Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/SUV_DZ.hpp
seelenapparat 3c611438f8 Added 1 new SUV (Blue White)
Added the SUV from 'Take on helicopters' to Epoch.

Classnames:
SUV_Blue_White
SUV_Blue_White_DZE1
SUV_Blue_White_DZE2
SUV_Blue_White_DZE3
SUV_Blue_White_DZE4

New SUV has been added to the traders and spawn vehicle script as well.
2022-01-02 17:25:13 +01:00

1201 lines
29 KiB
C++

class SUV_DZ: SUV_Base_EP1 {
crew = "";
scope = 2;
side = 1;
faction = "USMC";
vehicleClass = "DayZ Epoch Vehicles";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class HitPoints : HitPoints {
class HitLFWheel:HitLFWheel {
armor = 0.15;
material = -1;
name = "wheel_1_1_steering";
passthrough = 0.3;
visual = "";
};
class HitLBWheel:HitLBWheel {
armor = 0.15;
material = -1;
name = "wheel_1_2_steering";
passthrough = 0.3;
visual = "";
};
class HitRFWheel:HitRFWheel {
armor = 0.15;
material = -1;
name = "wheel_2_1_steering";
passthrough = 0.3;
visual = "";
};
class HitRBWheel:HitRBWheel {
armor = 0.15;
material = -1;
name = "wheel_2_2_steering";
passthrough = 0.3;
visual = "";
};
class HitFuel:HitFuel {
armor = 0.14;
material = -1;
name = "palivo";
passthrough = 1;
visual = "";
};
class HitEngine:HitEngine {
armor = 0.5;
material = -1;
name = "motor";
passthrough = 1;
visual = "";
};
class HitGlass1:HitGlass1 {
armor = 0.1;
material = -1;
name = "glass1";
passthrough = 0;
visual = "glass1";
};
class HitGlass2:HitGlass2 {
armor = 0.1;
material = -1;
name = "glass2";
passthrough = 0;
visual = "glass2";
};
class HitGlass3:HitGlass3 {
armor = 0.1;
material = -1;
name = "glass3";
passthrough = 0;
visual = "glass3";
};
class HitGlass4:HitGlass4 {
armor = 0.1;
material = -1;
name = "glass4";
passthrough = 0;
visual = "glass4";
};
};
};
class SUV_TK_CIV_EP1_DZE: SUV_Base_EP1 {
displayName = "$STR_VEH_NAME_SUV_BLACK";
vehicleClass = "DayZ Epoch Vehicles";
scope = 2;
side = 1;
faction = "USMC";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class HitPoints : HitPoints {
class HitLFWheel:HitLFWheel {
armor = 0.15;
material = -1;
name = "wheel_1_1_steering";
passthrough = 0.3;
visual = "";
};
class HitLBWheel:HitLBWheel {
armor = 0.15;
material = -1;
name = "wheel_1_2_steering";
passthrough = 0.3;
visual = "";
};
class HitRFWheel:HitRFWheel {
armor = 0.15;
material = -1;
name = "wheel_2_1_steering";
passthrough = 0.3;
visual = "";
};
class HitRBWheel:HitRBWheel {
armor = 0.15;
material = -1;
name = "wheel_2_2_steering";
passthrough = 0.3;
visual = "";
};
class HitFuel:HitFuel {
armor = 0.14;
material = -1;
name = "palivo";
passthrough = 1;
visual = "";
};
class HitEngine:HitEngine {
armor = 0.5;
material = -1;
name = "motor";
passthrough = 1;
visual = "";
};
class HitGlass1:HitGlass1 {
armor = 0.1;
material = -1;
name = "glass1";
passthrough = 0;
visual = "glass1";
};
class HitGlass2:HitGlass2 {
armor = 0.1;
material = -1;
name = "glass2";
passthrough = 0;
visual = "glass2";
};
class HitGlass3:HitGlass3 {
armor = 0.1;
material = -1;
name = "glass3";
passthrough = 0;
visual = "glass3";
};
class HitGlass4:HitGlass4 {
armor = 0.1;
material = -1;
name = "glass4";
passthrough = 0;
visual = "glass4";
};
};
class Upgrades {
ItemORP[] = {"SUV_TK_CIV_EP1_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class SUV_TK_CIV_EP1_DZE1: SUV_TK_CIV_EP1_DZE {
displayName = "$STR_VEH_NAME_SUV_BLACK+";
original = "SUV_TK_CIV_EP1_DZE";
maxSpeed = 250; // max engine limit 125-130
brakeDistance = 14; // 19
terrainCoef = 1.5;
class Upgrades {
ItemAVE[] = {"SUV_TK_CIV_EP1_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class SUV_TK_CIV_EP1_DZE2: SUV_TK_CIV_EP1_DZE1 {
displayName = "$STR_VEH_NAME_SUV_BLACK++";
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.7;
};
class HitLBWheel: HitLBWheel {
armor = 0.7;
};
class HitRFWheel: HitRFWheel {
armor = 0.7;
};
class HitRBWheel: HitRBWheel {
armor = 0.7;
};
class HitFuel: HitFuel {
armor = 1;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 1;
};
class HitGlass2: HitGlass2 {
armor = 1;
};
class HitGlass3: HitGlass3 {
armor = 1;
};
class HitGlass4: HitGlass4 {
armor = 1;
};
};
class Upgrades {
ItemLRK[] = {"SUV_TK_CIV_EP1_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class SUV_TK_CIV_EP1_DZE3: SUV_TK_CIV_EP1_DZE2 {
