Files
DayZ-Epoch/SQF/dayz_server/compile/server_updateObject.sqf
ebaydayz 2cb3dac0be Fix vehicle damage handler bug
Fixes vehicle appearing to repair itself on first hit. SetDamage 0 was
running if no parts were damaged because "totalDmg" is not a hitpoint.

Vanilla commit:

92ab8fe2d4
2016-11-10 15:51:36 -05:00

266 lines
8.2 KiB
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// [_object,_type] spawn server_updateObject;
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
if (isNil "sm_done") exitWith {};
private ["_objectID","_objectUID","_object_position","_isNotOk","_object","_type","_recorddmg","_forced","_lastUpdate","_needUpdate","_object_inventory","_object_damage","_objWallDamage","_object_killed","_object_maintenance","_object_variables","_totalDmg"];
_object = _this select 0;
_type = _this select 1;
_recorddmg = false;
_isNotOk = false;
_forced = if (count _this > 2) then {_this select 2} else {false};
_totalDmg = if (count _this > 3) then {_this select 3} else {false};
_objectID = "0";
_objectUID = "0";
if ((isNil "_object") || {isNull _object}) exitWith {diag_log "server_updateObject.sqf _object null or nil, could not update object"};
_objectID = _object getVariable ["ObjectID","0"];
_objectUID = _object getVariable ["ObjectUID","0"];
if ((typeName _objectID == "SCALAR") || (typeName _objectUID == "SCALAR")) then {
#ifdef OBJECT_DEBUG
diag_log (format["Non-string Object: ID %1 UID %2", _objectID, _objectUID]);
#endif
//force fail
_objectID = nil;
_objectUID = nil;
};
if (!((typeOf _object) in DZE_safeVehicle) && !locked _object) then {
//diag_log format["Object: %1, ObjectID: %2, ObjectUID: %3",_object,_objectID,_objectUID];
if (!(_objectID in dayz_serverIDMonitor) && isNil {_objectUID}) then {
//force fail
_objectID = nil;
_objectUID = nil;
};
if ((isNil {_objectID}) && (isNil {_objectUID})) then {
_object_position = getPosATL _object;
#ifdef OBJECT_DEBUG
diag_log format["Object %1 with invalid ID at pos %2",typeOf _object,_object_position];
#endif
_isNotOk = true;
};
};
if (_isNotOk) exitWith {
//deleteVehicle _object;
};
_lastUpdate = _object getVariable ["lastUpdate",diag_tickTime];
_needUpdate = _object in needUpdate_objects;
// TODO ----------------------
_object_position = {
private ["_position","_worldspace","_fuel","_key"];
_position = getPosATL _object;
//_worldspace = [round (direction _object),_position];
_worldspace = [getDir _object, _position] call AN_fnc_formatWorldspace; // Precise Base Building 1.0.5
_fuel = if (_object isKindOf "AllVehicles") then {fuel _object} else {0};
_key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel];
_key call server_hiveWrite;
#ifdef OBJECT_DEBUG
diag_log ("HIVE: WRITE: "+ str(_key));
#endif
};
_object_inventory = {
private ["_inventory","_key","_isNormal","_coins"];
if (_object isKindOf "TrapItems") then {
_inventory = [["armed",_object getVariable ["armed",false]]];
} else {
_isNormal = true;
if (DZE_permanentPlot && (typeOf (_object) == "Plastic_Pole_EP1_DZ")) then {
_isNormal = false;
_inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item
};
if (DZE_doorManagement && (typeOf (_object) in DZE_DoorsLocked)) then {
_isNormal = false;
_inventory = _object getVariable ["doorfriends", []]; //We're replacing the inventory with UIDs for this item
};
if (_isNormal) then {
_inventory = [getWeaponCargo _object, getMagazineCargo _object, getBackpackCargo _object];
};
};
_previous = str(_object getVariable["lastInventory",[]]);
if (str _inventory != _previous) then {
_object setVariable["lastInventory",_inventory];
if (_objectID == "0") then {
_key = format["CHILD:309:%1:",_objectUID] + str _inventory + ":";
} else {
_key = format["CHILD:303:%1:",_objectID] + str _inventory + ":";
};
if (Z_SingleCurrency) then {
_coins = _object getVariable [Z_MoneyVariable, -1]; //set to invalid value if getVariable fails to prevent overwriting of coins in DB
_key = _key + str _coins + ":";
};
#ifdef OBJECT_DEBUG
diag_log ("HIVE: WRITE: "+ str(_key));
#endif
_key call server_hiveWrite;
};
};
_object_damage = {
//Allow dmg process
private ["_hitpoints","_array","_hit","_selection","_key","_damage","_allFixed"];
