mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
755 lines
21 KiB
C++
755 lines
21 KiB
C++
class ModularItems: NonStrategic{
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placement = "vertical";
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class DestructionEffects {
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class Sound {
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simulation = "sound";
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type = "DestrHouse";
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position = "destructionEffect1";
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intensity = 1;
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interval = 1;
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lifeTime = 0.05;
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};
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class DestroyPhase1 {
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simulation = "destroy";
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type = "DelayedDestruction";
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lifeTime = 2.5;
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position = "";
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intensity = 1;
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interval = 1;
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};
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class DamageAround1 {
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simulation = "damageAround";
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type = "DamageAroundHouse";
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position = "";
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intensity = 0.1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class MetalFloor_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,4,0};
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model="\z\addons\dayz_epoch\models\metal_floor.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 3000;
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displayName = "Metal Floor";
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vehicleClass = "Fortifications";
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GhostPreview = "MetalFloor_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodRamp_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,4,0};
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model="\z\addons\dayz_epoch\models\Wood_Ramp.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2000;
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displayName = "Wood Ramp";
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vehicleClass = "Fortifications";
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GhostPreview = "WoodRamp_Preview_DZ";
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};
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class CinderWallHalf_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\cinder_wall_half.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2200;
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displayName = "Half Cinder Block Wall";
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vehicleClass = "Fortifications";
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upgradeBuilding[] = {"CinderWall_DZ",{{"CinderBlocks",4},{"MortarBucket",1}}};
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maintainBuilding[] = {{"MortarBucket",1}};
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GhostPreview = "CinderWallHalf_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
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/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class CinderWall_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\cinder_wall_full.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 3400;
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displayName = "Cinder Block Wall";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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GhostPreview = "CinderWall_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
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/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class CinderWallDoorway_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,2,0};
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model="\z\addons\dayz_epoch\models\steel_garage_frame.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 3400;
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displayName = "Block Garage Doorway";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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upgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemPole",3},{"ItemTankTrap",3}}};
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GhostPreview = "CinderWallDoorway_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
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/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class CinderWallSmallDoorway_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,2,0};
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model="\z\addons\dayz_epoch\models\Steel_door_frame.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 3400;
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displayName = "Block Doorway";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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upgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemPole",1},{"ItemTankTrap",1}}};
