mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
43 lines
1.2 KiB
Plaintext
43 lines
1.2 KiB
Plaintext
/*
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This function simulates turning "ItemAPSI_DZE" on and off to protect against EVR storms.
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Players need to have post-processing effects enabled in order to see the film grain effects.
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*/
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// Create the particle effect
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if (isNil "DZE_APSI_SFX") then {
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DZE_APSI_SFX = ppEffectCreate ["filmGrain", 2001];
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DZE_APSI_SFX ppEffectAdjust [0.15, 1, 1, 0.1, 1, false];
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DZE_APSI_SFX ppEffectCommit 0;
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};
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closeDialog 0;
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if (player getVariable["APSIState",false]) then {
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player setVariable["APSIState",false];
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playSound "ns_apsi_off";
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DZE_APSI_SFX ppEffectEnable false;
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cutRsc ["RscAPSI_Off","PLAIN"];
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} else {
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player setVariable["APSIState",true];
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playSound "ns_apsi_on";
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DZE_APSI_SFX ppEffectEnable true;
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cutRsc ["RscAPSI_On","PLAIN"];
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// monitor the player's inventory and turn the effect off if the APSI is removed.
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[] spawn {
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while {true} do {
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uiSleep 1;
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if !(player getVariable["APSIState",false]) exitWith {
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//diag_log "Player has turned the APSI off";
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};
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if !(player hasWeapon "ItemAPSI_DZE") exitWith {
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DZE_APSI_SFX ppEffectEnable false;
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playSound "ns_apsi_off";
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player setVariable["APSIState",false];
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//diag_log "Player has removed the APSI from inventory";
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};
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};
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};
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};
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