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https://github.com/EpochModTeam/DayZ-Epoch.git
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This is just the first commit for the removel of all global set ObjectIDs and ObjectUIDs. Also objects will no longer be send over the network. Only the netID will. The actual object can be resolved with the netID on the server.
17 lines
601 B
Plaintext
17 lines
601 B
Plaintext
local _obj = _this select 0;
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if (isServer) then {
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local _objectID = _obj getVariable ["ObjectID","0"];
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local _objectUID = _obj getVariable ["ObjectUID","0"];
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[_objectID,_objectUID,_obj] call server_deleteObjDirect;
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} else {
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if (count _this == 2) then {
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//single use trap triggered, remove with no animation
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//For normal remove let object_pickup.sqf perform deletion to ensure player has room in gear first, no others remove at same time and animation runs
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PVDZ_obj_Destroy = [netID player,netID _obj,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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//deleteVehicle _obj;
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};
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};
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