Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Helicopter/CH47.hpp
2019-12-09 17:47:29 +01:00

125 lines
2.9 KiB
C++

class CH_47F_EP1;
class CH_47F_EP1_DZ : CH_47F_EP1 {
accuracy = 1000;
vehicleClass = "Air";
model = "\ca\air_E\CH47\CH_47F";
scope = public;
displayName = $STR_VEH_NAME_CH47;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 10;
transportMaxMagazines = 200;
transportmaxbackpacks = 5;
class Turrets;
class MainTurret;
class RightDoorGun;
class BackDoorGun;
maxSpeed = 293;
fuelCapacity = 4043;
};
class CH_47F_EP1_DZE: CH_47F_EP1_DZ
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
body = "mainTurret";
gun = "mainGun";
minElev = -50;
maxElev = 30;
initElev = -30;
minTurn = -3;
maxTurn = 173;
initTurn = 0;
soundServo[] = {"",0.01,1};
animationSourceHatch = "";
stabilizedInAxes = "StabilizedInAxesNone";
gunBeg = "muzzle_1";
gunEnd = "chamber_1";
weapons[] = {"M134"};
magazines[] = {};
gunnerName = $STR_POSITION_CREWCHIEF;
gunnerOpticsModel = "\ca\weapons\optika_empty";
gunnerOutOpticsShowCursor = 1;
gunnerOpticsShowCursor = 1;
gunnerAction = "CH47_Gunner_EP1";
gunnerInAction = "CH47_Gunner_EP1";
commanding = -2;
primaryGunner = 0;
class ViewOptics
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.7;
minFov = 0.25;
maxFov = 1.1;
};
gunnerCompartments = "Compartment2";
memoryPointsGetInGunner = "pos gunner";
memoryPointsGetInGunnerDir = "pos gunner dir";
};
class RightDoorGun: MainTurret
{
body = "Turret2";
gun = "Gun_2";
minElev = -60;
maxElev = 30;
initElev = -30;
minTurn = -173;
maxTurn = 3;
initTurn = 0;
animationSourceBody = "Turret_2";
animationSourceGun = "Gun_2";
stabilizedInAxes = "StabilizedInAxesNone";
selectionFireAnim = "zasleh_1";
proxyIndex = 2;
gunnerName = $STR_POSITION_DOORGUNNER;
commanding = -3;
weapons[] = {"M134_2"};
gunBeg = "muzzle_2";
gunEnd = "chamber_2";
primaryGunner = 0;
memoryPointGun = "machinegun_2";
memoryPointGunnerOptics = "gunnerview_2";
};
class BackDoorGun: MainTurret
{
body = "Turret3";
gun = "Gun_3";
minTurn = 130;
maxTurn = 230;
initTurn = 180;
minElev = -50;
maxElev = 50;
initElev = 0;
animationSourceBody = "Turret_3";
animationSourceGun = "Gun_3";
stabilizedInAxes = "StabilizedInAxesNone";
selectionFireAnim = "zasleh_3";
proxyIndex = 3;
gunnerName = $STR_POSITION_REARGUNNER;
gunnerOpticsShowCursor = 0;
commanding = -1;
gunnerAction = "CH47_Gunner01_EP1";
gunnerInAction = "CH47_Gunner01_EP1";
weapons[] = {"M240_veh"};
magazines[] = {};
gunBeg = "muzzle_3";
gunEnd = "chamber_3";
primaryGunner = 1;
memoryPointGun = "machinegun_3";
memoryPointGunnerOptics = "gunnerview_3";
};
};
};