Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgWeapons/Rifles/WA2000.hpp
A Man 4186014000 Update weapon accuarcy
Some weapons are inaccurate at a certain distance. Mostly because of wrong config entries from some weapon addons ive overtook. All weapons should be accurate now. This was not only a problem of the sd snipers.
This also updates the scope optics of the Mk17 Sniper SD and the VSS.
Thx to Jimmy, Goose and Th3-Hunter333 for letting me know.
2021-07-03 11:28:21 +02:00

69 lines
2.0 KiB
C++

class WA2000_DZ: m107
{
scope = 2;
type = 1;
canlock = 0;
displayname = $STR_DZ_WPN_WA2000_NAME;
descriptionShort = $STR_DZ_WPN_WA2000_DESC;
model = "z\addons\dayz_epoch_w\wa2000\h4_wa2000.p3d";
picture = "\dayz_epoch_c\icons\weapons\w_wa2000_ca.paa";
UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
magazines[] = {6Rnd_762x51_WA2000};
handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons\data\Anim\M24.rtm"};
modelOptics = "\ca\Weapons\2Dscope_MilDot_14";
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
opticsFlare = 1;
opticsDisablePeripherialVision = 1;
opticsZoomInit = 0.0553;
opticsZoomMin = 0.0178;
distanceZoomMin = 500;
opticsZoomMax = 0.0553;
distanceZoomMax = 200;
autoFire = 0;
begin1[] = {"\RH_m14\Sound\m14.wss",1.778279,1,1000};
soundBegin[] = {"begin1",1};
reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-2",0.0316228,1,20};
reloadTime = 0.5;
dispersion = 0.0005;
minRange = 0;
minRangeProbab = 0.1;
midRange = 1200;
midRangeProbab = 0.7;
maxRange = 1400;
maxRangeProbab = 0.05;
recoil = "recoil_single_primary_8outof10";
recoilProne = "recoil_single_primary_prone_7outof10";
dexterity = 0.45;
class Library
{
libTextDesc = "The Walther WA 2000 is a semi-automatic bullpup sniper rifle produced by the Carl Walther GmbH Sportwaffen company from 1982 until 1988.<br/> Only 176 were built due to its high cost.";
};
htMin = 1;
htMax = 420;
afMax = 0;
mfMax = 0;
mFact = 1;
tBody = 100;
weaponInfoType = "RscWeaponZeroing";
class OpticsModes
{
class StepScope
{
opticsID = 1;
useModelOptics = 1;
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
opticsZoomInit = 0.0553;
opticsZoomMin = 0.0178;
distanceZoomMin = 500;
opticsZoomMax = 0.0553;
distanceZoomMax = 200;
memoryPointCamera = "Konec hlavne";
opticsFlare = 1;
opticsDisablePeripherialVision = 1;
cameraDir = "";
visionMode[] = {"Normal"};
discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000,1100,1200};
discreteDistanceInitIndex = 4;
};
};
};