Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgWeapons/Rifles/MSR.hpp
A Man 4186014000 Update weapon accuarcy
Some weapons are inaccurate at a certain distance. Mostly because of wrong config entries from some weapon addons ive overtook. All weapons should be accurate now. This was not only a problem of the sd snipers.
This also updates the scope optics of the Mk17 Sniper SD and the VSS.
Thx to Jimmy, Goose and Th3-Hunter333 for letting me know.
2021-07-03 11:28:21 +02:00

221 lines
6.3 KiB
C++

class MSR_BASE: Rifle
{
scope = 0;
irLaserPos = "laser pos";
irLaserEnd = "laser dir";
irDistance = 100;
handAnim[] = {"OFP2_ManSkeleton","\fhq_remington\anims\MSR_anim.rtm"};
UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
picture = "\fhq_remington\XM2010\icons\xm2010.paa";
dexterity = 1.35;
displayName = "XM2010";
modelOptics = "\ca\Weapons_baf\LRR_optic";
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
opticsFlare = 1;
begin1[] = {"\dayz_epoch_c\sounds\weapons\msr_shot",10,1,2000};
soundBegin[] = {"begin1",1};
soundContinuous = 0;
drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",0.1,1,20};
minRange = 0;
minRangeProbab = 0.1;
midRange = 800;
midRangeProbab = 0.7;
maxRange = 1600;
maxRangeProbab = 0.05;
initSpeed = 936;
dispersion = 0.00012;
magazines[] = {"7Rnd_86x70_MSR"};
reloadTime = 2;
backgroundReload = 1;
recoil = "recoil_single_primary_6outof10";
recoilProne = "recoil_single_primary_prone_5outof10";
value = 1000;
aiRateOfFire = 8;
aiRateOfFireDistance = 1000;
class Library
{
libTextDesc = "The Remington Modular Sniper Rifle (MSR) is a step forward in sniper rifle performance. Chambered for the .338 Lapua Magnum, it offers precision shooting over rangers of 1500 meters or more.";
};
descriptionShort = "Sniper rifle <br/>Caliber: .338 Lapua Magnum";
weaponInfoType = "RscWeaponZeroing";
optics = 1;
visionMode[] = {"Normal"};
discreteDistance[] = {100,200,300,400,500,600,700,800,1000,1200,1400};
discreteDistanceInitIndex = 2;
opticsDisablePeripherialVision = 1;
opticsZoomMin = 0.0498;
distanceZoomMin = 400;
opticsZoomMax = 0.15;
distanceZoomMax = 120;
discretefov[] = {0.0755,0.0249};
discreteInitIndex = 0;
};
class MSR_SD_BASE: Rifle
{
scope = 0;
irLaserPos = "laser pos";
irLaserEnd = "laser dir";
irDistance = 100;
fireLightDuration = 0;
fireLightIntensity = 0;
handAnim[] = {"OFP2_ManSkeleton","\fhq_remington\anims\MSR_anim.rtm"};
UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
picture = "\fhq_remington\XM2010\icons\xm2010.paa";
dexterity = 1.35;
displayName = "XM2010 SD";
modelOptics = "\ca\Weapons_baf\LRR_optic";
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
opticsFlare = 1;
begin1[] = {"\dayz_epoch_c\sounds\weapons\msrsd_shot",2.51189,1,50};
soundBegin[] = {"begin1",1};
soundContinuous = 0;
drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",0.1,1,20};
minRange = 0;
minRangeProbab = 0.1;
midRange = 800;
midRangeProbab = 0.7;
maxRange = 1600;
maxRangeProbab = 0.05;
dispersion = 0.00012;
initSpeed = 900;
magazines[] = {"7Rnd_86x70_MSR_SD"};
reloadTime = 2;
backgroundReload = 1;
recoil = "recoil_single_primary_6outof10";
recoilProne = "recoil_single_primary_prone_5outof10";
value = 1000;
aiRateOfFire = 8;
aiRateOfFireDistance = 1000;
class Library
{
