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https://github.com/EpochModTeam/DayZ-Epoch.git
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Continuation of 8035df0
This is important to have on publish to identify cheaters who spam
create objects in the database or create objects with bad inventory.
- Renamed variables to backport to vanilla
- Removed % and & due to code filtering in publicvariableval.txt
Changes in modular_build.sqf were the same as player_build.sqf.
Tested with building, upgrading buildable/vehicle/tent, downgrading,
buying a vehicle, destroying tent and removing an object.
33 lines
1.3 KiB
Plaintext
33 lines
1.3 KiB
Plaintext
/*
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[_objectID,_objectUID,_activatingPlayer,_object,dayz_authKey] call server_deleteObj;
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For PV calls from the client use this function, otherwise if calling directly from the server use server_deleteObjDirect
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*/
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private["_id","_uid","_key","_activatingPlayer","_object","_clientKey","_exitReason","_PlayerUID","_processDelete"];
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if (count _this < 5) exitWith {diag_log "Server_DeleteObj error: Improper parameter format";};
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_id = _this select 0;
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_uid = _this select 1;
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_activatingPlayer = _this select 2;
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_object = _this select 3;
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_clientKey = _this select 4;
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_processDelete = if (count _this > 5) then {_this select 5} else {true};
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_PlayerUID = getPlayerUID _activatingPlayer;
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_exitReason = [_this,"DeleteObj",_object,_clientKey,_PlayerUID,_activatingPlayer] call server_verifySender;
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if (_exitReason != "") exitWith {diag_log _exitReason};
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if (isServer) then {
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if (_processDelete) then {deleteVehicle _object};
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//remove from database
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if (parseNumber _id > 0) then {
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//Send request
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_key = format["CHILD:304:%1:",_id];
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_key call server_hiveWrite;
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diag_log format["DELETE: Player %1(%2) deleted object with ID: %3",_activatingPlayer, _PlayerUID, _id];
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} else {
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//Send request
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_key = format["CHILD:310:%1:",_uid];
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_key call server_hiveWrite;
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diag_log format["DELETE: Player %1(%2) deleted object with UID: %3",_activatingPlayer, _PlayerUID, _uid];
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};
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}; |