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DayZ-Epoch/Server Files/MPMissions/DayZ_Epoch_21.Caribou/mission.sqm
ebaydayz 3b8f89f18d Add version number in mission briefingDescription
Provide some useful info here instead of just repeating the
briefingName.
2016-09-10 12:26:13 -04:00

492 lines
10 KiB
Plaintext

version=11;
class Mission
{
addOns[]=
{
"caribou",
"map_eu",
"ca_modules_animals",
"dayz_anim",
"dayz_code",
"dayz_communityassets",
"dayz_weapons",
"dayz_equip",
"cacharacters_pmc",
"ca_modules_functions",
"dayz_epoch",
"glt_m300t",
"pook_h13",
"csj_gyroac",
"jetskiyanahuiaddon",
"redryder",
"Anzio_20"
};
addOnsAuto[]=
{
"dayz_weapons",
"ca_modules_functions",
"caribou"
};
randomSeed=11171215;
class Intel
{
briefingName="DayZ Epoch Caribou";
briefingDescription="Version 1.0.6";
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=1;
hour=12;
};
class Groups
{
items=2;
class Item0
{
side="WEST";
class Vehicles
{
items=100;
#define PLRDEF position[]={-7908,7,4912};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
position[]={-7908,7,4912};
azimut=0;
id=0;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAYER COMMANDER";
leader=1;
rank="SERGEANT";
skill=0.6;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item2{id=2;PLRDEF};
class Item3{id=3;PLRDEF};
class Item4{id=4;PLRDEF};
class Item5{id=5;PLRDEF};
class Item6{id=6;PLRDEF};
class Item7{id=7;PLRDEF};
class Item8{id=8;PLRDEF};
class Item9{id=9;PLRDEF};
class Item10{id=10;PLRDEF};
class Item11{id=11;PLRDEF};
class Item12{id=12;PLRDEF};
class Item13{id=13;PLRDEF};
class Item14{id=14;PLRDEF};
class Item15{id=15;PLRDEF};
class Item16{id=16;PLRDEF};
class Item17{id=17;PLRDEF};
class Item18{id=18;PLRDEF};
class Item19{id=19;PLRDEF};
class Item20{id=20;PLRDEF};
class Item21{id=21;PLRDEF};
class Item22{id=22;PLRDEF};
class Item23{id=23;PLRDEF};
class Item24{id=24;PLRDEF};
class Item25{id=25;PLRDEF};
class Item26{id=26;PLRDEF};
class Item27{id=27;PLRDEF};
class Item28{id=28;PLRDEF};
class Item29{id=29;PLRDEF};
class Item30{id=30;PLRDEF};
class Item31{id=31;PLRDEF};
class Item32{id=32;PLRDEF};
class Item33{id=33;PLRDEF};
class Item34{id=34;PLRDEF};
class Item35{id=35;PLRDEF};
class Item36{id=36;PLRDEF};
class Item37{id=37;PLRDEF};
class Item38{id=38;PLRDEF};
class Item39{id=39;PLRDEF};
class Item40{id=40;PLRDEF};
class Item41{id=41;PLRDEF};
class Item42{id=42;PLRDEF};
class Item43{id=43;PLRDEF};
class Item44{id=44;PLRDEF};
class Item45{id=45;PLRDEF};
class Item46{id=46;PLRDEF};
class Item47{id=47;PLRDEF};
class Item48{id=48;PLRDEF};
class Item49{id=49;PLRDEF};
class Item50{id=50;PLRDEF};
class Item51{id=51;PLRDEF};
class Item52{id=52;PLRDEF};
class Item53{id=53;PLRDEF};
class Item54{id=54;PLRDEF};
class Item55{id=55;PLRDEF};
class Item56{id=56;PLRDEF};
class Item57{id=57;PLRDEF};
class Item58{id=58;PLRDEF};
class Item59{id=59;PLRDEF};
class Item60{id=60;PLRDEF};
class Item61{id=61;PLRDEF};
class Item62{id=62;PLRDEF};
class Item63{id=63;PLRDEF};
class Item64{id=64;PLRDEF};
class Item65{id=65;PLRDEF};
class Item66{id=66;PLRDEF};
class Item67{id=67;PLRDEF};
class Item68{id=68;PLRDEF};
class Item69{id=69;PLRDEF};
class Item70{id=70;PLRDEF};
class Item71{id=71;PLRDEF};
class Item72{id=72;PLRDEF};
class Item73{id=73;PLRDEF};
class Item74{id=74;PLRDEF};
class Item75{id=75;PLRDEF};
class Item76{id=76;PLRDEF};
class Item77{id=77;PLRDEF};
class Item78{id=78;PLRDEF};
class Item79{id=79;PLRDEF};
class Item80{id=80;PLRDEF};
class Item81{id=81;PLRDEF};
class Item82{id=82;PLRDEF};
class Item83{id=83;PLRDEF};
class Item84{id=84;PLRDEF};
class Item85{id=85;PLRDEF};
class Item86{id=86;PLRDEF};
class Item87{id=87;PLRDEF};
class Item88{id=88;PLRDEF};
class Item89{id=89;PLRDEF};
class Item90{id=90;PLRDEF};
class Item91{id=91;PLRDEF};
class Item92{id=92;PLRDEF};
class Item93{id=93;PLRDEF};
class Item94{id=94;PLRDEF};
class Item95{id=95;PLRDEF};
class Item96{id=96;PLRDEF};
class Item97{id=97;PLRDEF};
class Item98{id=98;PLRDEF};
class Item99{id=99;PLRDEF};
};
};
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={-144,0,2320};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.6;
};
};
};
};
class Markers
{
items=22;
class Item0
{
position[]={3785,66,4003};
name="center";
type="Empty";
};
class Item1
{
position[]={-7908,7,4911};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={734,4,4094};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={891,10,2298};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={5385,7,7241};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={3128,8,4603};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={6454,6,6007};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={4799,13,7339};
