Files
DayZ-Epoch/dayz_code/compile/player_spawnCheck.sqf
A Clark 416490f553 v0.1
2012-12-16 15:29:19 -06:00

115 lines
3.6 KiB
Plaintext

_isAir = vehicle player iskindof "Air";
_inVehicle = (vehicle player != player);
_dateNow = (DateToNumber date);
_maxZombies = dayz_maxLocalZombies;
_age = -1;
// If they just got out of a vehicle, boost their per-player zombie limit by 5 in hopes of allowing insta-spawn zombies
if (dayz_inVehicle and !_inVehicle) then {
dayz_spawnWait = -300;
//_maxZombies = _maxZombies + 2;
};
dayz_inVehicle = _inVehicle;
//if (((time - dayz_spawnWait) < dayz_spawnDelay) or ((time - dayz_lootWait) < dayz_lootDelay)) exitWith {diag_log("Skipping Check since neither loot or zombies are ready");};
//if (((time - dayz_spawnWait) < dayz_spawnDelay) and ((time - dayz_lootWait) < dayz_lootDelay)) exitWith {};
diag_log("SPAWN CHECKING: Starting");
_radius = 300;
_locationstypes = ["NameCityCapital","NameCity","NameVillage","NameLocal"];
_nearestCity = nearestLocations [getPos player, _locationstypes, _radius];
//_nearestCity = [_locationstypes,[position player,600],false] call bis_fnc_locations;
//diag_log ("0: " +str(_nearestCity));
_position = getPosATL player;
if ((count _nearestCity) > 0) then {
_position = position (_nearestCity select 0);
};
_nearbytype = type (_nearestCity select 0);
_nearby = _position nearObjects ["Building",_radius];
switch (_nearbytype) do {
default {
_maxZombies = 20;
};
case "NameLocal": {
_maxZombies = 40;
};
case "NameVillage": {
_maxZombies = 60;
};
case "NameCity": {
_maxZombies = 80;
};
case "NameCityCapital": {
_maxZombies = 100;
};
};
//diag_log ("nearbytype: " +str(_nearbytype));
if (_inVehicle) then {
_maxZombies = _maxZombies / 2;
};
_age = 0;
_tooManyZs = count (_position nearEntities ["zZombie_Base",200]) > _maxZombies;
//diag_log("Too Many Zeds: " +str(_tooManyZs));
//diag_log(format["SPAWN CHECK: Building count is %1", count _nearby]);
_count = ({alive _x} count allMissionObjects "zZombie_Base");
//hint "Total Zeds: " +str(_count));
//hint format["Total Zeds %1",_count];
diag_log ("Total Zeds: " +str(_count));
{
//diag_log("SPAWN CHECK: Start of Loop");
_type = typeOf _x;
_config = configFile >> "CfgBuildingLoot" >> _type;
_canZombie = isClass (_config);
_canLoot = ((count (getArray (_config >> "lootPos"))) > 0);
_dis = _x distance player;
//diag_log ("Type: " +str(sizeOf _type));
if ((!_inVehicle) and (_canLoot)) then {
_keepAwayDist = ((sizeOf _type)+5);
_isNoone = {isPlayer _x} count (_x nearEntities ["CAManBase",_keepAwayDist]) == 0;
if (_isNoone) then {
_looted = (_x getVariable ["looted",0.0]);
_cleared = (_x getVariable ["cleared",true]);
_dateNow = (DateToNumber date);
_age = (_dateNow - _looted) * 525948;
if (_age > 8) then {
_x setVariable ["looted",_dateNow,true];
[_x] call building_spawnLoot;
};
};
};
if (_canZombie) then {
if (dayz_spawnZombies < _maxZombies) then {
if (!_tooManyZs) then {
private["_zombied"];
_zombied = (_x getVariable ["zombieSpawn",-0.1]);
_dateNow = (DateToNumber date);
_age = (_dateNow - _zombied) * 525948;
//diag_log(format["Date: %1 | ZombieSpawn: %2 | age: %3 | building: %4 (%5)", _dateNow, _zombied, _age, str(_x), _dis]);
if (_age > 1) then {
_bPos = getPosATL _x;
_zombiesNum = count (_bPos nearEntities ["zZombie_Base",(((sizeOf _type) * 2) + 10)]);
//diag_log ("ZombiesNum: " +str(_zombiesNum));
if (_zombiesNum == 0) then {
//Randomize Zombies
_x setVariable ["zombieSpawn",_dateNow,true];
[_x] call building_spawnZombies;
};
};
};
//} else {
//dayz_spawnWait = time;
//dayz_spawnZombies = 0;
};
};
} forEach _nearby;