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https://github.com/EpochModTeam/DayZ-Epoch.git
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This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch. - Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged - Add BMP-2, BTR-60 versions - Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles" - Set supplyRadius for all vehicles - Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this - All armed vehicles have a DZE class now - Fix positioning and animation errors for certain vehicles
60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
class BTR40_MG_base_EP1;
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class BTR40_MG_TK_GUE_EP1_DZ : BTR40_MG_base_EP1 {
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scope = public;
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vehicleClass = "DayZ Epoch Vehicles";
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displayname = $STR_VEH_NAME_BTR40_DSHKM_GREEN;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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class Turrets;
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class MainTurret;
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hiddenSelectionsTextures[] = {"ca\wheeled_e\btr40\data\btr40ext_co.paa"};
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supplyRadius = 1.3;
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};
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class BTR40_MG_TK_GUE_EP1_DZE : BTR40_MG_TK_GUE_EP1_DZ {
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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magazines[] = {};
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};
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};
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};
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class BTR40_MG_TK_INS_EP1_DZ : BTR40_MG_TK_GUE_EP1_DZ {
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scope = public;
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displayname = $STR_VEH_NAME_BTR40_DSHKM_WOOD;
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hiddenSelectionsTextures[] = {"ca\wheeled_e\btr40\data\btr40extcamo_co.paa"};
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};
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class BTR40_MG_TK_INS_EP1_DZE : BTR40_MG_TK_INS_EP1_DZ {
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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magazines[] = {};
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};
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};
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};
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class BTR40_base_EP1;
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class BTR40_TK_GUE_EP1_DZE: BTR40_base_EP1
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{
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scope = public;
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vehicleClass = "DayZ Epoch Vehicles";
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displayname = $STR_VEH_NAME_BTR40_GREEN;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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hiddenSelectionsTextures[] = {"ca\wheeled_e\btr40\data\btr40ext_co.paa"};
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supplyRadius = 1.3;
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};
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class BTR40_TK_INS_EP1_DZE: BTR40_TK_GUE_EP1_DZE
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{
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displayname = $STR_VEH_NAME_BTR40_WOOD;
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hiddenSelectionsTextures[] = {"ca\wheeled_e\btr40\data\btr40extcamo_co.paa"};
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}; |