displayName = "$STR_VEH_NAME_SUV_BLACK+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_TK_CIV_EP1_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class SUV_TK_CIV_EP1_DZE4: SUV_TK_CIV_EP1_DZE3 {
displayName = "$STR_VEH_NAME_SUV_BLACK++++";
fuelCapacity = 250; // suv base 130
};
class SUV_Camo: SUV_TK_CIV_EP1_DZE {
displayName = "$STR_VEH_NAME_SUV_CAMO";
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\camo10.paa"};
class Upgrades {
ItemORP[] = {"SUV_Camo_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class SUV_Camo_DZE1: SUV_Camo {
displayName = "$STR_VEH_NAME_SUV_CAMO+";
original = "SUV_Camo";
maxSpeed = 250; // max engine limit 125-130
brakeDistance = 14; // 19
terrainCoef = 1.5;
class Upgrades {
ItemAVE[] = {"SUV_Camo_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class SUV_Camo_DZE2: SUV_Camo_DZE1 {
displayName = "$STR_VEH_NAME_SUV_CAMO++";
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.7;
};
class HitLBWheel: HitLBWheel {
armor = 0.7;
};
class HitRFWheel: HitRFWheel {
armor = 0.7;
};
class HitRBWheel: HitRBWheel {
armor = 0.7;
};
class HitFuel: HitFuel {
armor = 1;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 1;
};
class HitGlass2: HitGlass2 {
armor = 1;
};
class HitGlass3: HitGlass3 {
armor = 1;
};
class HitGlass4: HitGlass4 {
armor = 1;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Camo_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class SUV_Camo_DZE3: SUV_Camo_DZE2 {
displayName = "$STR_VEH_NAME_SUV_CAMO+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Camo_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class SUV_Camo_DZE4: SUV_Camo_DZE3 {
displayName = "$STR_VEH_NAME_SUV_CAMO++++";
fuelCapacity = 250; // suv base 130
};
class SUV_Blue: SUV_TK_CIV_EP1_DZE {
displayName = "$STR_VEH_NAME_SUV_BLUE";
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_blue_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Blue_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class SUV_Blue_DZE1: SUV_Blue {
displayName = "$STR_VEH_NAME_SUV_BLUE+";
original = "SUV_Blue";
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Blue_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class SUV_Blue_DZE2: SUV_Blue_DZE1 {
displayName = "$STR_VEH_NAME_SUV_BLUE++";
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.7;
};
class HitLBWheel: HitLBWheel {
armor = 0.7;
};
class HitRFWheel: HitRFWheel {
armor = 0.7;
};
class HitRBWheel: HitRBWheel {
armor = 0.7;
};
class HitFuel: HitFuel {
armor = 1;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 1;
};
class HitGlass2: HitGlass2 {
armor = 1;
};
class HitGlass3: HitGlass3 {
armor = 1;
};
class HitGlass4: HitGlass4 {
armor = 1;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Blue_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class SUV_Blue_DZE3: SUV_Blue_DZE2 {
displayName = "$STR_VEH_NAME_SUV_BLUE+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Blue_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class SUV_Blue_DZE4: SUV_Blue_DZE3 {
displayName = "$STR_VEH_NAME_SUV_BLUE++++";
fuelCapacity = 250; // suv base 130
};
class SUV_Green: SUV_TK_CIV_EP1_DZE {
displayName = "$STR_VEH_NAME_SUV_GREEN";
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_green_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Green_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class SUV_Green_DZE1: SUV_Green {
displayName = "$STR_VEH_NAME_SUV_GREEN+";
original = "SUV_Green";
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Green_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class SUV_Green_DZE2: SUV_Green_DZE1 {
displayName = "$STR_VEH_NAME_SUV_GREEN++";
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.7;
};
class HitLBWheel: HitLBWheel {
armor = 0.7;
};
class HitRFWheel: HitRFWheel {
armor = 0.7;
};
class HitRBWheel: HitRBWheel {
armor = 0.7;
};
class HitFuel: HitFuel {
armor = 1;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 1;
};
class HitGlass2: HitGlass2 {
armor = 1;
};
class HitGlass3: HitGlass3 {
armor = 1;
};
class HitGlass4: HitGlass4 {
armor = 1;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Green_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class SUV_Green_DZE3: SUV_Green_DZE2 {
displayName = "$STR_VEH_NAME_SUV_GREEN+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Green_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class SUV_Green_DZE4: SUV_Green_DZE3 {
