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https://github.com/EpochModTeam/DayZ-Epoch.git
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Continuation of 8035df0
This is important to have on publish to identify cheaters who spam
create objects in the database or create objects with bad inventory.
- Renamed variables to backport to vanilla
- Removed % and & due to code filtering in publicvariableval.txt
Changes in modular_build.sqf were the same as player_build.sqf.
Tested with building, upgrading buildable/vehicle/tent, downgrading,
buying a vehicle, destroying tent and removing an object.
17 lines
627 B
Plaintext
17 lines
627 B
Plaintext
private ["_obj","_objectID","_objectUID"];
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_obj = _this select 0;
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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if (isServer) then {
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[_objectID,_objectUID] call server_deleteObjDirect;
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} else {
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if (count _this == 2) then {
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//single use trap triggered, remove with no animation
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//For normal remove let object_pickup.sqf perform deletion to ensure player has room in gear first, no others remove at same time and animation runs
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PVDZ_obj_Destroy = [_objectID,_objectUID,player,_obj,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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//deleteVehicle _obj;
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};
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}; |