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GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
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/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodFloor_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,4,0};
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model="\z\addons\dayz_epoch\models\Wood_Floor.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2000;
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displayName = "Wood Floor";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",4}};
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GhostPreview = "WoodFloor_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d"; /* path to the object*/
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/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodFloorHalf_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,4,0};
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model="\z\addons\dayz_epoch\models\half_floor.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1000;
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displayName = "Wood Floor 1/2";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",2}};
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constructioncount = 2;
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GhostPreview = "WoodFloorHalf_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d"; /* path to the object*/
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/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodFloorQuarter_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,4,0};
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model="\z\addons\dayz_epoch\models\quarter_floor.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 600;
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displayName = "Wood Floor 1/4";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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constructioncount = 1;
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GhostPreview = "WoodFloorQuarter_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d"; /* path to the object*/
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/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodLargeWall_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\large_wall.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2200;
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displayName = "Large Wall";
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vehicleClass = "Fortifications";
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upgradeBuilding[] = {"WoodLargeWallWin_DZ",{{"PartGlass",1}}};
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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GhostPreview = "WoodLargeWall_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodLargeWallDoor_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\large_wall_door.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2200;
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displayName = "Large Wall Doorway";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
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GhostPreview = "WoodLargeWallDoor_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodLargeWallWin_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\large_wall_win.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2200;
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displayName = "Large Wall Window";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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GhostPreview = "WoodLargeWallWin_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodSmallWall_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\small_wall.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2000;
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displayName = "Small Wall";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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upgradeBuilding[] = {"WoodSmallWallWin_DZ",{{"PartGlass",1}}};
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GhostPreview = "WoodSmallWall_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodSmallWallThird_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\third_wall.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 600;
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displayName = "Wood Wall 1/3";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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constructioncount = 1;
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GhostPreview = "WoodSmallWallThird_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodSmallWallWin_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\small_wall_win.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2000;
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displayName = "Small Wall Window";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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GhostPreview = "WoodSmallWallWin_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodSmallWallDoor_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\small_wall_door.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2000;
