mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
143 lines
3.7 KiB
Plaintext
143 lines
3.7 KiB
Plaintext
/*
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DayZ Mine Ore
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Usage: spawn player_mineOre;
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_isOk","_objName","_started","_finished","_animState","_isMedic","_proceed","_counter","_itemOut","_countOut","_rock","_distance2d","_rockBox","_rocks","_findNearestRock","_item","_rnd"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_79") , "PLAIN DOWN"]; };
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DZE_ActionInProgress = true;
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// allowed rocks list move this later
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_rocks = ["r2_boulder2.p3d","r2_rock1.p3d","r2_rocktower.p3d","r2_boulder1.p3d"];
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//_item = _this;
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call gear_ui_init;
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_findNearestRock = [];
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{
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if("" == typeOf _x) then {
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if (alive _x) then {
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_objName = _x call DZE_getModelName;
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// Exit since we found a tree
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if (_objName in _rocks) exitWith {
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_findNearestRock set [(count _findNearestRock),_x];
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};
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};
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};
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} foreach nearestObjects [getPos player, [], 20];
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//diag_log format["DEBUG ROCKS: %1 | Alive:%2", _findNearestRock, alive (_rocks select 0)];
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if (count(_findNearestRock) >= 1) then {
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_rock = _findNearestRock select 0;
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// get 2d distance
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_distance2d = [player, _rock] call BIS_fnc_distance2D;
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if(_distance2d <= 12) then {
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_rnd=0;
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_rockBox = boundingBox _rock;
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_countOut = ((_rockBox select 1 select 0)+(_rockBox select 1 select 1)+(_rockBox select 1 select 2))/3;
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if(_countOut<1)then{_countOut=_countOut*10};
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_countOut = round (_countOut - _distance2d);
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//Max / Min Values
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if(_countOut>12)then{_countOut=12};
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if(_countOut<1)then{_countOut=4};
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//diag_log format["DEBUG ROCK DISTANCE: %1 - %2 = %3", _rockBox,_distance2d,(_distance3d-_distance2d)];
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//axeDiagLog = format["DEBUG ROCK DISTANCE: _rockBox:%1 | _distance2d:%2 | typeOf:%3 | alive:%4 | _countOut:%5 | damage:%6", _rockBox,_distance2d,typeOf _rock,alive _rock,_countOut,damage _rock ];
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//publicVariable "axeDiagLog";
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// Start ore mining
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_counter = 0;
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_isOk = true;
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_proceed = false;
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while {_isOk} do {
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player playActionNow "Medic";
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started and !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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[player,"repair",0,false] call dayz_zombieSpeak;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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sleep 0.1;
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};
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if(!_finished) exitWith {
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_isOk = false;
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_proceed = false;
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};
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if(_finished) then {
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_counter = _counter + 1;
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};
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cutText [format[(localize "str_epoch_player_155"), _counter, _countOut], "PLAIN DOWN"];
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if(_counter == _countOut) exitWith {
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_isOk = false;
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_proceed = true;
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sleep 1;
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};
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};
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if (_proceed) then {
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_itemOut = "PartOre";
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_item = createVehicle ["WeaponHolder", getPosATL player, [], 1, "CAN_COLLIDE"];
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_item addMagazineCargoGlobal [_itemOut,_countOut];
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player reveal _item;
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/* break rock
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if("" == typeOf _rock) then {
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_rock setDamage 1;
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};
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diag_log format["DEBUG TREE DAMAGE: %1", _rock];
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*/
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cutText [format[(localize "str_epoch_player_156"), _countOut], "PLAIN DOWN"];
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} else {
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r_interrupt = false;
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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cutText [(localize "str_epoch_player_80"), "PLAIN DOWN"];
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};
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} else {
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cutText [localize "str_player_32", "PLAIN DOWN"];
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};
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} else {
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cutText [localize "str_player_32", "PLAIN DOWN"];
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};
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DZE_ActionInProgress = false;
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