mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
+ Increased raise horde distance to 65m. + decreased raise horde action timer to 7 seconds. + sync with 1.7.6.1 CE
566 lines
22 KiB
Plaintext
566 lines
22 KiB
Plaintext
scriptName "Functions\misc\fn_selfActions.sqf";
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/***********************************************************
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ADD ACTIONS FOR SELF
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- Function
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- [] call fnc_usec_selfActions;
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************************************************************/
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private["_isPZombie","_vehicle","_inVehicle","_bag","_classbag","_isWater","_hasAntiB","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_hasTent","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_canmove","_Unlock","_lock","_allFixed","_hitpoints","_damage","_part","_cmpt","_color","_string","_handle","_trader_id","_category","_buy","_buy2","_buy3","_buy1","_buy4","_buy5","_cantrader","_cantrader1","_buy6","_zparts1","_zparts2","_zparts3","_zparts4","_metals1","_metals2","_metals4","_metals3","_metals5","_dogHandle","_lieDown","_warn"];
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_vehicle = vehicle player;
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_isPZombie = player isKindOf "PZombie_VB";
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_inVehicle = (_vehicle != player);
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_bag = unitBackpack player;
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_classbag = typeOf _bag;
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_isWater = (surfaceIsWater (position player)) or dayz_isSwimming;
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_hasAntiB = "ItemAntibiotic" in magazines player;
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_hasFuelE = "ItemJerrycanEmpty" in magazines player;
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//boiled Water
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_hasbottleitem = "ItemWaterbottle" in magazines player;
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_hastinitem = false;
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{
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if (_x in magazines player) then {
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_hastinitem = true;
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};
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} forEach boil_tin_cans;
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_hasKnife = "ItemKnife" in items player;
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_hasToolbox = "ItemToolbox" in items player;
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//_hasTent = "ItemTent" in items player;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_nearLight = nearestObject [player,"LitObject"];
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_canPickLight = false;
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if (!isNull _nearLight) then {
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if (_nearLight distance player < 4) then {
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_canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
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};
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};
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_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
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//Grab Flare
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if (_canPickLight and !dayz_hasLight and !_isPZombie) then {
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if (s_player_grabflare < 0) then {
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_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
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s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
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s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
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};
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} else {
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player removeAction s_player_grabflare;
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player removeAction s_player_removeflare;
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s_player_grabflare = -1;
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s_player_removeflare = -1;
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};
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if(_isPZombie) then {
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//_state = animationState player;
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//hint str(_state);
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if (s_player_callzombies < 0) then {
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s_player_callzombies = player addAction ["Raise Horde", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
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};
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if (s_player_pzombiesattack < 0) then {
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s_player_pzombiesattack = player addAction ["Attack", "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf",cursorTarget, 6, true, false, "",""];
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};
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};
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if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cursorTarget < 6)) then { //Has some kind of target
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_isHarvested = cursorTarget getVariable["meatHarvested",false];
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_isVehicle = cursorTarget isKindOf "AllVehicles";
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_isVehicletype = typeOf cursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
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_isMan = cursorTarget isKindOf "Man";
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_traderType = typeOf cursorTarget;
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_ownerID = cursorTarget getVariable ["characterID","0"];
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_isAnimal = cursorTarget isKindOf "Animal";
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_isDog = (cursorTarget isKindOf "DZ_Pastor" || cursorTarget isKindOf "DZ_Fin");
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_isZombie = cursorTarget isKindOf "zZombie_base";
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_isDestructable = cursorTarget isKindOf "BuiltItems";
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_isTent = cursorTarget isKindOf "TentStorage";
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_isFuel = false;
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_isAlive = alive cursorTarget;
