Files
DayZ-Epoch/SQF/dayz_server/compile/server_publishFullObject.sqf
oiad be1fb51fe8 player_onPause fixes (#1796)
* player_onPause fixes

Properly displays the right message now for why you can't abort.

* Door Management/Plot Management isServer changes

Removes isServer, these are run on the client only so no need for this.

* dayz_server private tags

Fix a few missing private tags and remove a _forEachIndex tag.

Remove unused 1.0.5.1 dayz_server.pbo as it's no longer valid/needed
2016-11-12 20:56:58 -05:00

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private ["_class","_inventory","_hitpoints","_damage","_fuel","_uid","_charID","_object","_worldspace","_key","_allowed"];
_charID = _this select 0;
_object = _this select 1;
_worldspace = _this select 2;
_class = _this select 3;
_inventory = _this select 4;
_hitpoints = _this select 5;
_damage = _this select 6;
_fuel = _this select 7;
_allowed = [_object, "Server"] call check_publishobject;
if (!_allowed) exitWith { deleteVehicle _object; };
diag_log ("PUBLISH: Attempt " + str(_object));
//get UID
_uid = _worldspace call dayz_objectUID2;
//Send request
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage, _charID, _worldspace call AN_fnc_formatWorldspace, _inventory, _hitpoints, _fuel,_uid]; // Precise Base Building 1.0.5
//diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
_object setVariable ["lastUpdate",time];
_object setVariable ["ObjectUID", _uid,true];
// _object setVariable ["CharacterID",_charID,true];
if (DZE_GodModeBase) then {
_object addEventHandler ["HandleDamage", {false}];
}else{
_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
};
// Test disabling simulation server side on buildables only.
_object enableSimulation false;
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
diag_log ("PUBLISH: Created " + (_class) + " with ID " + _uid);