mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
96 lines
3.7 KiB
Plaintext
96 lines
3.7 KiB
Plaintext
/*
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For DayZ Epoch
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Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
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*/
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startLoadingScreen ["","RscDisplayLoadCustom"];
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cutText ["","BLACK OUT"];
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enableSaving [false, false];
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//REALLY IMPORTANT VALUES
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dayZ_instance = 22; //The instance
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dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
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dayzHiveRequest = [];
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initialized = false;
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dayz_previousID = 0;
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//disable greeting menu
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epoch config
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dayz_enableRules = true; // Default: true
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spawnShoremode = 1; // Default = 1 (on shore)
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spawnArea= 1500; // Default = 1500
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MaxVehicleLimit = 300; // Default = 50
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MaxDynamicDebris = 350; // Default = 100
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dayz_MapArea = 12000; // Default = 10000
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dayz_maxLocalZombies = 40; // Default = 40
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dayz_paraSpawn = false;
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dayz_sellDistance_vehicle = 10;
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dayz_sellDistance_boat = 30;
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dayz_sellDistance_air = 40;
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dayz_maxAnimals = 5; // Default: 8
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dayz_tameDogs = true;
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DynamicVehicleDamageLow = 0; // Default: 0
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DynamicVehicleDamageHigh = 100; // Default: 100
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dayz_quickSwitch = false; // Default: false
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DZE_BuildOnRoads = false; // Default: False
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EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
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dayz_fullMoonNights = true;
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MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
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//Load in compiled functions
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
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progressLoadingScreen 0.1;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
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progressLoadingScreen 0.2;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
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progressLoadingScreen 0.4;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
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progressLoadingScreen 0.5;
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call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
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progressLoadingScreen 1.0;
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"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_22.smd_sahrani_A2\dynamic_vehicle.sqf";
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//Compile vehicle configs
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// Add trader citys
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_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_22.smd_sahrani_A2\mission.sqf";
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_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
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};
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if (!isDedicated) then {
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//Conduct map operations
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0 fadeSound 0;
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waitUntil {!isNil "dayz_loadScreenMsg"};
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dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
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//Run the player monitor
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_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
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_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
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//anti Hack
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[] execVM "\z\addons\dayz_code\system\antihack.sqf";
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//Lights
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//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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if (dayz_enableRules) then { execVM "rules.sqf"; };
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if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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//Start Dynamic Weather
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execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
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#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
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