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_canmove = canmove cursorTarget;
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_text = getText (configFile >> "CfgVehicles" >> typeOf cursorTarget >> "displayName");
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_rawmeat = meatraw;
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_hasRawMeat = false;
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{
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if (_x in magazines player) then {
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_hasRawMeat = true;
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};
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} forEach _rawmeat;
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if (_hasFuelE) then {
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_isFuel = (cursorTarget isKindOf "Land_Ind_TankSmall") or (cursorTarget isKindOf "Land_fuel_tank_big") or (cursorTarget isKindOf "Land_fuel_tank_stairs") or (cursorTarget isKindOf "Land_fuel_tank_stairs_ep1") or (cursorTarget isKindOf "Land_wagon_tanker") or (cursorTarget isKindOf "Land_fuelstation") or (cursorTarget isKindOf "Land_fuelstation_army");
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};
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// diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
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//Allow player to delete objects
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if(_isDestructable and _hasToolbox and _canDo) then {
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if (s_player_deleteBuild < 0) then {
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s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",cursorTarget, 1, true, true, "", ""];
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};
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} else {
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player removeAction s_player_deleteBuild;
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s_player_deleteBuild = -1;
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};
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// Allow Owner to lock and unlock vehicle
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if(_isVehicle and !_isMan and _canDo and _ownerID != "0") then {
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if (s_player_lockUnlock_crtl < 0) then {
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if(locked cursorTarget) then {
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if(_ownerID == dayz_playerUID) then {
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_Unlock = player addAction [format["Unlock %1",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",cursorTarget, 2, true, true, "", ""];
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s_player_lockunlock set [count s_player_lockunlock,_Unlock];
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s_player_lockUnlock_crtl = 1;
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} else {
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_Unlock = player addAction ["<t color='#ff0000'>Vehicle Locked</t>", "",cursorTarget, 2, true, true, "", ""];
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s_player_lockunlock set [count s_player_lockunlock,_Unlock];
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s_player_lockUnlock_crtl = 1;
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};
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} else {
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if(_ownerID == dayz_playerUID) then {
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_lock = player addAction [format["Lock %1",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",cursorTarget, 1, true, true, "", ""];
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s_player_lockunlock set [count s_player_lockunlock,_lock];
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s_player_lockUnlock_crtl = 1;
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};
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};
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};
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} else {
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{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
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s_player_lockUnlock_crtl = -1;
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};
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/*
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//Allow player to force save
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if((_isVehicle or _isTent) and _canDo and !_isMan) then {
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if (s_player_forceSave < 0) then {
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s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",cursorTarget, 1, true, true, "", ""];
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};
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} else {
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player removeAction s_player_forceSave;
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s_player_forceSave = -1;
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};
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*/
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if((_isVehicle or _isTent or (cursorTarget isKindOf "VaultStorage")) and _canDo and !_isMan) then {
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if (s_player_checkGear < 0) then {
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s_player_checkGear = player addAction ["Cargo Check", "\z\addons\dayz_code\actions\cargocheck.sqf",cursorTarget, 1, true, true, "", ""];
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};
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} else {
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player removeAction s_player_checkGear;
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s_player_checkGear = -1;
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};
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//flip vehicle
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if ((_isVehicletype) and !_canmove and _isAlive and (player distance cursorTarget >= 2) and (count (crew cursorTarget))== 0 and ((vectorUp cursorTarget) select 2) < 0.5) then {
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if (s_player_flipveh < 0) then {
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s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",cursorTarget, 1, true, true, "", ""];
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};
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} else {
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player removeAction s_player_flipveh;
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s_player_flipveh = -1;
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};
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//Allow player to fill jerrycan
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if(_hasFuelE and _isFuel and _canDo) then {