displayName = "$STR_VEH_NAME_SUV_GREEN++++";
fuelCapacity = 250; // suv base 130
};
class SUV_Yellow: SUV_TK_CIV_EP1_DZE {
displayName = "$STR_VEH_NAME_SUV_YELLOW";
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_yellow_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Yellow_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class SUV_Yellow_DZE1: SUV_Yellow {
displayName = "$STR_VEH_NAME_SUV_YELLOW+";
original = "SUV_Yellow";
maxSpeed = 250; // max engine limit 125-130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Yellow_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class SUV_Yellow_DZE2: SUV_Yellow_DZE1 {
displayName = "$STR_VEH_NAME_SUV_YELLOW++";
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.7;
};
class HitLBWheel: HitLBWheel {
armor = 0.7;
};
class HitRFWheel: HitRFWheel {
armor = 0.7;
};
class HitRBWheel: HitRBWheel {
armor = 0.7;
};
class HitFuel: HitFuel {
armor = 1;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 1;
};
class HitGlass2: HitGlass2 {
armor = 1;
};
class HitGlass3: HitGlass3 {
armor = 1;
};
class HitGlass4: HitGlass4 {
armor = 1;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Yellow_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class SUV_Yellow_DZE3: SUV_Yellow_DZE2 {
displayName = "$STR_VEH_NAME_SUV_YELLOW+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Yellow_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class SUV_Yellow_DZE4: SUV_Yellow_DZE3 {
displayName = "$STR_VEH_NAME_SUV_YELLOW++++";
fuelCapacity = 250; // suv base 130
};
class SUV_Red: SUV_TK_CIV_EP1_DZE {
displayName = "$STR_VEH_NAME_SUV_RED";
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_red_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Red_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class SUV_Red_DZE1: SUV_Red {
displayName = "$STR_VEH_NAME_SUV_RED+";
original = "SUV_Red";
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Red_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class SUV_Red_DZE2: SUV_Red_DZE1 {
displayName = "$STR_VEH_NAME_SUV_RED++";
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.7;
};
class HitLBWheel: HitLBWheel {
armor = 0.7;
};
class HitRFWheel: HitRFWheel {
armor = 0.7;
};
class HitRBWheel: HitRBWheel {
armor = 0.7;
};
class HitFuel: HitFuel {
armor = 1;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 1;
};
class HitGlass2: HitGlass2 {
armor = 1;
};
class HitGlass3: HitGlass3 {
armor = 1;
};
class HitGlass4: HitGlass4 {
armor = 1;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Red_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class SUV_Red_DZE3: SUV_Red_DZE2 {
displayName = "$STR_VEH_NAME_SUV_RED+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Red_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class SUV_Red_DZE4: SUV_Red_DZE3 {
displayName = "$STR_VEH_NAME_SUV_RED++++";
fuelCapacity = 250; // suv base 130
};
class SUV_White: SUV_TK_CIV_EP1_DZE {
displayName = "$STR_VEH_NAME_SUV_WHITE";
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_white_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_White_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class SUV_White_DZE1: SUV_White {
displayName = "$STR_VEH_NAME_SUV_WHITE+";
original = "SUV_White";
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_White_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class SUV_White_DZE2: SUV_White_DZE1 {
displayName = "$STR_VEH_NAME_SUV_WHITE++";
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.7;
};
class HitLBWheel: HitLBWheel {
armor = 0.7;
};
class HitRFWheel: HitRFWheel {
armor = 0.7;
};
class HitRBWheel: HitRBWheel {
armor = 0.7;
};
class HitFuel: HitFuel {
armor = 1;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 1;
};
class HitGlass2: HitGlass2 {
armor = 1;
};
class HitGlass3: HitGlass3 {
armor = 1;
};
class HitGlass4: HitGlass4 {
armor = 1;
};
};
class Upgrades {
ItemLRK[] = {"SUV_White_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class SUV_White_DZE3: SUV_White_DZE2 {
displayName = "$STR_VEH_NAME_SUV_WHITE+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_White_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class SUV_White_DZE4: SUV_White_DZE3 {
displayName = "$STR_VEH_NAME_SUV_WHITE++++";
fuelCapacity = 250; // suv base 130
};
class SUV_Pink: SUV_TK_CIV_EP1_DZE {