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displayName = "Small Wall Door";
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vehicleClass = "Fortifications";
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upgradeBuilding[] = {"Land_DZE_WoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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GhostPreview = "WoodSmallWallDoor_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; /* path to the object*/
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/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodStairs_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\wood_stairs.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 600;
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displayName = "Wood Stairs";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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upgradeBuilding[] = {"WoodStairsRails_DZ",{{"PartWoodLumber",2}}};
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GhostPreview = "WoodStairs_Preview_DZ";
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};
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class WoodLadder_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\wood_ladder.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 300;
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displayName = "Wood Ladder";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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GhostPreview = "WoodLadder_Preview_DZ";
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ladders[] = {{"start1","end1"}};
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};
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class WoodStairsRails_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\wood_stairs_rail.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 700;
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displayName = "Wood Stairs Rail";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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GhostPreview = "WoodStairs_Preview_DZ";
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};
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class WoodStairsSans_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
|
|
model="\z\addons\dayz_epoch\models\wood_stairs_sans.p3d";
|
|
icon = "\ca\data\data\Unknown_object.paa";
|
|
mapSize = 2;
|
|
armor = 500;
|
|
displayName = "Wood Stairs Sans";
|
|
vehicleClass = "Fortifications";
|
|
maintainBuilding[] = {{"PartWoodLumber",1}};
|
|
upgradeBuilding[] = {"WoodStairs_DZ",{{"PartWoodLumber",2}}};
|
|
GhostPreview = "WoodStairsSans_Preview_DZ";
|
|
};
|
|
|
|
// ghost models
|
|
class CinderWallSmallDoorway_Preview_DZ: NonStrategic {
|
|
scope = 2;
|
|
destrType = "DestructNo";
|
|
cost = 100;
|
|
offset[] = {0,1.5,0};
|
|
model="\z\addons\dayz_epoch\models\Steel_door_frame_ghost.p3d"; // todo change this
|
|
icon = "\ca\data\data\Unknown_object.paa";
|
|
mapSize = 2;
|
|
armor = 1000;
|
|
displayName = "Block Doorway Preview";
|
|
vehicleClass = "Fortifications";
|
|
};
|
|
class CinderWallDoorway_Preview_DZ: NonStrategic {
|
|
scope = 2;
|
|
destrType = "DestructNo";
|
|
cost = 100;
|
|
offset[] = {0,1.5,0};
|
|
model="\z\addons\dayz_epoch\models\steel_garage_frame_ghost.p3d";
|
|
icon = "\ca\data\data\Unknown_object.paa";
|
|
mapSize = 2;
|
|
armor = 1000;
|
|
displayName = "Block Garage Doorway Preview";
|
|
vehicleClass = "Fortifications";
|
|
};
|
|
class MetalFloor_Preview_DZ: NonStrategic {
|
|
scope = 2;
|
|
destrType = "DestructNo";
|
|
cost = 100;
|
|
offset[] = {0,1.5,0};
|
|
model="\z\addons\dayz_epoch\models\metal_floor_ghost.p3d";
|
|
icon = "\ca\data\data\Unknown_object.paa";
|
|
mapSize = 2;
|
|
armor = 1000;
|
|
displayName = "Metal Floor Preview";
|
|
vehicleClass = "Fortifications";
|
|
};
|
|
class WoodRamp_Preview_DZ: NonStrategic {
|
|
scope = 2;
|
|
destrType = "DestructNo";
|
|
cost = 100;
|
|
offset[] = {0,1.5,0};
|
|
model="\z\addons\dayz_epoch\models\Wood_Ramp_ghost.p3d";
|
|
icon = "\ca\data\data\Unknown_object.paa";
|
|
mapSize = 2;
|
|
armor = 1000;
|
|
displayName = "Wood Ramp Preview";
|
|
vehicleClass = "Fortifications";
|
|
|
|
};
|
|
class CinderWallHalf_Preview_DZ: NonStrategic {
|
|
scope = 2;
|
|
destrType = "DestructNo";
|
|
cost = 100;
|
|
offset[] = {0,1.5,0};
|
|
model="\z\addons\dayz_epoch\models\cinder_wall_half_ghost.p3d";
|
|
icon = "\ca\data\data\Unknown_object.paa";
|
|
mapSize = 2;
|
|
armor = 1000;
|
|
displayName = "Cinder Block Wall 1/2 Preview";
|
|
vehicleClass = "Fortifications";
|
|
};
|
|
class CinderWall_Preview_DZ: NonStrategic {
|
|
scope = 2;
|
|
destrType = "DestructNo";
|
|
cost = 100;
|
|
offset[] = {0,1.5,0};
|
|
model="\z\addons\dayz_epoch\models\cinder_wall_full_ghost.p3d";
|
|
icon = "\ca\data\data\Unknown_object.paa";
|
|
mapSize = 2;
|
|
armor = 1000;
|
|
displayName = "Cinder Block Wall Preview";
|
|
vehicleClass = "Fortifications";
|
|
};
|
|
|
|
class WoodFloorQuarter_Preview_DZ: NonStrategic {
|
|
scope = 2;
|
|
destrType = "DestructNo";
|
|
cost = 100;
|
|
offset[] = {0,1.5,0};
|
|
model="\z\addons\dayz_epoch\models\quarter_floor_ghost.p3d";
|
|
icon = "\ca\data\data\Unknown_object.paa";
|
|
mapSize = 2;
|
|
armor = 1000;
|
|
displayName = "Floor 1/4 Preview";
|
|
vehicleClass = "Fortifications";
|
|
};
|
|
class WoodFloorHalf_Preview_DZ: NonStrategic {
|
|
scope = 2;
|
|
destrType = "DestructNo";
|
|
cost = 100;
|