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if (s_player_fillfuel < 0) then {
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s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
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};
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} else {
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player removeAction s_player_fillfuel;
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s_player_fillfuel = -1;
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};
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if(_isPZombie) then {
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// Pzombie Gut human corpse or animal
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if (!alive cursorTarget and (_isAnimal or _isMan) and !_isZombie and !_isHarvested and _canDo) then {
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if (s_player_butcher < 0) then {
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s_player_butcher = player addAction ["Feed", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
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};
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} else {
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player removeAction s_player_butcher;
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s_player_butcher = -1;
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};
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} else {
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// Human Gut animal or zombie
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if (!alive cursorTarget and (_isAnimal or _isZombie) and _hasKnife and !_isHarvested and _canDo) then {
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if (s_player_butcher < 0) then {
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if(_isZombie) then {
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s_player_butcher = player addAction ["Gut Zombie", "\z\addons\dayz_code\actions\gather_zparts.sqf",cursorTarget, 3, true, true, "", ""];
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} else {
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s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",cursorTarget, 3, true, true, "", ""];
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};
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};
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} else {
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player removeAction s_player_butcher;
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s_player_butcher = -1;
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};
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};
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//Fireplace Actions check
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if (inflamed cursorTarget and _hasRawMeat and _canDo) then {
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if (s_player_cook < 0) then {
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s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",cursorTarget, 3, true, true, "", ""];
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};
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} else {
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player removeAction s_player_cook;
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s_player_cook = -1;
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};
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if (inflamed cursorTarget and (_hasbottleitem and _hastinitem) and _canDo) then {
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if (s_player_boil < 0) then {
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s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",cursorTarget, 3, true, true, "", ""];
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};
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} else {
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player removeAction s_player_boil;
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s_player_boil = -1;
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};
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if(cursorTarget == dayz_hasFire and _canDo) then {
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if ((s_player_fireout < 0) and !(inflamed cursorTarget) and (player distance cursorTarget < 3)) then {
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s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",cursorTarget, 0, false, true, "",""];
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};
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} else {
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player removeAction s_player_fireout;
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s_player_fireout = -1;
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};
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//Packing my tent
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if(cursorTarget isKindOf "TentStorage" and _canDo and _ownerID == dayz_characterID) then {
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if ((s_player_packtent < 0) and (player distance cursorTarget < 3)) then {
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s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",cursorTarget, 0, false, true, "",""];
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};
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} else {
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player removeAction s_player_packtent;
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s_player_packtent = -1;
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};
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//Allow owner to unlock vault
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if(cursorTarget isKindOf "VaultStorageLocked" and _canDo and _ownerID != "0" and _ownerID == dayz_playerUID and !UnlockInprogress) then {
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if (s_player_unlockvault < 0 and (player distance cursorTarget < 3)) then {
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s_player_unlockvault = player addAction ["Unlock Safe", "\z\addons\dayz_code\actions\vault_unlock.sqf",cursorTarget, 0, false, true, "",""];
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};
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} else {
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player removeAction s_player_unlockvault;
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s_player_unlockvault = -1;
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};
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//Allow owner to pack vault
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if(cursorTarget isKindOf "VaultStorage" and _canDo and _ownerID != "0" and _ownerID == dayz_playerUID and (player distance cursorTarget < 3)) then {
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if (s_player_lockvault < 0) then {
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s_player_lockvault = player addAction ["Lock Safe", "\z\addons\dayz_code\actions\vault_lock.sqf",cursorTarget, 0, false, true, "",""];