displayName = "$STR_VEH_NAME_SUV_PINK";
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_pink_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Pink_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class SUV_Pink_DZE1: SUV_Pink {
displayName = "$STR_VEH_NAME_SUV_PINK+";
original = "SUV_Pink";
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Pink_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class SUV_Pink_DZE2: SUV_Pink_DZE1 {
displayName = "$STR_VEH_NAME_SUV_PINK++";
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.7;
};
class HitLBWheel: HitLBWheel {
armor = 0.7;
};
class HitRFWheel: HitRFWheel {
armor = 0.7;
};
class HitRBWheel: HitRBWheel {
armor = 0.7;
};
class HitFuel: HitFuel {
armor = 1;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 1;
};
class HitGlass2: HitGlass2 {
armor = 1;
};
class HitGlass3: HitGlass3 {
armor = 1;
};
class HitGlass4: HitGlass4 {
armor = 1;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Pink_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class SUV_Pink_DZE3: SUV_Pink_DZE2 {
displayName = "$STR_VEH_NAME_SUV_PINK+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Pink_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class SUV_Pink_DZE4: SUV_Pink_DZE3 {
displayName = "$STR_VEH_NAME_SUV_PINK++++";
fuelCapacity = 250; // suv base 130
};
class SUV_Charcoal: SUV_TK_CIV_EP1_DZE {
displayName = "$STR_VEH_NAME_SUV_GREY";
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_charcoal_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Charcoal_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class SUV_Charcoal_DZE1: SUV_Charcoal {
displayName = "$STR_VEH_NAME_SUV_GREY+";
original = "SUV_Charcoal";
maxSpeed = 250; // max engine limit 125-130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Charcoal_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class SUV_Charcoal_DZE2: SUV_Charcoal_DZE1 {
displayName = "$STR_VEH_NAME_SUV_GREY++";
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.7;
};
class HitLBWheel: HitLBWheel {
armor = 0.7;
};
class HitRFWheel: HitRFWheel {
armor = 0.7;
};
class HitRBWheel: HitRBWheel {
armor = 0.7;
};
class HitFuel: HitFuel {
armor = 1;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 1;
};
class HitGlass2: HitGlass2 {
armor = 1;
};
class HitGlass3: HitGlass3 {
armor = 1;
};
class HitGlass4: HitGlass4 {
armor = 1;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Charcoal_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class SUV_Charcoal_DZE3: SUV_Charcoal_DZE2 {
displayName = "$STR_VEH_NAME_SUV_GREY+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Charcoal_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class SUV_Charcoal_DZE4: SUV_Charcoal_DZE3 {
displayName = "$STR_VEH_NAME_SUV_GREY++++";
fuelCapacity = 250; // suv base 130
};
class SUV_Orange: SUV_TK_CIV_EP1_DZE {
displayName = "$STR_VEH_NAME_SUV_ORANGE";
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_orange_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Orange_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class SUV_Orange_DZE1: SUV_Orange {
displayName = "$STR_VEH_NAME_SUV_ORANGE+";
original = "SUV_Orange";
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Orange_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class SUV_Orange_DZE2: SUV_Orange_DZE1 {
displayName = "$STR_VEH_NAME_SUV_ORANGE++";
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.7;
};
class HitLBWheel: HitLBWheel {
armor = 0.7;
};
class HitRFWheel: HitRFWheel {
armor = 0.7;
};
class HitRBWheel: HitRBWheel {
armor = 0.7;
};
class HitFuel: HitFuel {
armor = 1;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 1;
};
class HitGlass2: HitGlass2 {
armor = 1;
};
class HitGlass3: HitGlass3 {
armor = 1;
};
class HitGlass4: HitGlass4 {
armor = 1;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Orange_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class SUV_Orange_DZE3: SUV_Orange_DZE2 {
displayName = "$STR_VEH_NAME_SUV_ORANGE+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Orange_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class SUV_Orange_DZE4: SUV_Orange_DZE3 {
displayName = "$STR_VEH_NAME_SUV_ORANGE++++";
fuelCapacity = 250; // suv base 130
};
class SUV_Silver: SUV_TK_CIV_EP1_DZE {
displayName = "$STR_VEH_NAME_SUV_SILVER";
