Files
DayZ-Epoch/SQF/dayz_code/actions/salvage.sqf
icomrade f03f2454c9 Update for A2 1.64 GetHit
Replaced vehicle sethit/setvariable method with sethit/gethit and removed setvariable "Hit_" commands for vehicles (hit_partname can now probably be added to the setvariable filters list).

Modified object_getHit.sqf return to now provide the selection name in order to reduce redundant config lookups. Returns '[Damage, Part Name]', instead of just 'Damage'

Modified vehicle_GetHitpoints.sqf to remove incorrect hipoints from returning. Previously this script would return all hitpoints from any vehicle the current vehicle config inherited from, even if the hitpoint didn't exist in the calling vehicle. this posed a problem since getHit on an invalid part name returns Nil
2018-01-21 17:26:35 -05:00

88 lines
3.1 KiB
Plaintext

private ["_array","_vehicle","_part","_hitpoint","_type","_isOK","_brokenPart","_finished","_hasToolbox","_nameType","_namePart","_damage","_BreakableParts","_selection","_wpn","_classname","_ismelee"];
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
_array = _this select 3;
_vehicle = _array select 0;
_part = _array select 1;
_hitpoint = _array select 2;
_type = typeOf _vehicle;
_isOK = false;
_brokenPart = false;
_hasToolbox = "ItemToolbox" in items player;
_nameType = getText(configFile >> "cfgVehicles" >> _type >> "displayName");
_namePart = getText(configFile >> "cfgMagazines" >> _part >> "displayName");
{_vehicle removeAction _x} count s_player_repairActions;
s_player_repairActions = [];
s_player_repair_crtl = 1;
if (_hasToolbox) then {
if ([_vehicle] call DZE_SafeZonePosCheck) exitWith {(localize "str_salvage_safezone") call dayz_rollingMessages;};
[player,"repair",0,false] call dayz_zombieSpeak;
[player,50,true,(getPosATL player)] call player_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
if (_finished) then {
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
//Remove melee magazines (BIS_fnc_invAdd fix)
false call dz_fn_meleeMagazines;
_hits = [_vehicle,_hitpoint] call object_getHit;
_damage = _hits select 0;
if (_damage < 1 && {_damage > 0}) then { //Tempfix for issue where certain hitpoints on some vehicles do not get damaged and allow infinite removal
_BreakableParts = ["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitGlass6","HitLGlass","HitRGlass","HitEngine","HitFuel","HitHRotor"];
if (_hitpoint in _BreakableParts) then {
if ((random 1) < (_damage * 0.9)) then { //max 90% chance to break
_isOK = true;
_brokenPart = true;
} else {
_isOK = [player,_part] call BIS_fnc_invAdd;
_brokenPart = false;
};
} else {
_isOK = [player,_part] call BIS_fnc_invAdd;
_brokenPart = false;
};
if (_isOK) then {
_selection = _hits select 1;
/*if ((_hitpoint == "HitEngine") or (_hitpoint == "HitFuel")) then {
[_vehicle, _selection, 0.89] call fnc_veh_handleDam;
} else {*/
[_vehicle, _selection, 1] call fnc_veh_handleDam;
//};
_vehicle call fnc_veh_ResetEH;
_vehicle setvelocity [0,0,1];
if(_brokenPart) then {
format[localize "str_salvage_destroyed",_namePart,_nameType] call dayz_rollingMessages;
} else {
format[localize "str_salvage_removed",_namePart,_nameType] call dayz_rollingMessages;
};
} else {
localize "str_player_24" call dayz_rollingMessages;
};
};
true call dz_fn_meleeMagazines;
} else {
localize "str_salvage_canceled" call dayz_rollingMessages;
};
} else {
format[localize "str_salvage_toolbox",_namePart] call dayz_rollingMessages;
};
dayz_myCursorTarget = objNull;
s_player_repair_crtl = -1;
dayz_actionInProgress = false;
//adding melee mags back if needed
_wpn = primaryWeapon player;
//diag_log format["Classname: %1, WPN: %2", _classname,_wpn];
_ismelee = (getNumber (configFile >> "CfgWeapons" >> _wpn >> "melee") == 1);
if (_ismelee) then {
call dayz_meleeMagazineCheck;
};