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};
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if (s_player_packvault < 0) then {
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s_player_packvault = player addAction ["<t color='#ff0000'>Pack Safe</t>", "\z\addons\dayz_code\actions\vault_pack.sqf",cursorTarget, 0, false, true, "",""];
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};
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} else {
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player removeAction s_player_packvault;
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s_player_packvault = -1;
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player removeAction s_player_lockvault;
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s_player_lockvault = -1;
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};
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//Player Deaths
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if(cursorTarget isKindOf "Info_Board_EP1" and _canDo) then {
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if ((s_player_information < 0) and (player distance cursorTarget < 3)) then {
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s_player_information = player addAction ["Recent Deaths", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 0, false, true, "",""];
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};
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} else {
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player removeAction s_player_information;
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s_player_information = -1;
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};
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//Sleep
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if(cursorTarget isKindOf "TentStorage" and _canDo and _ownerID == dayz_characterID) then {
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if ((s_player_sleep < 0) and (player distance cursorTarget < 3)) then {
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s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",cursorTarget, 0, false, true, "",""];
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};
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} else {
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player removeAction s_player_sleep;
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s_player_sleep = -1;
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};
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//Repairing Vehicles
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if ((dayz_myCursorTarget != cursorTarget) and _isVehicle and !_isMan and _hasToolbox and (damage cursorTarget < 1)) then {
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if (s_player_repair_crtl < 0) then {
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_vehicle = cursorTarget;
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dayz_myCursorTarget = _vehicle;
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_menu = dayz_myCursorTarget addAction ["Repair Vehicle", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_vehicle, 0, true, false, "",""];
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_menu1 = dayz_myCursorTarget addAction ["Salvage Vehicle", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_vehicle, 0, true, false, "",""];
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s_player_repairActions set [count s_player_repairActions,_menu];
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s_player_repairActions set [count s_player_repairActions,_menu1];
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s_player_repair_crtl = 1;
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} else {
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{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
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s_player_repair_crtl = -1;
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};
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};
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_humanity = player getVariable ["humanity",0];
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// All Traders
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if (_isMan and !_isPZombie and _traderType in serverTraders) then {
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if (s_player_parts_crtl < 0) then {
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//diag_log ("TRADER = " + str(serverTraders));
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_traderMenu = call compile format["menu_%1;",_traderType];
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diag_log ("TRADER = " + str(_traderMenu));
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_low_high = "low";
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_humanity_logic = false;
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if((_traderMenu select 2) == "friendly") then {
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//_low_high = "low";
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if (_humanity < -2000) then {
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_humanity_logic = true;
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};
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};
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if((_traderMenu select 2) == "hostile") then {
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_low_high = "high";
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if (_humanity > -2000) then {
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_humanity_logic = true;
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};
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};
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if((_traderMenu select 2) == "hero") then {
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//_low_high = "low";
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if (_humanity < 5000) then {
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_humanity_logic = true;
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};
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};
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if(_humanity_logic) then {
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_cancel = player addAction [format["Your humanity is too %1 this trader refuses to talk to you.",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
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s_player_parts set [count s_player_parts,_cancel];
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} else {
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// Static Menu
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{
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diag_log format["DEBUG TRADER: %1", _x];
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_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
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s_player_parts set [count s_player_parts,_buy];
