mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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Continuation of 8035df0
This is important to have on publish to identify cheaters who spam
create objects in the database or create objects with bad inventory.
- Renamed variables to backport to vanilla
- Removed % and & due to code filtering in publicvariableval.txt
Changes in modular_build.sqf were the same as player_build.sqf.
Tested with building, upgrading buildable/vehicle/tent, downgrading,
buying a vehicle, destroying tent and removing an object.
20 lines
567 B
C++
20 lines
567 B
C++
/*
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Created exclusively for ArmA2:OA - DayZMod.
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Please request permission to use/alter/distribute from project leader (R4Z0R49)
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*/
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//// TOGGLE DEBUGS ////
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// comment this out if you don't want any LOGIN related debug
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#define LOGIN_DEBUG
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// comment this out if you don't want any VEHICLE/TENT/OBJECT related debug
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//#define OBJECT_DEBUG
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// comment this out if you don't want any PLAYER (WORLDSPACE/INVENTORY/ETC) related debug
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#define PLAYER_DEBUG
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// comment this out if you don't want any misc SERVER (ZOMBIE, LOOT, CLEANUP) related debug
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//#define SERVER_DEBUG
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