Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgWeapons/Rifles/XM8.hpp
2020-04-06 16:38:03 +02:00

477 lines
12 KiB
C++

class m8_carbine;
class XM8_DZ: m8_carbine {
scope = public;
displayName = $STR_DZ_WPN_XM8_CARBINE_NAME;
descriptionShort = $STR_DSS_XM8;
model = "\RH_mgswp\RH_xm8.p3d";
picture = "\RH_mgswp\inv\xm8.paa";
reloadMagazineSound[] = {"\RH_mgswp\sound\xm8_reload",0.0316228,1,20};
handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons\data\Anim\AK.rtm"};
magazines[] =
{
30Rnd_556x45_G36,
100Rnd_556x45_BetaCMag,
30Rnd_556x45_Stanag,
20Rnd_556x45_Stanag,
60Rnd_556x45_Stanag_Taped
};
class Single: Mode_SemiAuto
{
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
soundBegin[] = {"begin1",1};
reloadTime = 0.08;
recoil = "recoil_single_primary_3outof10";
recoilProne = "recoil_single_primary_prone_3outof10";
dispersion = 0.00175;
minRange = 2;
minRangeProbab = 0.3;
midRange = 250;
midRangeProbab = 0.7;
maxRange = 350;
maxRangeProbab = 0.05;
};
class Burst: Mode_Burst
{
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
soundBegin[] = {"begin1",1};
soundContinuous = 0;
reloadTime = 0.08;
soundBurst = 0;
ffCount = 3;
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
dispersion = 0.00175;
minRange = 0;
minRangeProbab = 0.3;
midRange = 25;
midRangeProbab = 0.7;
maxRange = 70;
maxRangeProbab = 0.05;
};
class FullAuto: Mode_FullAuto
{
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
soundBegin[] = {"begin1",1};
soundContinuous = 0;
reloadTime = 0.08;
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
dispersion = 0.00175;
minRange = 0;
minRangeProbab = 0.3;
midRange = 25;
midRangeProbab = 0.7;
maxRange = 70;
maxRangeProbab = 0.05;
};
};
class XM8_DES_DZ: XM8_DZ {
model = "\RH_mgswp\RH_xm8d.p3d";
picture = "\RH_mgswp\inv\xm8d.paa";
};
class XM8_GREY_DZ: XM8_DZ {
model = "\Ca\Weapons_PMC\XM8\m8_carbine.p3d";
picture = "\ca\Weapons_PMC\Data\ui\w_xm8_ca.paa";
};
class XM8_GREY_2_DZ: XM8_DZ {
model = "\Ca\Weapons_PMC\XM8\m8_carbine_pmc.p3d";
picture = "\ca\Weapons_PMC\Data\ui\w_xm8_CQC_ca.paa";
handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons_E\SCAR\Data\Anim\SCAR.rtm"};
};
class m8_carbineGL;
class XM8_GL_DZ: m8_carbineGL {
displayName = $STR_DZ_WPN_XM8_GL_CARBINE_NAME;
model = "\RH_mgswp\RH_xm8gl.p3d";
picture = "\RH_mgswp\inv\xm8gl.paa";
muzzles[] = {"this","XM320Muzzle"};
reloadMagazineSound[] = {"\RH_mgswp\sound\xm8_reload",0.0316228,1,20};
handAnim[] = {"OFP2_ManSkeleton","\CA\weapons2\Data\Anim\XM8GL.rtm"};
magazines[] =
{
30Rnd_556x45_G36,
100Rnd_556x45_BetaCMag,
30Rnd_556x45_Stanag,
20Rnd_556x45_Stanag,
60Rnd_556x45_Stanag_Taped
};
class Single: Mode_SemiAuto
{
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
soundBegin[] = {"begin1",1};
reloadTime = 0.08;
recoil = "recoil_single_primary_3outof10";
recoilProne = "recoil_single_primary_prone_3outof10";
dispersion = 0.00175;
minRange = 2;
minRangeProbab = 0.3;
midRange = 250;
midRangeProbab = 0.7;
maxRange = 350;
maxRangeProbab = 0.05;
};
class Burst: Mode_Burst
{
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
soundBegin[] = {"begin1",1};
soundContinuous = 0;
soundBurst = 0;
ffCount = 3;
reloadTime = 0.08;
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
dispersion = 0.00175;
minRange = 0;
minRangeProbab = 0.3;
midRange = 25;
midRangeProbab = 0.7;
maxRange = 70;
maxRangeProbab = 0.05;
};
class FullAuto: Mode_FullAuto
{
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
soundBegin[] = {"begin1",1};
soundContinuous = 0;
reloadTime = 0.08;
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
dispersion = 0.00175;
minRange = 0;
minRangeProbab = 0.3;
