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38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
// This file was created to group tools into different categories
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// Melee weapons hatchet, machete, crowbar, and baseball bat added directly to building loot.
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// This list contains small tools that can spawn anywhere
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ToolsSurvival[] =
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{
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{Loot_TOOL, 1, ItemKnife},
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{Loot_TOOL, 1, ItemMap},
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{Loot_TOOL, 1, ItemWatch},
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{Loot_TOOL, 1, ItemCompass},
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{Loot_TOOL, 1, ItemMatchbox},
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{Loot_TOOL, 1, ItemFlashlight},
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{Loot_TOOL, 1, Binocular}
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};
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// This list contains large tools that should not be called in small groups
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ToolsBuilding[] =
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{
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{Loot_TOOL, 1, ItemSledge}, // Sledge hammer should be a bit more rare than everything else.
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{Loot_MAGAZINE, 2, ItemSledgeHandle},
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{Loot_MAGAZINE, 2, ItemSledgeHead},
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{Loot_TOOL, 3, ItemKeyKit},
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{Loot_TOOL, 6, ItemToolbox},
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{Loot_TOOL, 4, ItemShovel}
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};
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// Small tools that can spawn anywhere
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ToolsMilitary[] =
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{
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{Loot_TOOL, 1, ItemKnife},
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{Loot_TOOL, 1, ItemGPS},
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{Loot_TOOL, 1, ItemCompass},
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{Loot_TOOL, 1, ItemFlashlightRed},
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{Loot_TOOL, 1, Binocular},
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{Loot_TOOL, 1, NVGoggles},
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{Loot_TOOL, 1, Binocular_Vector},
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{Loot_TOOL, 1, ItemEtool} //Equal to ItemShovel just the military version
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}; |