[0, 8])";
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};
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class EngineLowIn
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{
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sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_low_x",0.316228,1.4};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "(1-camPos)*engineOn*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.45]))";
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};
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class EngineHighIn
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{
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sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_high_x",1,0.8};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "(1-camPos)*engineOn*(rpm factor[0.5, 0.8])";
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};
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class IdleIn
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{
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sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_idle_x",0.316228,1};
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frequency = "1";
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volume = "engineOn*(rpm factor[0.4, 0])*(1-camPos)";
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};
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class TiresRockIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",0.316228,1};
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frequency = "1";
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volume = "(1-camPos)*rock*(speed factor[2, 20])";
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};
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class TiresSandIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",0.316228,1};
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frequency = "1";
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volume = "(1-camPos)*sand*(speed factor[2, 20])";
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};
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class TiresGrassIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass2",0.316228,1};
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frequency = "1";
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volume = "(1-camPos)*grass*(speed factor[2, 20])";
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};
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class TiresMudIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",0.316228,1};
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frequency = "1";
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volume = "(1-camPos)*mud*(speed factor[2, 20])";
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};
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class TiresGravelIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",0.316228,1};
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frequency = "1";
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volume = "(1-camPos)*gravel*(speed factor[2, 20])";
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};
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class TiresAsphaltIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",0.316228,1};
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frequency = "1";
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volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
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};
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class NoiseIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\int\noise2",0.177828,1};
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frequency = "1";
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volume = "(damper0 max 0.03)*(speed factor[0, 8])*(1-camPos)";
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};
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class Movement
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{
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sound = "soundEnviron";
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frequency = "1";
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volume = "0";
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};
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};
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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};
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};
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class HitPoints: HitPoints
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{
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class HitLFWheel: HitLFWheel
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{
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armor = 0.4;
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};
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class HitLBWheel: HitLBWheel
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{
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armor = 0.4;
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};
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class HitRFWheel: HitRFWheel
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{
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armor = 0.4;
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};
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class HitRBWheel: HitRBWheel
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{
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armor = 0.4;
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};
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class HitFuel: HitFuel
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{
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armor = 1;
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passThrough = 1;
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};
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class HitEngine: HitEngine
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{
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armor = 1;
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passThrough = 1;
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};
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class HitGlass1: HitGlass1
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{
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armor = 1;
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};
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class HitGlass2: HitGlass2
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{
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armor = 1;
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};
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class HitGlass3: HitGlass3
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{
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armor = 1;
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};
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class HitGlass4: HitGlass4
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{
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armor = 1;
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};
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};
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class Damage
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{
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tex[] = {};
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mat[] = {"Ca\Wheeled_PMC\ArmoredSUV\data\SUV_body.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_body_damage.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_body_destruct.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_chrom.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_chrom_damage.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_chrom_destruct.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_glass.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_glass_damage.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_glass_destruct.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default_destruct.rvmat"};
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};
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class Library
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{
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libTextDesc = "An SUV (Sport Utility Vehicle) is a generic marketing term for a vehicle similar to a station wagon, but built on a light-truck chassis. These particular SUVs are up-armored to protect the security operators inside from small-arms fire. This model has been outfitted with a M134 7.62mm Minigun, which can be retracted back into the vehicle.<br /><br /> ""Black Betty"" is a nickname often used for this vehicle by ION Inc. contractors.";
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};
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};
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class ArmoredSUV_PMC_DZ: ArmoredSUV_Base_PMC
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{
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scope = public;
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side = 2;
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faction = "PMC_BAF";
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displayName = "SUV (Armored) DZ";
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crew = "";
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armor = 80;
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typicalCargo[] = {};
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enableGPS = 1;
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transportMaxWeapons = 20;
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transportMaxMagazines = 150;
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transportmaxbackpacks = 10;
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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body = "mainTurret";
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gun = "mainGun";
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viewGunnerInExternal = 1;
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minElev = -30;
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maxElev = 45;
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initElev = 0;
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soundServo[] = {"",0.01,1};
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animationSourceHatch = "";
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stabilizedInAxes = "StabilizedInAxesNone";
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gunBeg = "muzzle_1";
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gunEnd = "chamber_1";
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weapons[] = {"M134"};
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maxHorizontalRotSpeed = 1.8;
