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DayZ-Epoch/SQF/dayz_code/compile/fn_buildCamera.sqf

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if (0 != count Dayz_constructionContext) then {
if (!(Dayz_constructionContext select 3)) then {
_ghost = Dayz_constructionContext select 0;
if (abs(([_ghost, player] call BIS_fnc_distance2D) - (1 + (sizeOf (typeOf _ghost)) * 0.5)) < 1) then {
showCinemaBorder false;
Dayz_BuildCamera = "camera" camCreate (player modeltoWorld [0,0,2]);
0.2 fadeSound 0.1;
Dayz_BuildCamera cameraeffect ["External", "TOP"];
Dayz_BuildCamera camcommit 0;
Dayz_BuildCamera camsettarget _ghost;
Dayz_BuildCamera camsetFov 0.1;
Dayz_BuildCamera camsetrelpos [-1,0,60];
Dayz_BuildCamera camcommit 0;
Dayz_constructionContext set [3, true];
cutText [localize "str_buildCameraOn", "PLAIN DOWN"];
};
}
else {
Dayz_BuildCamera cameraeffect ["terminate", "TOP"];
0.2 fadeSound 1;
player switchCamera (Dayz_constructionContext select 2);
camdestroy Dayz_BuildCamera;
Dayz_constructionContext set [3, false];
cutText [localize "str_buildCameraOff", "PLAIN DOWN"];
};
_handled = true; // used by keyboard.sqf
};