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https://github.com/EpochModTeam/DayZ-Epoch.git
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This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
161 lines
4.6 KiB
C++
161 lines
4.6 KiB
C++
class FoodGoatRaw : FoodRaw
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{
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scope = 2;
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model = "\dayz_equip\models\food_steak_gear.p3d";
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picture = "\dayz_equip\textures\equip_steak_ca.paa";
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displayName = $STR_FOOD_NAME_GOAT_RAW;
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descriptionShort = $STR_FOOD_EQUIP_GOAT_RAW;
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bloodRegen = 300;
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Nutrition[] = {143,300,0,0};
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cookOutput = "FoodGoatCooked";
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};
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class FoodGoatCooked : FoodCooked
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{
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scope = 2;
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model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
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picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
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displayName = $STR_FOOD_NAME_GOAT_COOKED;
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descriptionShort = $STR_FOOD_EQUIP_GOAT_COOKED;
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bloodRegen = 600;
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Nutrition[] = {143,600,0,0};
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};
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class FoodMuttonRaw : FoodRaw
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{
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scope = 2;
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model = "z\addons\dayz_communityassets\models\mutton_raw.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_mutton_raw_CA.paa";
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displayName = $STR_FOOD_EQUIP_CODE_NAME_1;
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descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_1;
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bloodRegen = 400;
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Nutrition[] = {294,350,0,0};
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cookOutput = "FoodMuttonCooked";
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};
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class FoodMuttonCooked : FoodCooked
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{
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scope = 2;
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model = "z\addons\dayz_communityassets\models\mutton_cooked.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_mutton_cooked_CA.paa";
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displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_1;
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descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_1;
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bloodRegen = 800;
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Nutrition[] = {294,700,0,0};
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};
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class FoodChickenRaw : FoodRaw
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{
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scope = 2;
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model = "\dayz_equip\models\food_steak_gear.p3d";
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picture = "\dayz_equip\textures\equip_steak_ca.paa";
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displayName = $STR_FOOD_EQUIP_CODE_NAME_2;
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descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_2;
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bloodRegen = 400;
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Nutrition[] = {219,350,0,0};
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cookOutput = "FoodChickenCooked";
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};
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class FoodChickenCooked : FoodCooked
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{
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scope = 2;
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model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
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picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
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displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_2;
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descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_2;
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bloodRegen = 800;
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Nutrition[] = {219,700,0,0};
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};
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class FoodBaconRaw : FoodRaw
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{
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scope = 2;
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model = "z\addons\dayz_communityassets\models\bacon_raw.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_bacon_raw_CA.paa";
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displayName = $STR_FOOD_EQUIP_CODE_NAME_4;
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descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_4;
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bloodRegen = 300;
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Nutrition[] = {417,350,0,0};
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cookOutput = "FoodBaconCooked";
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};
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class FoodBaconCooked : FoodCooked
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{
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scope = 2;
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model = "z\addons\dayz_communityassets\models\bacon_fried.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_bacon_fried_CA.paa";
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displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_4;
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descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_4;
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bloodRegen = 600;
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Nutrition[] = {417,700,0,0};
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};
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class FoodRabbitRaw : FoodRaw
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{
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scope = 2;
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model = "\dayz_equip\models\food_steak_gear.p3d";
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picture = "\dayz_equip\textures\equip_steak_ca.paa";
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displayName = $STR_FOOD_EQUIP_CODE_NAME_3;
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descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_3;
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bloodRegen = 500;
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Nutrition[] = {517,450,0,0};
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cookOutput = "FoodRabbitCooked";
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};
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class FoodRabbitCooked : FoodCooked
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{
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scope = 2;
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model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
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picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
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displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_3;
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descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_3;
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bloodRegen = 1000;
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Nutrition[] = {517,900,0,0};
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};
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class FoodBeefRaw : FoodRaw
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{
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scope = 2;
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model = "\dayz_equip\models\food_steak_gear.p3d";
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picture = "\dayz_equip\textures\equip_steak_ca.paa";
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displayName = $STR_FOOD_EQUIP_CODE_NAME_6;
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descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_6;
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bloodRegen = 400;
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Nutrition[] = {332,350,0,0};
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cookOutput = "FoodBeefCooked";
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};
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class FoodBeefCooked : FoodCooked
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{
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scope = 2;
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model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
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picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
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displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_6;
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descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_6;
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bloodRegen = 800;
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Nutrition[] = {332,700,0,0};
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};
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class FoodDogRaw : FoodRaw
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{
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scope = 2;
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model = "\dayz_equip\models\food_steak_gear.p3d";
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picture = "\dayz_equip\textures\equip_steak_ca.paa";
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displayName = $STR_FOOD_NAME_DOG_RAW;
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descriptionShort = $STR_EQUIP_DESC_47;
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bloodRegen = 300;
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Nutrition[] = {143,300,0,0};
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cookOutput = "FoodDogCooked";
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};
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class FoodDogCooked : FoodCooked
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{
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scope = 2;
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model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
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picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
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displayName = $STR_FOOD_NAME_DOG_COOKED;
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descriptionShort = $STR_EQUIP_DESC_25;
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bloodRegen = 600;
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Nutrition[] = {143,600,0,0};
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}; |