mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
private ["_display","_inviter","_inviteText","_inviterUID","_newGroup","_oldGroup","_rejectButton","_uid"];
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_display = findDisplay 80000;
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_rejectButton = _display displayCtrl 8;
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_inviteText = _display displayCtrl 9;
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{_x ctrlShow false} count [_inviteText,_rejectButton];
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_inviterUID = "0";
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_uid = getPlayerUID player;
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//Remove all invites to this player since they joined a group
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{
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if (_uid == _x select 1) then {
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_inviterUID = _x select 0; //Take most recent invite
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dayz_activeInvites set [_forEachIndex,"delete"];
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};
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} forEach dayz_activeInvites;
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dayz_activeInvites = dayz_activeInvites - ["delete"];
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//Sync change to all remote machines (less data than sending whole array)
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PVDZ_groupInvite = [false,_uid];
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publicVariableServer "PVDZ_groupInvite";
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_inviter = _inviterUID call dayz_getPlayer;
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if (!isNull _inviter) then {
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_oldGroup = group player;
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_newGroup = group _inviter;
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[player] join _newGroup;
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if (count (units _oldGroup) == 0) then {deleteGroup _oldGroup;};
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// Update saved group in DB
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PVDZ_Server_UpdateGroup = [1,player,_newGroup];
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publicVariableServer "PVDZ_Server_UpdateGroup";
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} else {
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systemChat localize "STR_EPOCH_INVITE_EXPIRED";
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}; |