mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
115 lines
3.6 KiB
Plaintext
115 lines
3.6 KiB
Plaintext
_isAir = vehicle player iskindof "Air";
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_inVehicle = (vehicle player != player);
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_dateNow = (DateToNumber date);
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_maxZombies = dayz_maxLocalZombies;
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_age = -1;
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// If they just got out of a vehicle, boost their per-player zombie limit by 5 in hopes of allowing insta-spawn zombies
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if (dayz_inVehicle and !_inVehicle) then {
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dayz_spawnWait = -300;
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//_maxZombies = _maxZombies + 2;
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};
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dayz_inVehicle = _inVehicle;
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//if (((time - dayz_spawnWait) < dayz_spawnDelay) or ((time - dayz_lootWait) < dayz_lootDelay)) exitWith {diag_log("Skipping Check since neither loot or zombies are ready");};
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//if (((time - dayz_spawnWait) < dayz_spawnDelay) and ((time - dayz_lootWait) < dayz_lootDelay)) exitWith {};
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diag_log("SPAWN CHECKING: Starting");
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_radius = 300;
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_locationstypes = ["NameCityCapital","NameCity","NameVillage","NameLocal"];
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_nearestCity = nearestLocations [getPos player, _locationstypes, _radius];
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//_nearestCity = [_locationstypes,[position player,600],false] call bis_fnc_locations;
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//diag_log ("0: " +str(_nearestCity));
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_position = getPosATL player;
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if ((count _nearestCity) > 0) then {
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_position = position (_nearestCity select 0);
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};
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_nearbytype = type (_nearestCity select 0);
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_nearby = _position nearObjects ["Building",_radius];
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switch (_nearbytype) do {
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default {
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_maxZombies = 20;
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};
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case "NameLocal": {
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_maxZombies = 40;
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};
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case "NameVillage": {
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_maxZombies = 60;
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};
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case "NameCity": {
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_maxZombies = 80;
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};
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case "NameCityCapital": {
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_maxZombies = 100;
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};
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};
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//diag_log ("nearbytype: " +str(_nearbytype));
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if (_inVehicle) then {
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_maxZombies = _maxZombies / 2;
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};
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_age = 0;
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_tooManyZs = count (_position nearEntities ["zZombie_Base",200]) > _maxZombies;
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//diag_log("Too Many Zeds: " +str(_tooManyZs));
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//diag_log(format["SPAWN CHECK: Building count is %1", count _nearby]);
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_count = ({alive _x} count allMissionObjects "zZombie_Base");
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//hint "Total Zeds: " +str(_count));
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//hint format["Total Zeds %1",_count];
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diag_log ("Total Zeds: " +str(_count));
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{
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//diag_log("SPAWN CHECK: Start of Loop");
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_type = typeOf _x;
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_config = configFile >> "CfgBuildingLoot" >> _type;
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_canZombie = isClass (_config);
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_canLoot = ((count (getArray (_config >> "lootPos"))) > 0);
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_dis = _x distance player;
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//diag_log ("Type: " +str(sizeOf _type));
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if ((!_inVehicle) and (_canLoot)) then {
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_keepAwayDist = ((sizeOf _type)+5);
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_isNoone = {isPlayer _x} count (_x nearEntities ["CAManBase",_keepAwayDist]) == 0;
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if (_isNoone) then {
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_looted = (_x getVariable ["looted",0.0]);
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_cleared = (_x getVariable ["cleared",true]);
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_dateNow = (DateToNumber date);
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_age = (_dateNow - _looted) * 525948;
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if (_age > 8) then {
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_x setVariable ["looted",_dateNow,true];
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[_x] call building_spawnLoot;
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};
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};
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};
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if (_canZombie) then {
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if (dayz_spawnZombies < _maxZombies) then {
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if (!_tooManyZs) then {
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private["_zombied"];
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_zombied = (_x getVariable ["zombieSpawn",-0.1]);
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_dateNow = (DateToNumber date);
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_age = (_dateNow - _zombied) * 525948;
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//diag_log(format["Date: %1 | ZombieSpawn: %2 | age: %3 | building: %4 (%5)", _dateNow, _zombied, _age, str(_x), _dis]);
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if (_age > 1) then {
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_bPos = getPosATL _x;
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_zombiesNum = count (_bPos nearEntities ["zZombie_Base",(((sizeOf _type) * 2) + 10)]);
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//diag_log ("ZombiesNum: " +str(_zombiesNum));
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if (_zombiesNum == 0) then {
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//Randomize Zombies
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_x setVariable ["zombieSpawn",_dateNow,true];
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[_x] call building_spawnZombies;
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};
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};
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};
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//} else {
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//dayz_spawnWait = time;
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//dayz_spawnZombies = 0;
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};
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};
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} forEach _nearby; |