|
offset[] = {0,1.5,0};
|
|
model="\z\addons\dayz_epoch\models\half_floor_ghost.p3d";
|
|
icon = "\ca\data\data\Unknown_object.paa";
|
|
mapSize = 2;
|
|
armor = 1000;
|
|
displayName = "Floor 1/2 Preview";
|
|
vehicleClass = "Fortifications";
|
|
};
|
|
class WoodSmallWall_Preview_DZ: NonStrategic {
|
|
scope = 2;
|
|
destrType = "DestructNo";
|
|
cost = 100;
|
|
offset[] = {0,1.5,0};
|
|
model="\z\addons\dayz_epoch\models\small_wall_ghost.p3d";
|
|
icon = "\ca\data\data\Unknown_object.paa";
|
|
mapSize = 2;
|
|
armor = 1000;
|
|
displayName = "Small Wall Preview";
|
|
vehicleClass = "Fortifications";
|
|
};
|
|
class WoodSmallWallThird_Preview_DZ: NonStrategic {
|
|
scope = 2;
|
|
destrType = "DestructNo";
|
|
cost = 100;
|
|
offset[] = {0,1.5,0};
|
|
model="\z\addons\dayz_epoch\models\third_wall_ghost.p3d";
|
|
icon = "\ca\data\data\Unknown_object.paa";
|
|
mapSize = 2;
|
|
armor = 1000;
|
|
displayName = "Small Wall Preview 1/3";
|
|
vehicleClass = "Fortifications";
|
|
};
|
|
class WoodSmallWallWin_Preview_DZ: NonStrategic {
|
|
scope = 2;
|
|
destrType = "DestructNo";
|
|
cost = 100;
|
|
offset[] = {0,1.5,0};
|
|
model="\z\addons\dayz_epoch\models\small_wall_win_ghost.p3d";
|
|
icon = "\ca\data\data\Unknown_object.paa";
|
|
mapSize = 2;
|
|
armor = 1000;
|
|
displayName = "Small Wall Window Preview";
|
|
vehicleClass = "Fortifications";
|
|
};
|
|
class WoodFloor_Preview_DZ: NonStrategic {
|
|
scope = 2;
|
|
destrType = "DestructNo";
|
|
cost = 100;
|
|
offset[] = {0,1.5,0};
|
|
model="\z\addons\dayz_epoch\models\Wood_Floor_ghost.p3d";
|
|
icon = "\ca\data\data\Unknown_object.paa";
|
|
mapSize = 2;
|
|
armor = 1000;
|
|
displayName = "Wood Floor Preview";
|
|
vehicleClass = "Fortifications";
|
|
};
|
|
class WoodSmallWallDoor_Preview_DZ: NonStrategic {
|
|
scope = 2;
|
|
destrType = "DestructNo";
|
|
cost = 100;
|
|
offset[] = {0,1.5,0};
|
|
model="\z\addons\dayz_epoch\models\small_wall_door_ghost.p3d";
|
|
icon = "\ca\data\data\Unknown_object.paa";
|
|
mapSize = 2;
|
|
armor = 1000;
|
|
displayName = "Small Wall Door Preview";
|
|
vehicleClass = "Fortifications";
|
|
};
|
|
class WoodLargeWall_Preview_DZ: NonStrategic {
|
|
scope = 2;
|
|
destrType = "DestructNo";
|
|
cost = 100;
|
|
offset[] = {0,1.5,0};
|
|
model="\z\addons\dayz_epoch\models\large_wall_ghost.p3d";
|
|
icon = "\ca\data\data\Unknown_object.paa";
|
|
mapSize = 2;
|
|
armor = 1000;
|
|
displayName = "Large Wall Preview";
|
|
vehicleClass = "Fortifications";
|
|
};
|
|
class WoodLargeWallDoor_Preview_DZ: NonStrategic {
|
|
scope = 2;
|
|
destrType = "DestructNo";
|
|
cost = 100;
|
|
offset[] = {0,1.5,0};
|
|
model="\z\addons\dayz_epoch\models\large_wall_door_ghost.p3d";
|
|
icon = "\ca\data\data\Unknown_object.paa";
|
|
mapSize = 2;
|
|
armor = 1000;
|
|
displayName = "Large Wall Door Preview";
|
|
vehicleClass = "Fortifications";
|
|
};
|
|
class WoodLargeWallWin_Preview_DZ: NonStrategic {
|
|
scope = 2;
|
|
destrType = "DestructNo";
|
|
cost = 100;
|
|
offset[] = {0,1.5,0};
|
|
model="\z\addons\dayz_epoch\models\large_wall_win_ghost.p3d";
|
|
icon = "\ca\data\data\Unknown_object.paa";
|
|
mapSize = 2;
|
|
armor = 1000;
|
|
displayName = "Large Wall Window Preview";
|
|
vehicleClass = "Fortifications";
|
|
};
|
|
|
|
class WoodStairs_Preview_DZ: NonStrategic {
|
|
scope = 2;
|
|
destrType = "DestructNo";
|
|
cost = 100;
|
|
offset[] = {0,1.5,0};
|
|
model="\z\addons\dayz_epoch\models\wood_stairs_ghost.p3d";
|
|
icon = "\ca\data\data\Unknown_object.paa";
|
|
mapSize = 2;
|
|
armor = 1000;
|
|
displayName = "Wood Stairs Preview";
|
|
vehicleClass = "Fortifications";
|
|
};
|
|
class WoodStairsSans_Preview_DZ: NonStrategic {
|
|
scope = 2;
|
|
destrType = "DestructNo";
|
|
cost = 100;
|
|
offset[] = {0,1.5,0};
|
|
model="\z\addons\dayz_epoch\models\wood_stairs_sans_ghost.p3d";
|
|
icon = "\ca\data\data\Unknown_object.paa";
|
|
mapSize = 2;
|
|
armor = 1000;
|
|
displayName = "Wood Stairs Sans Preview";
|
|
vehicleClass = "Fortifications";
|
|
};
|
|
|
|
class WoodLadder_Preview_DZ: NonStrategic {
|
|
scope = 2;
|
|
destrType = "DestructNo";
|
|
cost = 100;
|
|
offset[] = {0,1.5,0};
|
|
model="\z\addons\dayz_epoch\models\wood_ladder_ghost.p3d";
|
|
icon = "\ca\data\data\Unknown_object.paa";
|
|
mapSize = 2;
|
|
armor = 1000;
|
|
displayName = "Wood Stairs Sans Preview";
|
|
vehicleClass = "Fortifications";
|
|
};
|
|
class WoodDoor_Preview_DZ: NonStrategic {
|
|
scope = 2;
|
|
destrType = "DestructNo";
|
|
cost = 100;
|
|
offset[] = {0,1.5,0};
|
|
model="\z\addons\dayz_epoch\models\small_wall_door_anim_ghost.p3d";
|
|
icon = "\ca\data\data\Unknown_object.paa";
|
|
mapSize = 2;
|
|
armor = 1000;
|
|
displayName = "Door Preview";
|
|
vehicleClass = "Fortifications";
|
|
};
|
|
class LargeWoodDoor_Preview_DZ: NonStrategic {
|
|
scope = 2;
|
|
destrType = "DestructNo";
|
|
cost = 100;
|
|
offset[] = {0,1.5,0};
|
|
model="\z\addons\dayz_epoch\models\large_wall_door_anim_ghost.p3d";
|
|
icon = "\ca\data\data\Unknown_object.paa";
|
|
mapSize = 2;
|
|
armor = 1000;
|
|
displayName = "Large Door Preview";
|
|
vehicleClass = "Fortifications";
|
|
};
|
|
class GarageWoodDoor_Preview_DZ: NonStrategic {
|
|
scope = 2;
|
|
destrType = "DestructNo";
|
|
cost = 100;
|
|
offset[] = {0,1.5,0};
|
|
model="\z\addons\dayz_epoch\models\Garage_door_anim_ghost.p3d";
|
|
icon = "\ca\data\data\Unknown_object.paa";
|
|
mapSize = 2;
|
|
armor = 1000;
|
|
displayName = "Garage Door Preview";
|
|
vehicleClass = "Fortifications";
|
|
}; |