midRange = 25;
midRangeProbab = 0.7;
maxRange = 70;
maxRangeProbab = 0.05;
};
};
class XM8_DES_GL_DZ: XM8_GL_DZ {
model = "\RH_mgswp\RH_xm8dgl.p3d";
picture = "\RH_mgswp\inv\xm8dgl.paa";
};
class XM8_GREY_GL_DZ: XM8_GL_DZ {
model = "\Ca\Weapons_PMC\XM8\m8_carbineGL.p3d";
picture = "\ca\Weapons_PMC\Data\ui\w_xm8_xm320_ca.paa";
};
class m8_compact;
class XM8_Compact_DZ: m8_compact {
displayName = $STR_DZ_WPN_XM8_COMPACT_NAME;
reloadMagazineSound[] = {"\RH_mgswp\sound\xm8_reload",0.0316228,1,20};
model = "\RH_mgswp\RH_xm8c.p3d";
picture = "\RH_mgswp\inv\xm8c.paa";
magazines[] =
{
30Rnd_556x45_G36,
100Rnd_556x45_BetaCMag,
30Rnd_556x45_Stanag,
20Rnd_556x45_Stanag,
60Rnd_556x45_Stanag_Taped
};
class Single: Mode_SemiAuto
{
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
soundBegin[] = {"begin1",1};
reloadTime = 0.08;
recoil = "recoil_single_primary_3outof10";
recoilProne = "recoil_single_primary_prone_3outof10";
dispersion = 0.002;
minRange = 2;
minRangeProbab = 0.1;
midRange = 150;
midRangeProbab = 0.7;
maxRange = 300;
maxRangeProbab = 0.05;
};
class Burst: Mode_Burst
{
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
soundBegin[] = {"begin1",1};
soundContinuous = 0;
reloadTime = 0.08;
soundBurst = 0;
ffCount = 3;
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
dispersion = 0.002;
minRange = 1;
minRangeProbab = 0.1;
midRange = 60;
midRangeProbab = 0.7;
maxRange = 100;
maxRangeProbab = 0.05;
};
class FullAuto: Mode_FullAuto
{
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
soundBegin[] = {"begin1",1};
soundContinuous = 0;
reloadTime = 0.08;
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
dispersion = 0.002;
minRange = 0;
minRangeProbab = 0.1;
midRange = 20;
midRangeProbab = 0.7;
maxRange = 60;
maxRangeProbab = 0.05;
};
};
class XM8_DES_Compact_DZ: XM8_Compact_DZ {
model = "\RH_mgswp\RH_xm8dc.p3d";
picture = "\RH_mgswp\inv\xm8dc.paa";
};
class XM8_GREY_Compact_DZ: XM8_Compact_DZ {
model = "\Ca\Weapons_PMC\XM8\m8_compact.p3d";
picture = "\ca\Weapons_PMC\Data\ui\w_xm8_compact_ca.paa";
};
class XM8_GREY_2_Compact_DZ: XM8_Compact_DZ {
model = "\Ca\Weapons_PMC\XM8\m8_compact_pmc.p3d";
picture = "\ca\Weapons_PMC\Data\ui\w_xm8_compact_cco_ca.paa";
class FlashLight
{
color[] = {0.9,0.9,0.7,0.9};
ambient[] = {0.1,0.1,0.1,1.0};
position = "flash dir";
direction = "flash";
angle = 30;
scale[] = {1,1,0.5};
brightness = 0.1;
};
};
class m8_sharpshooter;
class XM8_Sharpsh_DZ: m8_sharpshooter {
displayName = $STR_DZ_WPN_XM8_SHARPSHOOTER_NAME;
reloadMagazineSound[] = {"\RH_mgswp\sound\xm8_reload",0.0316228,1,20};
model = "\RH_mgswp\RH_xm8sh.p3d";
picture = "\RH_mgswp\inv\xm8sh.paa";
magazines[] =
{
30Rnd_556x45_G36,
100Rnd_556x45_BetaCMag,
30Rnd_556x45_Stanag,
20Rnd_556x45_Stanag,
60Rnd_556x45_Stanag_Taped
};
class Single: Mode_SemiAuto
{
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
soundBegin[] = {"begin1",1};
reloadTime = 0.08;
recoil = "recoil_single_primary_3outof10";
recoilProne = "recoil_single_primary_prone_3outof10";
dispersion = 0.0007;
minRange = 2;
minRangeProbab = 0.3;
midRange = 250;
midRangeProbab = 0.7;
maxRange = 400;
maxRangeProbab = 0.05;
};
class Burst: Mode_Burst
{
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
soundBegin[] = {"begin1",1};
soundContinuous = 0;
reloadTime = 0.08;
soundBurst = 0;
ffCount = 3;
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
dispersion = 0.0007;
minRange = 1;
minRangeProbab = 0.2;
midRange = 80;
midRangeProbab = 0.7;
maxRange = 120;
maxRangeProbab = 0.05;
};
class FullAuto: Mode_FullAuto
{
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
soundBegin[] = {"begin1",1};
soundContinuous = 0;
