Files
DayZ-Epoch/SQF/dayz_code/achievements/achievements.sqf
ebaydayz 77e760fe73 Update private tags
From
e69f8d5306

Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.

The actions\ and compile\ folders are fully up to date now
2016-03-30 14:55:45 -04:00

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achievementClientMsg = {
private ["_achievement","_player","_AchievementText","_text","_display","_achievementID","_serverEvent"];
/* Only call this from the server
achievementClientPV = [_achievementID];
owner publicVariableClient "achievementClientPV";
*/
_achievement = (_this select 0) select 0; // what should they get
_player = (_this select 0) select 1; // who to send the message to
_AchievementText = switch (_achievement) do
{
case 0: {"Time Waster"}; // play for over 1 hour straight
case 1: {"High Flyer"}; // 500+ AGL
case 2: {"Grave Robber"}; // Stand near a "mass_grave"
case 3: {"Shopaholic"}; // Visit 5 supermarkets
case 4: {"Top Shopper"}; // Visit 10 supermarkets
case 5: {"Sick Puppy"}; // Visit 4 hospitals
case 6: {"White Collar Worker"}; // Visit 3 offices
case 7: {"Fire Warden"}; // Visit 4 firestations
case 8: {"Slice Of Fried Gold"}; // Visit 8 pubs
case 9: {"Plane Spotter"}; // Visit all 3 ATCs
case 10: {"Trinkets of Deceit"}; // Visit 3 churches
case 11: {"Litter Bug"}; // drop 5 tinned/canned items
case 12: {"Cannibal"}; // eat a piece of raw meat
case 13: {"Hunter Gatherer"}; // gut an animal
case 14: {"Firestarter"}; // light a fire
case 15: {"Steady Aim"}; // make a kill from over 200m
case 16: {"Marksman"}; // make a kill from over 500m
case 17: {"Sniper"}; // make a kill from over 1000m
case 18: {"Bunny Basher"}; // kill a rabbit from over 200m
case 19: {"Clean Bill of Health"}; // cure an infection (ABs)
case 20: {"Medic of the apocalypse"}; // give 4 blood bags
};
_display = false;
_serverEvent = _achievement in [15,16,17];
if (_serverEvent) then {
if ((_achievement == 15) && (!achievement_SteadyAim)) then {
achievement_SteadyAim = true;
_display = true;
};
if ((_achievement == 16) && (!achievement_Marksman)) then {
_display = true;
achievement_Marksman = true;
};
if ((_achievement == 17) && (!achievement_Sniper)) then {
_display = true;
achievement_Sniper = true;
};
}
else
{
_display = true;
};
if (_display) then {
_text = format["<t size='0.5' color='#ffffff'>Achievement<br/><t size='1.0' color='#F56936'>%1</t>",_AchievementText];
null = [_text,0,1,5,2] spawn bis_fnc_dynamictext;
// would like to use localize so text can be tweaked using stringtable.xml
};
};