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DayZ-Epoch/SQF/dayz_epoch/textures/keykit.rvmat

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ambient[]={0.74650967,0.74192148,0.74213719,0.87};
diffuse[]={1,1,1,0.92000002};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.34901962,0.4509804,0.68235296,1};
specularPower=66.599998;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="z\addons\dayz_epoch\textures\keykit_norm.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage2
{
texture="z\addons\dayz_epoch\textures\keykit_spec.paa";
uvSource="tex";
class uvTransform
{
aside[]={0,0,0};
up[]={0,0,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
Filter="Point";
};
class Stage3
{
texture="#(ai,64,64,1)fresnel(2.68,3.69)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};