reloadTime = 0.08;
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
dispersion = 0.0007;
minRange = 0;
minRangeProbab = 0.1;
midRange = 25;
midRangeProbab = 0.7;
maxRange = 70;
maxRangeProbab = 0.05;
};
};
class XM8_DES_Sharpsh_DZ: XM8_Sharpsh_DZ {
model = "\RH_mgswp\RH_xm8dsh.p3d";
picture = "\RH_mgswp\inv\xm8dsh.paa";
};
class XM8_GREY_Sharpsh_DZ: XM8_Sharpsh_DZ {
model = "\Ca\Weapons_PMC\XM8\m8_sharpshooter.p3d";
picture = "\ca\Weapons_PMC\Data\ui\w_xm8_sharp_ca.paa";
};
class m8_SAW;
class XM8_SAW_DZ: m8_SAW {
displayName = $STR_DZ_WPN_XM8_SAW_NAME;
reloadMagazineSound[] = {"\RH_mgswp\sound\xm8_reload",0.0316228,1,20};
model = "\RH_mgswp\RH_xm8saw.p3d";
picture = "\RH_mgswp\inv\xm8saw.paa";
magazines[] =
{
100Rnd_556x45_BetaCMag,
30Rnd_556x45_G36,
30Rnd_556x45_Stanag,
20Rnd_556x45_Stanag,
60Rnd_556x45_Stanag_Taped
};
modes[] = {"FullAuto"};
class FullAuto: Mode_FullAuto
{
recoil = "recoil_auto_machinegun_5outof10";
recoilProne = "recoil_auto_machinegun_prone_5outof10";
dispersion = 0.002;
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
soundBegin[] = {"begin1",1};
soundBurst = 0;
minRange = 1;
minRangeProbab = 0.3;
midRange = 5;
midRangeProbab = 0.58;
maxRange = 10;
maxRangeProbab = 0.04;
showToPlayer = 1;
};
};
class XM8_DES_SAW_DZ: XM8_SAW_DZ {
model = "\RH_mgswp\RH_xm8dsaw.p3d";
picture = "\RH_mgswp\inv\xm8dsaw.paa";
};
class XM8_GREY_SAW_DZ: XM8_SAW_DZ {
model = "\Ca\Weapons_PMC\XM8\m8_SAW.p3d";
picture = "\ca\Weapons_PMC\Data\ui\w_xm8_auto_ca.paa";
};
class XM8_SD_DZ: XM8_DZ {
displayName = $STR_DZ_WPN_XM8_CARBINE_SD_NAME;
reloadMagazineSound[] = {"\RH_mgswp\sound\xm8_reload",0.0316228,1,20};
model = "\Ca\Weapons_PMC\XM8\m8_Sup_HOLO.p3d";
picture = "\ca\Weapons_PMC\Data\ui\w_xm8_supHOLO_ca.paa";
handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons_E\SCAR\Data\Anim\SCAR.rtm"};
class OpticsModes
{
class CCO
{
opticsID = 1;
useModelOptics = 0;
opticsPPEffects[] = {};
distanceZoomMin = 100;
distanceZoomMax = 100;
discreteDistance[] = {100};
discreteDistanceInitIndex = 0;
opticsZoomMin = 0.25;
opticsZoomInit = 0.5;
opticsZoomMax = 1.1;
memoryPointCamera = "eye";
visionMode[] = {};
opticsFlare = 0;
opticsDisablePeripherialVision = 0;
cameraDir = "";
};
};
magazines[] =
{
30Rnd_556x45_G36SD,
30Rnd_556x45_StanagSD
};
class FlashLight
{
color[] = {0.9,0.9,0.7,0.9};
ambient[] = {0.1,0.1,0.1,1.0};
position = "flash dir";
direction = "flash";
angle = 30;
scale[] = {1,1,0.5};
brightness = 0.1;
};
class Single: Mode_SemiAuto
{
begin1[] = {"\RH_mgswp\sound\m4sd",1.0,1,110};
soundBegin[] = {"begin1",1};
reloadTime = 0.08;
recoil = "recoil_single_primary_3outof10";
recoilProne = "recoil_single_primary_prone_3outof10";
minRange = 2;
minRangeProbab = 0.1;
midRange = 100;
midRangeProbab = 0.7;
maxRange = 150;
maxRangeProbab = 0.05;
};
class Burst: Mode_Burst
{
begin1[] = {"\RH_mgswp\sound\m4sd",1.0,1,110};
soundBegin[] = {"begin1",1};
soundContinuous = 0;
reloadTime = 0.08;
soundBurst = 0;
ffCount = 3;
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
minRange = 1;
minRangeProbab = 0.1;
midRange = 50;
midRangeProbab = 0.7;
maxRange = 100;
maxRangeProbab = 0.05;
};
class FullAuto: Mode_FullAuto
{
begin1[] = {"\RH_mgswp\sound\m4sd",1.0,1,110};
soundBegin[] = {"begin1",1};
soundContinuous = 0;
reloadTime = 0.08;
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
end1[] = {"ca\sounds_E\weapons_E\SCAR\SCAR_SD_single1",2.5118864,1,50};
end2[] = {"ca\sounds_E\weapons_E\SCAR\SCAR_SD_single2",2.5118864,1,50};
soundEnd[] = {"end1",0.5,"end2",0.5};
minRange = 0;
minRangeProbab = 0.1;
midRange = 20;
midRangeProbab = 0.7;
maxRange = 30;
maxRangeProbab = 0.05;
};
};