_hitpoints = _object call vehicle_getHitpoints;
_damage = damage _object;
_array = [];
_allFixed = true;
{
_hit = [_object,_x] call object_getHit;
_selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
if (_hit > 0) then {
_allFixed = false;
_array set [count _array,[_selection,_hit]];
//diag_log format ["Section Part: %1, Dmg: %2",_selection,_hit];
} else {
_array set [count _array,[_selection,0]];
};
} forEach _hitpoints;
if (_allFixed && !_totalDmg) then {_object setDamage 0;};
if (_forced) then {
if (_object in needUpdate_objects) then {needUpdate_objects = needUpdate_objects - [_object];};
_recorddmg = true;
} else {
//Prevent damage events for the first 10 seconds of the servers live.
if (diag_ticktime - _lastUpdate > 10) then {
if !(_object in needUpdate_objects) then {
//diag_log format["DEBUG: Monitoring: %1",_object];
needUpdate_objects set [count needUpdate_objects, _object];
_recorddmg = true;
};
};
};
if (_recorddmg) then {
if (_objectID == "0") then {
_key = format["CHILD:306:%1:",_objectUID] + str _array + ":" + str _damage + ":";
} else {
_key = format["CHILD:306:%1:",_objectID] + str _array + ":" + str _damage + ":";
};
diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
};
};
//Walls
_objWallDamage = {
private "_key";
_damage = _this select 2;
_object setDamage _damage;
if (_objectID == "0") then {
_key = format["CHILD:306:%1:%2:%3:",_objectUID,[],_damage];
} else {
_key = format["CHILD:306:%1:%2:%3:",_objectID,[],_damage];
};
_key call server_hiveWrite;
};
_object_killed = {
private "_key";
_object setDamage 1;
if (_objectID == "0") then {
//Need to update hive to make a new call to allow UID to be updated for a killed event
//_key = format["CHILD:306:%1:%2:%3:",_objectUID,[],1];
_key = format["CHILD:310:%1:",_objectUID];
} else {
_key = format["CHILD:306:%1:%2:%3:",_objectID,[],1];
};
_key call server_hiveWrite;
diag_log format["DELETE: Deleted by KEY: %1",_key];
if (((typeOf _object) in DayZ_removableObjects) or ((typeOf _object) in DZE_isRemovable)) then {[_objectID,_objectUID] call server_deleteObj;};
};
_object_maintenance = {
private ["_ownerArray","_key"];
_ownerArray = _object getVariable ["ownerArray",[]];
_accessArray = _object getVariable ["dayz_padlockCombination",[]];
_variables set [count _variables, ["ownerArray", _ownerArray]];
_variables set [count _variables, ["padlockCombination", _accessArray]];
if (_objectID == "0") then {
//_key = format["CHILD:309:%1:%2:",_objectUID,_ownerArray];
_key = format["CHILD:306:%1:%2:%3:",_objectUID,[],0]; //Wont work just now.
} else {
//_key = format["CHILD:303:%1:%2:",_objectID,_ownerArray];
_key = format["CHILD:306:%1:%2:%3:",_objectID,[],0];
};
// #ifdef OBJECT_DEBUG
diag_log ("HIVE: WRITE: Maintenance, "+ str(_key));
// #endif
_key call server_hiveWrite;
};
_object_variables = {
private ["_ownerArray","_key","_accessArray","_variables","_coins"];
_ownerArray = _object getVariable ["ownerArray",[]];
_accessArray = _object getVariable ["dayz_padlockCombination",[]];
_lockedArray = _object getVariable ["BuildLock",false];
//diag_log format ["[%1,%2]",_ownerArray,_accessArray];
_variables = [];
_variables set [count _variables, ["ownerArray", _ownerArray]];
_variables set [count _variables, ["padlockCombination", _accessArray]];
_variables set [count _variables, ["BuildLock", _lockedArray]];
if (_objectID == "0") then {
_key = format["CHILD:309:%1:%2:",_objectUID,_variables];
} else {
_key = format["CHILD:303:%1:%2:",_objectID,_variables];
};
if (Z_SingleCurrency) then {
_coins = _object getVariable [Z_MoneyVariable, -1];
_key = _key + str _coins + ":";
};
_key call server_hiveWrite;
};
_object setVariable ["lastUpdate",diag_ticktime,true];
switch (_type) do {
case "all": {
call _object_position;
call _object_inventory;
call _object_damage;
};
case "position": {
call _object_position;
};
case "gear": {
call _object_inventory;
};
case "maintenance": {
call _object_maintenance;
};
case "damage"; case "repair" : {
call _object_damage;
};
case "killed": {
call _object_killed;
};
case "accessCode"; case "buildLock" : {
call _object_variables;
};
case "objWallDamage": {
call _objWallDamage;
};
};