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_silver_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Silver_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class SUV_Silver_DZE1: SUV_Silver {
displayName = "$STR_VEH_NAME_SUV_SILVER+";
original = "SUV_Silver";
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Silver_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class SUV_Silver_DZE2: SUV_Silver_DZE1 {
displayName = "$STR_VEH_NAME_SUV_SILVER++";
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.7;
};
class HitLBWheel: HitLBWheel {
armor = 0.7;
};
class HitRFWheel: HitRFWheel {
armor = 0.7;
};
class HitRBWheel: HitRBWheel {
armor = 0.7;
};
class HitFuel: HitFuel {
armor = 1;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 1;
};
class HitGlass2: HitGlass2 {
armor = 1;
};
class HitGlass3: HitGlass3 {
armor = 1;
};
class HitGlass4: HitGlass4 {
armor = 1;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Silver_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class SUV_Silver_DZE3: SUV_Silver_DZE2 {
displayName = "$STR_VEH_NAME_SUV_SILVER+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Silver_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class SUV_Silver_DZE4: SUV_Silver_DZE3 {
displayName = "$STR_VEH_NAME_SUV_SILVER++++";
fuelCapacity = 250; // suv base 130
};
class SUV_Winter_Camo: SUV_TK_CIV_EP1_DZE {
displayName = "$STR_VEH_NAME_SUV_WINTER";
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\suv\camo_winter.paa"};
class Upgrades {
ItemORP[] = {"SUV_Winter_Camo_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class SUV_Winter_Camo_DZE1: SUV_Winter_Camo {
displayName = "$STR_VEH_NAME_SUV_WINTER+";
original = "SUV_Winter_Camo";
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Winter_Camo_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class SUV_Winter_Camo_DZE2: SUV_Winter_Camo_DZE1 {
displayName = "$STR_VEH_NAME_SUV_WINTER++";
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.7;
};
class HitLBWheel: HitLBWheel {
armor = 0.7;
};
class HitRFWheel: HitRFWheel {
armor = 0.7;
};
class HitRBWheel: HitRBWheel {
armor = 0.7;
};
class HitFuel: HitFuel {
armor = 1;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 1;
};
class HitGlass2: HitGlass2 {
armor = 1;
};
class HitGlass3: HitGlass3 {
armor = 1;
};
class HitGlass4: HitGlass4 {
armor = 1;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Winter_Camo_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class SUV_Winter_Camo_DZE3: SUV_Winter_Camo_DZE2 {
displayName = "$STR_VEH_NAME_SUV_WINTER+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Winter_Camo_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class SUV_Winter_Camo_DZE4: SUV_Winter_Camo_DZE3 {
displayName = "$STR_VEH_NAME_SUV_WINTER++++";
fuelCapacity = 250; // suv base 130
};
class SUV_Blue_White: SUV_TK_CIV_EP1_DZE {
displayName = "$STR_VEH_NAME_SUV_BLUE_WHITE";
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\suv\suv_body_bluewhite.paa"};
class Upgrades {
ItemORP[] = {"SUV_Blue_White_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class SUV_Blue_White_DZE1: SUV_Blue_White {
displayName = "$STR_VEH_NAME_SUV_BLUE_WHITE+";
original = "SUV_Blue_White";
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Blue_White_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class SUV_Blue_White_DZE2: SUV_Blue_White_DZE1 {
displayName = "$STR_VEH_NAME_SUV_BLUE_WHITE++";
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.7;
};
class HitLBWheel: HitLBWheel {
armor = 0.7;
};
class HitRFWheel: HitRFWheel {
armor = 0.7;
};
class HitRBWheel: HitRBWheel {
armor = 0.7;
};
class HitFuel: HitFuel {
armor = 1;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 1;
};
class HitGlass2: HitGlass2 {
armor = 1;
};
class HitGlass3: HitGlass3 {
armor = 1;
};
class HitGlass4: HitGlass4 {
armor = 1;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Blue_White_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class SUV_Blue_White_DZE3: SUV_Blue_White_DZE2 {
displayName = "$STR_VEH_NAME_SUV_BLUE_WHITE+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Blue_White_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class SUV_Blue_White_DZE4: SUV_Blue_White_DZE3 {
displayName = "$STR_VEH_NAME_SUV_BLUE_WHITE++++";
fuelCapacity = 250; // suv base 130
};