mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
214 lines
6.5 KiB
C++
214 lines
6.5 KiB
C++
class XM2010_BASE: Rifle
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{
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scope = 0;
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irLaserPos = "laser pos";
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irLaserEnd = "laser dir";
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irDistance = 100;
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handAnim[] = {"OFP2_ManSkeleton","\fhq_remington\anims\XM2010_anim.rtm"};
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UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
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picture = "\fhq_remington\XM2010\icons\xm2010.paa";
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dexterity = 1.35;
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displayName = "XM2010";
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modelOptics = "\ca\Weapons_baf\LRR_optic";
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opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
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opticsFlare = 1;
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begin1[] = {"\dayz_epoch_c\sounds\weapons\xm2010_shot",10,1,2000};
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soundBegin[] = {"begin1",1};
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soundContinuous = 0;
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drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
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reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",0.1,1,20};
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minRange = 0;
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minRangeProbab = 0.1;
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midRange = 500;
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midRangeProbab = 0.7;
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maxRange = 1000;
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maxRangeProbab = 0.05;
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dispersion = 0.00012;
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magazines[] = {"5Rnd_762x67_XM2010"};
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reloadTime = 2;
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backgroundReload = 1;
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recoil = "recoil_single_primary_6outof10";
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recoilProne = "recoil_single_primary_prone_5outof10";
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value = 1000;
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aiRateOfFire = 8;
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aiRateOfFireDistance = 1000;
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class Library
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{
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libTextDesc = "The XM2010 is now being fielded by the US Army to replace the older M24. Chambered for the .300 Winchester, the Remington Arms Chassis System (RACS) allows for a folding stock and adjustment options for the shooter.";
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};
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descriptionShort = "Sniper rifle <br/>Caliber: .300 Winchester";
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weaponInfoType = "RscWeaponZeroing";
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optics = 1;
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visionMode[] = {"Normal"};
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discreteDistance[] = {100,200,300,400,500,600,700,800,1000,1200,1400};
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discreteDistanceInitIndex = 2;
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opticsDisablePeripherialVision = 1;
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opticsZoomMin = 0.0498;
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distanceZoomMin = 400;
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opticsZoomMax = 0.15;
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distanceZoomMax = 120;
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discretefov[] = {0.0755,0.0249};
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discreteInitIndex = 0;
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};
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class XM2010_SD_BASE: Rifle
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{
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scope = 0;
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irLaserPos = "laser pos";
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irLaserEnd = "laser dir";
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irDistance = 100;
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fireLightDuration = 0;
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fireLightIntensity = 0;
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handAnim[] = {"OFP2_ManSkeleton","\fhq_remington\anims\XM2010_anim.rtm"};
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UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
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picture = "\fhq_remington\XM2010\icons\xm2010.paa";
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dexterity = 1.35;
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displayName = "XM2010 SD";
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modelOptics = "\ca\Weapons_baf\LRR_optic";
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opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
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opticsFlare = 1;
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begin1[] = {"\dayz_epoch_c\sounds\weapons\xm2010sd_shot",2.51189,1,50};
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soundBegin[] = {"begin1",1};
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soundContinuous = 0;
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drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
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reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",0.1,1,20};
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minRange = 0;
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minRangeProbab = 0.1;
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midRange = 500;
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midRangeProbab = 0.7;
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maxRange = 1000;
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maxRangeProbab = 0.05;
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dispersion = 0.00012;
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magazines[] = {"5Rnd_762x67_XM2010_SD"};
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reloadTime = 2;
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backgroundReload = 1;
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recoil = "recoil_single_primary_6outof10";
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recoilProne = "recoil_single_primary_prone_5outof10";
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value = 1000;
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aiRateOfFire = 8;
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aiRateOfFireDistance = 1000;
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class Library
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{
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libTextDesc = "The XM2010 is now being fielded by the US Army to replace the older M24. Chambered for the .300 Winchester, the Remington Arms Chassis System (RACS) allows for a folding stock and adjustment options for the shooter.";
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};
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descriptionShort = "Sniper rifle <br/>Caliber: .300 Winchester";
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weaponInfoType = "RscWeaponZeroing";
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optics = 1;
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visionMode[] = {"Normal"};
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discreteDistance[] = {100,200,300,400,500,600,700,800,1000,1200,1400};
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discreteDistanceInitIndex = 2;
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opticsDisablePeripherialVision = 1;
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opticsZoomMin = 0.0498;
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distanceZoomMin = 400;
