mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Forgot to handle case where there is already one or more of that object type in the area (safes, cars, etc.).
207 lines
6.2 KiB
Plaintext
207 lines
6.2 KiB
Plaintext
private ["_sign","_location","_result","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done","_near"];
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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// Test cannot lock while another player is nearby
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//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
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//if(_playerNear) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_104" call dayz_rollingMessages;};
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// [part_out,part_in, qty_out, qty_in, loc];
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_activatingPlayer = player;
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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_qty_out = (_this select 3) select 2;
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_qty_in = (_this select 3) select 3;
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_buy_o_sell = (_this select 3) select 4;
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_textPartIn = (_this select 3) select 5;
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_textPartOut = (_this select 3) select 6;
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_traderID = (_this select 3) select 7;
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_bos = 0;
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if(_buy_o_sell == "sell") then {
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_bos = 1;
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};
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localize "str_epoch_player_105" call dayz_rollingMessages;
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["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
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// force animation
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player playActionNow "Medic";
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started && !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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uiSleep 0.1;
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};
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r_doLoop = false;
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if (!_finished) exitWith {
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r_interrupt = false;
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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localize "str_epoch_player_106" call dayz_rollingMessages;
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DZE_ActionInProgress = false;
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};
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if (_finished) then {
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_canAfford = false;
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if(_bos == 1) then {
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_distance = dayz_sellDistance_vehicle;
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if (_part_in isKindOf "Air") then {
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_distance = dayz_sellDistance_air;
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};
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if (_part_in isKindOf "Ship") then {
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_distance = dayz_sellDistance_boat;
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};
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_count = {(typeOf _x) == _part_in} count (nearestObjects [(getPosATL player), [_part_in], _distance]);
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if (_count >= _qty_in) then {
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_canAfford = true;
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};
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//diag_log format["DEBUG vehicle sell count: %1", _count];
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} else {
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//buy
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_trade_total = [[_part_in,_qty_in]] call epoch_itemCost;
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_total_currency = call epoch_totalCurrency;
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_return_change = _total_currency - _trade_total;
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if (_return_change >= 0) then {
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_canAfford = true;
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};
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};
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if (_canAfford) then {
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//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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// if (isNil "_obj") then { _obj = "Unknown Vehicle" };
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if(_bos == 1) then {
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// Selling
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out];
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} else {
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// Buying
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in];
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};
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publicVariableServer "PVDZE_obj_Trade";
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//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
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if(_buy_o_sell == "buy") then {
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waitUntil {!isNil "dayzTradeResult"};
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//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
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if(dayzTradeResult == "PASS") then {
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_result = call epoch_generateKey;
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if (_result select 0) then {
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_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
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if (_done) then {
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// spawn vehicle
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_dir = round(random 360);
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_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
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if(count _helipad > 0) then {
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_location = (getPosATL (_helipad select 0));
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} else {
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_location = [([player] call FNC_GetPos),0,20,1,2,2000,0] call BIS_fnc_findSafePos;
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};
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//place vehicle spawn marker (local)
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_sign = "Sign_arrow_down_large_EP1" createVehicleLocal _location;
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_location = [_sign] call FNC_GetPos;
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_near = nearestObjects [player,[_part_out],50];
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[_part_out,_sign,_near] spawn fn_waitForObject;
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PVDZE_veh_Publish2 = [[_dir,_location],_part_out,false,_result select 1,_activatingPlayer];
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publicVariableServer "PVDZE_veh_Publish2";
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format[localize "STR_EPOCH_ACTIONS_11",_qty_in,_textPartIn,_textPartOut] call dayz_rollingMessages;
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};
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} else {
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localize "str_epoch_player_107" call dayz_rollingMessages;
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};
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} else {
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format[localize "str_epoch_player_183",_textPartOut] call dayz_rollingMessages;
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};
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} else {
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//sell
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_distance = dayz_sellDistance_vehicle;
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if (_part_in isKindOf "Air") then {
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_distance = dayz_sellDistance_air;
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};
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if (_part_in isKindOf "Ship") then {
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_distance = dayz_sellDistance_boat;
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};
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_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
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//diag_log format["DEBUG vehicle sell objects: %1", _objects];
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_qty = ({(typeOf _x) == _part_in} count _objects);
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if (_qty >= _qty_in) then {
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_obj = (_objects select 0);
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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_notSetup = (_objectID == "0" && _objectUID == "0");
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if(local _obj && !isNull _obj && alive _obj && !_notSetup) then {
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PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer];
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publicVariableServer "PVDZ_obj_Destroy";
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deleteVehicle _obj;
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// payout
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_canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange;
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format[localize "str_epoch_player_181",_qty_in,_textPartIn,_qty_out,_textPartOut] call dayz_rollingMessages;
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} else {
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localize "str_epoch_player_245" call dayz_rollingMessages;
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};
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};
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};
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dayzTradeResult = nil;
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} else {
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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_needed = _qty_in - _qty;
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format[localize "str_epoch_player_184",_needed,_textPartIn] call dayz_rollingMessages;
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} else {
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format[localize "str_epoch_player_185",_textPartIn] call dayz_rollingMessages;
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};
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};
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};
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DZE_ActionInProgress = false; |