libTextDesc = "The Remington Modular Sniper Rifle (MSR) is a step forward in sniper rifle performance. Chambered for the .338 Lapua Magnum, it offers precision shooting over rangers of 1500 meters or more.";
};
descriptionShort = "Sniper rifle <br/>Caliber: .338 Lapua Magnum";
weaponInfoType = "RscWeaponZeroing";
optics = 1;
visionMode[] = {"Normal"};
discreteDistance[] = {100,200,300,400,500,600,700,800,1000,1200,1400};
discreteDistanceInitIndex = 2;
opticsDisablePeripherialVision = 1;
opticsZoomMin = 0.0498;
distanceZoomMin = 400;
opticsZoomMax = 0.15;
distanceZoomMax = 120;
discretefov[] = {0.0755,0.0249};
discreteInitIndex = 0;
};
class MSR_DZ: MSR_BASE
{
scope = 2;
displayName = $STR_DZ_WPN_MSR_NAME;
descriptionShort = $STR_DZ_WPN_MSR_DESC;
model = "\fhq_remington\MSR\MSR.p3d";
picture = "\dayz_epoch_c\icons\weapons\msr.paa";
};
class MSR_SD_DZ: MSR_SD_BASE
{
scope = 2;
displayName = $STR_DZ_WPN_MSRSD_NAME;
descriptionShort = $STR_DZ_WPN_MSR_SD_DESC;
model = "\fhq_remington\MSR\MSR_sd.p3d";
picture = "\dayz_epoch_c\icons\weapons\msrsd.paa";
};
class MSR_NV_DZ: MSR_BASE
{
scope = 2;
displayName = $STR_DZ_WPN_MSR_NV_NAME;
descriptionShort = $STR_DZ_WPN_MSR_NV_DESC;
model = "\fhq_remington\MSR\MSR_nv.p3d";
picture = "\dayz_epoch_c\icons\weapons\msrnv.paa";
visionMode[] = {"Normal","NVG"};
};
class MSR_NV_SD_DZ: MSR_SD_BASE
{
scope = 2;
displayName = $STR_DZ_WPN_MSRSD_NV_NAME;
descriptionShort = $STR_DZ_WPN_MSR_SD_NV_DESC;
model = "\fhq_remington\MSR\MSR_nv_sd.p3d";
picture = "\dayz_epoch_c\icons\weapons\msrnvsd.paa";
visionMode[] = {"Normal","NVG"};
};
class MSR_TWS_DZ: MSR_BASE
{
scope = 2;
displayName = $STR_DZ_WPN_MSR_TWS_NAME;
descriptionShort = $STR_DZ_WPN_MSR_TWS_DESC;
model = "\fhq_remington\MSR\MSR_tws.p3d";
picture = "\dayz_epoch_c\icons\weapons\msrtws.paa";
modelOptics = "\Ca\weapons_E\HWTS_optic.p3d";
opticsPPEffects[] = {};
visionMode[] = {"Ti"};
thermalMode[] = {0,1};
class OpticsModes
{
class HTWS
{
opticsID = 1;
useModelOptics = "true";
opticsZoomMin = 0.0249;
distanceZoomMin = 400;
opticsZoomMax = 0.0755;
distanceZoomMax = 120;
opticsZoomInit = 0.0755;
memoryPointCamera = "eye";
opticsFlare = "true";
opticsDisablePeripherialVision = "true";
cameraDir = "";
opticsPPEffects[] = {};
visionMode[] = {"Ti"};
thermalMode[] = {0,1};
discretefov[] = {0.0755,0.0249};
discreteInitIndex = 0;
discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000};
discreteDistanceInitIndex = 2;
};
};
};
class MSR_TWS_SD_DZ: MSR_SD_BASE
{
scope = 2;
displayName = $STR_DZ_WPN_MSRSD_TWS_NAME;
descriptionShort = $STR_DZ_WPN_MSR_SD_TWS_DESC;
model = "\fhq_remington\MSR\MSR_tws_sd.p3d";
picture = "\dayz_epoch_c\icons\weapons\msrtwssd.paa";
modelOptics = "\Ca\weapons_E\HWTS_optic.p3d";
opticsPPEffects[] = {};
visionMode[] = {"Ti"};
thermalMode[] = {0,1};
class OpticsModes
{
class HTWS
{
opticsID = 1;
useModelOptics = "true";
opticsZoomMin = 0.0249;
distanceZoomMin = 400;
opticsZoomMax = 0.0755;
distanceZoomMax = 120;
opticsZoomInit = 0.0755;
memoryPointCamera = "eye";
opticsFlare = "true";
opticsDisablePeripherialVision = "true";
cameraDir = "";
opticsPPEffects[] = {};
visionMode[] = {"Ti"};
thermalMode[] = {0,1};
discretefov[] = {0.0755,0.0249};
discreteInitIndex = 0;
discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000};
discreteDistanceInitIndex = 2;
};
};
};