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} forEach (_traderMenu select 1);
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// Database menu
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{
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_buy = player addAction [(_x select 0), "\z\addons\dayz_code\actions\buy_or_sell.sqf",[(_x select 1),(_x select 0)], 99, true, false, "",""];
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s_player_parts set [count s_player_parts,_buy];
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} forEach (_traderMenu select 0);
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// Add static metals trader options under sub menu
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_metals_trader = player addAction ["Trade Metals", "\z\addons\dayz_code\actions\trade_metals.sqf",["na"], 0, true, false, "",""];
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s_player_parts set [count s_player_parts,_metals_trader];
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};
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s_player_parts_crtl = 1;
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};
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} else {
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{player removeAction _x} forEach s_player_parts;s_player_parts = [];
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s_player_parts_crtl = -1;
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};
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if (_isMan and !_isAlive and !_isZombie) then {
|
|
if (s_player_studybody < 0) then {
|
|
s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",cursorTarget, 0, false, true, "",""];
|
|
};
|
|
} else {
|
|
player removeAction s_player_studybody;
|
|
s_player_studybody = -1;
|
|
};
|
|
|
|
//Dog
|
|
if (_isDog and _isAlive and (_hasRawMeat) and _canDo and _ownerID == "0" and player getVariable ["dogID", 0] == 0) then {
|
|
if (s_player_tamedog < 0) then {
|
|
s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", cursorTarget, 1, false, true, "", ""];
|
|
};
|
|
} else {
|
|
player removeAction s_player_tamedog;
|
|
s_player_tamedog = -1;
|
|
};
|
|
|
|
if (_isDog and _ownerID == dayz_characterID and _isAlive and _canDo) then {
|
|
_dogHandle = player getVariable ["dogID", 0];
|
|
if (s_player_feeddog < 0 and _hasRawMeat) then {
|
|
s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
|
|
};
|
|
if (s_player_waterdog < 0 and "ItemWaterbottle" in magazines player) then {
|
|
s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
|
|
};
|
|
if (s_player_staydog < 0) then {
|
|
_lieDown = _dogHandle getFSMVariable "_actionLieDown";
|
|
if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
|
|
s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
|
|
};
|
|
if (s_player_trackdog < 0) then {
|
|
s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
|
|
};
|
|
if (s_player_barkdog < 0) then {
|
|
s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", cursorTarget, 3, false, true,"",""];
|
|
};
|
|
if (s_player_warndog < 0) then {
|
|
_warn = _dogHandle getFSMVariable "_watchDog";
|
|
if (_warn) then { _text = "Quiet"; _warn = false; } else { _text = "Alert"; _warn = true; };
|
|
s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];
|
|
};
|
|
if (s_player_followdog < 0) then {
|
|
s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
|
|
};
|
|
} else {
|
|
player removeAction s_player_feeddog;
|
|
s_player_feeddog = -1;
|
|
player removeAction s_player_waterdog;
|
|
s_player_waterdog = -1;
|
|
player removeAction s_player_staydog;
|
|
s_player_staydog = -1;
|
|
player removeAction s_player_trackdog;
|
|
s_player_trackdog = -1;
|
|
player removeAction s_player_barkdog;
|
|
s_player_barkdog = -1;
|
|
player removeAction s_player_warndog;
|
|
s_player_warndog = -1;
|
|
player removeAction s_player_followdog;
|
|
s_player_followdog = -1;
|
|
};
|
|
} else {
|
|
//Engineering
|
|
{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
|
|
s_player_repair_crtl = -1;
|
|
|
|
dayz_myCursorTarget = objNull;
|
|
|
|
//{player removeAction _x} forEach s_player_madsci;s_player_madsci = [];
|
|
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
|
|
|
//{player removeAction _x} forEach s_player_bank;s_player_bank = [];
|
|
{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
|
|
|
|
player removeAction s_player_checkGear;
|
|
s_player_checkGear = -1;
|
|
|
|
//s_player_madsci_crtl = -1;
|
|
s_player_parts_crtl = -1;
|
|
|
|
// lock unlock vehicles
|
|
s_player_lockUnlock_crtl = -1;
|
|
|
|
// Bank Vault
|
|
s_player_bankvault_crtl = -1;
|
|
|
|
//Others
|
|
player removeAction s_player_forceSave;
|
|
s_player_forceSave = -1;
|
|
player removeAction s_player_flipveh;
|
|
s_player_flipveh = -1;
|
|
player removeAction s_player_sleep;
|
|
s_player_sleep = -1;
|
|
player removeAction s_player_deleteBuild;
|
|
s_player_deleteBuild = -1;
|
|
player removeAction s_player_butcher;
|
|
s_player_butcher = -1;
|
|
player removeAction s_player_cook;
|
|
s_player_cook = -1;
|
|
player removeAction s_player_boil;
|
|
s_player_boil = -1;
|
|
player removeAction s_player_fireout;
|
|
s_player_fireout = -1;
|
|
player removeAction s_player_packtent;
|
|
s_player_packtent = -1;
|
|
player removeAction s_player_fillfuel;
|
|
s_player_fillfuel = -1;
|
|
player removeAction s_player_studybody;
|
|
s_player_studybody = -1;
|
|
//Dog
|
|
player removeAction s_player_tamedog;
|
|
s_player_tamedog = -1;
|
|
player removeAction s_player_feeddog;
|
|
s_player_feeddog = -1;
|
|
player removeAction s_player_waterdog;
|
|
s_player_waterdog = -1;
|
|
player removeAction s_player_staydog;
|
|
s_player_staydog = -1;
|
|
player removeAction s_player_trackdog;
|
|
s_player_trackdog = -1;
|
|
player removeAction s_player_barkdog;
|
|
s_player_barkdog = -1;
|
|
player removeAction s_player_warndog;
|
|
s_player_warndog = -1;
|
|
player removeAction s_player_followdog;
|
|
s_player_followdog = -1;
|
|
|
|
// vault
|
|
player removeAction s_player_unlockvault;
|
|
s_player_unlockvault = -1;
|
|
player removeAction s_player_packvault;
|
|
s_player_packvault = -1;
|
|
player removeAction s_player_lockvault;
|
|
s_player_lockvault = -1;
|
|
};
|
|
|
|
|
|
|
|
//Dog actions on player self
|
|
_dogHandle = player getVariable ["dogID", 0];
|
|
if (_dogHandle > 0) then {
|
|
_dog = _dogHandle getFSMVariable "_dog";
|
|
_ownerID = "0";
|
|
if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["characterID","0"]; };
|
|
if (_canDo and !_inVehicle and alive _dog and _ownerID != dayz_characterID) then {
|
|
if (s_player_movedog < 0) then {
|
|
s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
|
|
};
|
|
if (s_player_speeddog < 0) then {
|
|
_text = "Walk";
|
|
_speed = 0;
|
|
if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = "Run"; };
|
|
s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
|
|
};
|
|
if (s_player_calldog < 0) then {
|
|
s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
|
|
};
|
|
};
|
|
} else {
|
|
player removeAction s_player_movedog;
|
|
s_player_movedog = -1;
|
|
player removeAction s_player_speeddog;
|
|
s_player_speeddog = -1;
|
|
player removeAction s_player_calldog;
|
|
s_player_calldog = -1;
|
|
}; |