Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Skins/Female.hpp
2020-01-15 19:38:15 +01:00

261 lines
8.8 KiB
C++

// female changes
class Soldier_Bodyguard_M4_PMC;
class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC
{
displayName = $STR_CHAR_1;
side = TWest;
weapons[] = {"Throw","Put"};
model = "\dayz\characters\annie_original";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = true;
identityTypes[] = {"Language_W_EN_EP1","Woman"};
languages[] = {"EN"};
class TalkTopics
{
core = "Core_E";
core_en = "Core_Full_E";
};
genericNames = "EnglishWomen";
class SpeechVariants
{
class Default
{
speechSingular[] = {"veh_woman"};
speechPlural[] = {"veh_women"};
};
class EN: Default{};
class CZ
{
speechSingular[] = {"veh_woman_CZ"};
speechPlural[] = {"veh_women_CZ"};
};
class CZ_Akuzativ
{
speechSingular[] = {"veh_woman_CZ4P"};
speechPlural[] = {"veh_women_CZ4P"};
};
class RU
{
speechSingular[] = {"veh_woman_RU"};
speechPlural[] = {"veh_women_RU"};
};
};
TextPlural = "Women";
TextSingular = "Woman";
nameSound = "veh_woman";
class HitDamage
{
class Group0
{
hitSounds[] = {
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-01",0.177828,1,120 },0.2 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-02",0.177828,1,120 },0.2 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-03",0.177828,1,120 },0.2 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-04",0.177828,1,120 },0.1 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-05",0.177828,1,120 },0.1 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-06",0.177828,1,120 },0.1 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-07",0.177828,1,120 },0.1 }};
damageSounds[] = {
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-01",0.0562341,1,120,0.25,5,6,10 } },
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-02",0.0562341,1,120,0.25,5,7.5,10 } },
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-03",0.0562341,1,120,0.25,5,6,10 } },
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-04",0.0562341,1,120,0.25,5,7.5,10 } },
{ "hands",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-07-arm",0.0562341,1,120,0.5,0,2.5,5 } },
{ "hands",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-08-arm",0.0562341,1,120,0.5,0,2.5,5 } },
{ "legs",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-05-leg",0.0562341,1,120,0.5,0,1,2 } },
{ "legs",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-06-leg",0.0562341,1,120,0.5,0,1,2 } }};
};
};
class SoundBreath
{
breath0[] = {
{
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-01",0.0562341,1,8 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-02",0.0562341,1,8 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-03",0.0562341,1,8 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-04",0.125893,1,8 },0.25 } },
{
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-01",0.0562341,1,15 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-02",0.0562341,1,15 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-03",0.0562341,1,15 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-04",0.125893,1,15 },0.25 } },
{
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-01",0.1,1,20 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-02",0.1,1,20 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-03",0.1,1,20 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-04",0.1,1,20 },0.25 } }};
};
class SoundGear
{
primary[] = {
{ "walk",
{ "",0.00177828,1,10 } },
{ "run",
{ "",0.00316228,1,15 } },
{ "sprint",
{ "",0.00562341,1,20 } }};
secondary[] = {
{ "walk",
{ "",0.00177828,1,10 } },
{ "run",
{ "",0.00316228,1,10 } },
{ "sprint",
{ "",0.00562341,1,10 } }};
};
class SoundEquipment
{
soldier[] = {
{ "walk",
{ "",0.00177828,1,13 } },
{ "run",
{ "",0.00316228,1,20 } },
{ "sprint",
{ "",0.00398107,1,25 } }};
civilian[] = {
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.1,1,15 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-02",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-03",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-04",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-05",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-06",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-07",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-08",0.0562341,1,20 } }};
};
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
class Eventhandlers
{
//local = "_z = _this select 0; if (!isServer && {!isNull _z} && {!(side _z in [west,east,civilian])}) exitWith { PVDZ_sec_atp = ['wrong side', player]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; };";
};
};
class BanditW1_DZ: SurvivorW2_DZ
{
side = 1;
model = "\dayz\characters\woman_bandit";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
};
/*
class FemaleSoldier1_DZ: SurvivorW2_DZ
{
side = 1;
model = "\z\addons\dayz_epoch\models\female_soldier";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\female_soldier_body.paa"};
};
*/
class BanditW2_DZ: BanditW1_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
};
class SurvivorW3_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
};
class SurvivorWpink_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\GirlyGirl.paa"};
};
/*
class SurvivorWsequisha_DZ: SurvivorW2_DZ
{
model = "\z\addons\dayz_epoch\skins\sequisha\sequisha.p3d";
//hiddenSelections[] = {"Camo"};
//hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\sequisha_co.paa"};
};
class SurvivorWsequishaD_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\sequishaD_co.paa"};
};
*/
class SurvivorWcombat_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\CombatGirl.paa"};
};
class SurvivorWdesert_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\DesertGirl.paa"};
};
class SurvivorWurban_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\UrbanGirl.paa"};
};