name="boatTraderEast";
text="Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item8
{
position[]={2390,0,7534};
name="BoatDealerSouth";
text="Boat Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item9
{
position[]={1790,20,3658};
name="AirVehicles";
text="Aircraft Dealer";
type="mil_dot";
colorName="ColorGreen";
};
class Item10
{
position[]={3563,9,6036};
name="BanditDen";
text="Bandit Camp";
type="mil_dot";
colorName="ColorRed";
};
class Item11
{
position[]={1399,91,6955};
name="NorthNeutralVendors";
text="Raven Rock Trader City";
type="mil_circle";
colorName="ColorBrown";
};
class Item12
{
position[]={3935,1,873};
name="SouthNeutralVendors";
text="Trader City Raun";
type="mil_circle";
colorName="ColorBrown";
};
class Item13
{
position[]={4801,91,3078};
name="HeroTrader";
text="Hero Camp";
type="mil_dot";
colorName="ColorBlue";
};
class Item14
{
position[]={5346,64,2305};
name="BlackMarket";
text="Black Market Vendor";
type="mil_dot";
colorName="ColorBlack";
};
class Item15
{
position[]={1198,39,1898};
name="SouthWestWholesale";
text="Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item16
{
position[]={6157,14,4954};
name="spawn5";
type="Empty";
};
class Item17
{
position[]={1816,3,4507};
name="spawn6";
type="Empty";
};
class Item18
{
position[]={4558,6,6546};
name="spawn7";
type="Empty";
};
class Item19
{
position[]={5781,6,6704};
name="spawn8";
type="Empty";
};
class Item20
{
position[]={5985,6,4278};
name="spawn9";
type="Empty";
};
class Item21
{
position[]={4448,6,5874};
name="spawn10";
type="Empty";
};
};
class Sensors
{
items=9;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
class Item0
{
position[]={1388,91,6950};
TRGDEF
name="ZoneRaven";
expCond="(player distance ZoneRaven) < 100;";
expActiv="[""trader city Raven Rock"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Raven Rock"",true,""leave""] call player_traderCity;";
};
class Item1
{
position[]={3937,1,875};
TRGDEF
name="ZoneRaun";
expCond="(player distance ZoneRaun) < 100;";
expActiv="[""trader city Raun"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Raun"",true,""leave""] call player_traderCity;";
};
class Item2
{
position[]={4799,91,3072};
TRGDEF
name="ZoneHero";
expCond="(player distance ZoneHero) < 60;";
expActiv="[""Hero Camp"",true,""enter""] call player_traderCity;";
expDesactiv="[""Hero Camp"",true,""leave""] call player_traderCity;";
};
class Item3
{
position[]={1198,39,1898};
TRGDEF
name="ZoneSouthWholesale";
expCond="(player distance ZoneSouthWholesale) < 60;";
expActiv="[""Wholesalers"",true,""enter""] call player_traderCity;";
expDesactiv="[""Wholesalers"",true,""leave""] call player_traderCity;";
};
class Item4
{
position[]={1793,20,3663};
TRGDEF
name="ZoneAircraft";
expCond="(player distance ZoneAircraft) < 100;";
expActiv="[""Airfield"",true,""enter""] call player_traderCity;";
expDesactiv="[""Airfield"",true,""leave""] call player_traderCity;";
};
class Item5
{
position[]={3564,10,6030};
TRGDEF
name="ZoneBandit";
expCond="(player distance ZoneBandit) < 60;";
expActiv="[""Bandit Camp"",true,""enter""] call player_traderCity;";
expDesactiv="[""Bandit Camp"",true,""leave""] call player_traderCity;";
};
class Item6
{
position[]={4800,13,7336};
TRGDEF
name="ZoneNorthWholesale";
expCond="(player distance ZoneNorthWholesale) < 60;";
expActiv="[""Wholesalers"",true,""enter""] call player_traderCity;";
expDesactiv="[""Wholesalers"",true,""leave""] call player_traderCity;";
};
class Item7
{
position[]={5346,64,2305};
TRGDEF
name="ZoneBlackMarket";
expCond="(player distance ZoneBlackMarket) < 60;";
expActiv="[""Black Market"",true,""enter""] call player_traderCity;";
expDesactiv="[""Black Market"",true,""leave""] call player_traderCity;";
};
class Item8
{
position[]={2389,0,7535};
TRGDEF
name="ZoneBoat";
expCond="(player distance ZoneBoat) < 60;";
expActiv="[""Boat Dealer"",true,""enter""] call player_traderCity;";
expDesactiv="[""Boat Dealer"",true,""leave""] call player_traderCity;";
};
};
};
class Intro
{
addOns[]=
{
"caribou"
};
addOnsAuto[]=
{
"caribou"
};
randomSeed=6913869;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"caribou"
};
addOnsAuto[]=
{
"caribou"
};
randomSeed=4081731;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"caribou"
};
addOnsAuto[]=
{
"caribou"
};
randomSeed=4975929;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};