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opticsZoomMax = 0.15;
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distanceZoomMax = 120;
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discretefov[] = {0.0755,0.0249};
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discreteInitIndex = 0;
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};
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class XM2010_DZ: XM2010_BASE
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{
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scope = 2;
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displayName = $STR_DZ_WPN_XM2010_NAME;
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descriptionShort = $STR_DZ_WPN_XM2010_DESC;
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model = "\fhq_remington\XM2010\XM2010.p3d";
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picture = "\fhq_remington\XM2010\icons\xm2010.paa";
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};
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class XM2010_SD_DZ: XM2010_SD_BASE
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{
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scope = 2;
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displayName = $STR_DZ_WPN_XM2010SD_NAME;
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descriptionShort = $STR_DZ_WPN_XM2010_SD_DESC;
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model = "\fhq_remington\XM2010\XM2010_sd.p3d";
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picture = "\fhq_remington\XM2010\icons\xm2010_sd.paa";
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};
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class XM2010_NV_DZ: XM2010_BASE
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{
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scope = 2;
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displayName = $STR_DZ_WPN_XM2010_NV_NAME;
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descriptionShort = $STR_DZ_WPN_XM2010_NV_DESC;
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model = "\fhq_remington\XM2010\XM2010_nv.p3d";
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picture = "\fhq_remington\XM2010\icons\xm2010_nv.paa";
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visionMode[] = {"Normal","NVG"};
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};
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class XM2010_NV_SD_DZ: XM2010_SD_BASE
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{
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scope = 2;
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displayName = $STR_DZ_WPN_XM2010SD_NV_NAME;
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descriptionShort = $STR_DZ_WPN_XM2010_SD_NV_DESC;
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model = "\fhq_remington\XM2010\XM2010_nv_sd.p3d";
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picture = "\fhq_remington\XM2010\icons\xm2010_nv_sd.paa";
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visionMode[] = {"Normal","NVG"};
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};
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class XM2010_TWS_DZ: XM2010_BASE
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{
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scope = 2;
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displayName = $STR_DZ_WPN_XM2010_TWS_NAME;
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descriptionShort = $STR_DZ_WPN_XM2010_TWS_DESC;
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model = "\fhq_remington\XM2010\XM2010_tws.p3d";
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picture = "\fhq_remington\XM2010\icons\xm2010_tws.paa";
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modelOptics = "\Ca\weapons_E\HWTS_optic.p3d";
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opticsPPEffects[] = {};
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visionMode[] = {"Ti"};
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thermalMode[] = {0,1};
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class OpticsModes
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{
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class HTWS
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{
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opticsID = 1;
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useModelOptics = "true";
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opticsZoomMin = 0.0249;
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distanceZoomMin = 400;
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opticsZoomMax = 0.0755;
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distanceZoomMax = 120;
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opticsZoomInit = 0.0755;
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memoryPointCamera = "eye";
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opticsFlare = "true";
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opticsDisablePeripherialVision = "true";
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cameraDir = "";
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opticsPPEffects[] = {};
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visionMode[] = {"Ti"};
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thermalMode[] = {0,1};
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discretefov[] = {0.0755,0.0249};
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discreteInitIndex = 0;
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discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000};
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discreteDistanceInitIndex = 2;
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};
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};
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};
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class XM2010_TWS_SD_DZ: XM2010_SD_BASE
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{
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scope = 2;
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displayName = $STR_DZ_WPN_XM2010SD_TWS_NAME;
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descriptionShort = $STR_DZ_WPN_XM2010_SD_TWS_DESC;
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model = "\fhq_remington\XM2010\XM2010_tws_sd.p3d";
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picture = "\fhq_remington\XM2010\icons\xm2010_tws_sd.paa";
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modelOptics = "\Ca\weapons_E\HWTS_optic.p3d";
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opticsPPEffects[] = {};
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visionMode[] = {"Ti"};
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thermalMode[] = {0,1};
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class OpticsModes
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{
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class HTWS
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{
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opticsID = 1;
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useModelOptics = "true";
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opticsZoomMin = 0.0249;
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distanceZoomMin = 400;
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opticsZoomMax = 0.0755;
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distanceZoomMax = 120;
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opticsZoomInit = 0.0755;
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memoryPointCamera = "eye";
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opticsFlare = "true";
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opticsDisablePeripherialVision = "true";
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cameraDir = "";
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opticsPPEffects[] = {};
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visionMode[] = {"Ti"};
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thermalMode[] = {0,1};
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discretefov[] = {0.0755,0.0249};
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discreteInitIndex = 0;
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discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000};
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discreteDistanceInitIndex = 2;
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};
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};
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}; |