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maxVerticalRotSpeed = 1.8;
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magazines[] = {"2000Rnd_762x51_M134"};
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gunnerAction = "ArmoredSUV_Gunner_PMC";
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};
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};
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class AnimationSources: AnimationSources
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{
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class Revolving
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{
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source = "revolving";
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weapon = "M134";
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};
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class HideGun_01
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{
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source = "user";
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initPhase = 0;
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animPeriod = 1.2;
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};
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class HideGun_02: HideGun_01
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{
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};
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class HideGun_03: HideGun_01
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{
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};
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class HideGun_04: HideGun_01
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{
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};
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class CloseCover1
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{
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source = "user";
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initPhase = 0;
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animPeriod = 0.7;
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};
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class CloseCover2: CloseCover1
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{
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};
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};
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};
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class ArmoredSUV_PMC_DZE: ArmoredSUV_Base_PMC
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{
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scope = public;
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side = 2;
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faction = "PMC_BAF";
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armor = 80;
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displayName = "SUV (Armored) AL";
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crew = "";
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typicalCargo[] = {};
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enableGPS = 1;
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transportMaxWeapons = 20;
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transportMaxMagazines = 150;
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transportmaxbackpacks = 10;
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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body = "mainTurret";
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gun = "mainGun";
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viewGunnerInExternal = 1;
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minElev = -30;
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maxElev = 45;
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initElev = 0;
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soundServo[] = {"",0.01,1};
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animationSourceHatch = "";
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stabilizedInAxes = "StabilizedInAxesNone";
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gunBeg = "muzzle_1";
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gunEnd = "chamber_1";
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weapons[] = {"M134"};
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maxHorizontalRotSpeed = 1.8;
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maxVerticalRotSpeed = 1.8;
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magazines[] = {};
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gunnerAction = "ArmoredSUV_Gunner_PMC";
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};
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};
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class AnimationSources: AnimationSources
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{
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class Revolving
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{
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source = "revolving";
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weapon = "M134";
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};
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class HideGun_01
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{
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source = "user";
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initPhase = 0;
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animPeriod = 1.2;
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};
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class HideGun_02: HideGun_01
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{
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};
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class HideGun_03: HideGun_01
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{
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};
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class HideGun_04: HideGun_01
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{
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};
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class CloseCover1
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{
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source = "user";
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initPhase = 0;
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animPeriod = 0.7;
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};
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class CloseCover2: CloseCover1
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{
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};
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};
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class Upgrades
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{
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ItemORP[] = {"ArmoredSUV_PMC_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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class ArmoredSUV_PMC_DZE1: ArmoredSUV_PMC_DZE
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{
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original = "ArmoredSUV_PMC_DZE";
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maxSpeed = 270; //increased speed slightly since original is 230
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brakeDistance = 14;
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terrainCoef = 1.5;
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class Upgrades
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{
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ItemAVE[] = {"ArmoredSUV_PMC_DZE2",{},{{"ItemAVE",1 },{"PartGeneric",2},{"metal_panel_kit",2},{"ItemTankTrap",2}}};
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};
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};
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class ArmoredSUV_PMC_DZE2: ArmoredSUV_PMC_DZE1
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{
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armor = 350;
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class HitPoints: HitPoints
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{
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class HitLFWheel: HitLFWheel
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{
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armor = 0.3;
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};
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class HitLBWheel: HitLBWheel
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{
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armor = 0.3;
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};
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class HitRFWheel: HitRFWheel
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{
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armor = 0.3;
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};
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class HitRBWheel: HitRBWheel
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{
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armor = 0.3;
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};
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class HitFuel
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{
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armor = 0.28;
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material = -1;
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name = "palivo";
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visual = "";
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passThrough = 1;
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};
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class HitEngine
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{
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armor = 1;
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material = -1;
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name = "motor";
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visual = "";
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passThrough = 1;
|
|
};
|
|
class HitGlass1: HitGlass1
|
|
{
|
|
armor = 2;
|
|
};
|
|
class HitGlass2: HitGlass2
|
|
{
|
|
armor = 2;
|
|
};
|
|
class HitGlass3: HitGlass3
|
|
{
|
|
armor = 2;
|
|
};
|
|
class HitGlass4: HitGlass4
|
|
{
|
|
armor = 2;
|
|
};
|
|
};
|
|
class Upgrades
|
|
{
|
|
ItemLRK[] = {"ArmoredSUV_PMC_DZE4",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
|
};
|
|
};
|
|
|
|
class ArmoredSUV_PMC_DZE3: ArmoredSUV_PMC_DZE2
|
|
{
|
|
transportMaxWeapons = 40;
|
|
transportMaxMagazines = 400;
|
|
transportmaxbackpacks = 15;
|
|
class Upgrades
|
|
{
|
|
ItemTNK[] = {"ArmoredSUV_PMC_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
|
};
|
|
};
|
|
|
|
class ArmoredSUV_PMC_DZE4: ArmoredSUV_PMC_DZE3
|
|
{
|
|
fuelCapacity = 250;
|
|
};
|