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https://github.com/EpochModTeam/DayZ-Epoch.git
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This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
class BTR40_MG_base_EP1;
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class BTR40_MG_TK_GUE_EP1_DZ : BTR40_MG_base_EP1 {
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scope = 2;
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vehicleClass = "DayZ Epoch Vehicles";
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displayname = $STR_VEH_NAME_BTR40_DSHKM_GREEN;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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class Turrets;
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class MainTurret;
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hiddenSelectionsTextures[] = {"ca\wheeled_e\btr40\data\btr40ext_co.paa"};
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supplyRadius = 1.3;
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};
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class BTR40_MG_TK_GUE_EP1_DZE : BTR40_MG_TK_GUE_EP1_DZ {
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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magazines[] = {};
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};
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};
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};
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class BTR40_MG_TK_INS_EP1_DZ : BTR40_MG_TK_GUE_EP1_DZ {
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scope = 2;
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displayname = $STR_VEH_NAME_BTR40_DSHKM_WOOD;
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hiddenSelectionsTextures[] = {"ca\wheeled_e\btr40\data\btr40extcamo_co.paa"};
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};
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class BTR40_MG_TK_INS_EP1_DZE : BTR40_MG_TK_INS_EP1_DZ {
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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magazines[] = {};
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};
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};
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};
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class BTR40_base_EP1;
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class BTR40_TK_GUE_EP1_DZE: BTR40_base_EP1
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{
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scope = 2;
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vehicleClass = "DayZ Epoch Vehicles";
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displayname = $STR_VEH_NAME_BTR40_GREEN;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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hiddenSelectionsTextures[] = {"ca\wheeled_e\btr40\data\btr40ext_co.paa"};
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supplyRadius = 1.3;
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};
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class BTR40_TK_INS_EP1_DZE: BTR40_TK_GUE_EP1_DZE
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{
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displayname = $STR_VEH_NAME_BTR40_WOOD;
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hiddenSelectionsTextures[] = {"ca\wheeled_e\btr40\data\btr40extcamo_co.paa"};
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}; |