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DayZ-Epoch/SQF/dayz_code/actions/player_mineOre.sqf
Zac Surplice 6a58370670 small change
2013-11-27 15:42:38 +11:00

143 lines
3.7 KiB
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/*
DayZ Mine Ore
Usage: spawn player_mineOre;
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_isOk","_objName","_started","_finished","_animState","_isMedic","_proceed","_counter","_itemOut","_countOut","_rock","_distance2d","_rockBox","_rocks","_findNearestRock","_item","_rnd"];
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_79") , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
// allowed rocks list move this later
_rocks = ["r2_boulder2.p3d","r2_rock1.p3d","r2_rocktower.p3d","r2_boulder1.p3d"];
//_item = _this;
call gear_ui_init;
_findNearestRock = [];
{
if("" == typeOf _x) then {
if (alive _x) then {
_objName = _x call DZE_getModelName;
// Exit since we found a tree
if (_objName in _rocks) exitWith {
_findNearestRock set [(count _findNearestRock),_x];
};
};
};
} foreach nearestObjects [getPos player, [], 20];
//diag_log format["DEBUG ROCKS: %1 | Alive:%2", _findNearestRock, alive (_rocks select 0)];
if (count(_findNearestRock) >= 1) then {
_rock = _findNearestRock select 0;
// get 2d distance
_distance2d = [player, _rock] call BIS_fnc_distance2D;
if(_distance2d <= 12) then {
_rnd=0;
_rockBox = boundingBox _rock;
_countOut = ((_rockBox select 1 select 0)+(_rockBox select 1 select 1)+(_rockBox select 1 select 2))/3;
if(_countOut<1)then{_countOut=_countOut*10};
_countOut = round (_countOut - _distance2d);
//Max / Min Values
if(_countOut>12)then{_countOut=12};
if(_countOut<1)then{_countOut=4};
//diag_log format["DEBUG ROCK DISTANCE: %1 - %2 = %3", _rockBox,_distance2d,(_distance3d-_distance2d)];
//axeDiagLog = format["DEBUG ROCK DISTANCE: _rockBox:%1 | _distance2d:%2 | typeOf:%3 | alive:%4 | _countOut:%5 | damage:%6", _rockBox,_distance2d,typeOf _rock,alive _rock,_countOut,damage _rock ];
//publicVariable "axeDiagLog";
// Start ore mining
_counter = 0;
_isOk = true;
_proceed = false;
while {_isOk} do {
player playActionNow "Medic";
[player,20,true,(getPosATL player)] spawn player_alertZombies;
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
[player,"repair",0,false] call dayz_zombieSpeak;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
if(!_finished) exitWith {
_isOk = false;
_proceed = false;
};
if(_finished) then {
_counter = _counter + 1;
};
cutText [format[(localize "str_epoch_player_155"), _counter, _countOut], "PLAIN DOWN"];
if(_counter == _countOut) exitWith {
_isOk = false;
_proceed = true;
sleep 1;
};
};
if (_proceed) then {
_itemOut = "PartOre";
_item = createVehicle ["WeaponHolder", getPosATL player, [], 1, "CAN_COLLIDE"];
_item addMagazineCargoGlobal [_itemOut,_countOut];
player reveal _item;
/* break rock
if("" == typeOf _rock) then {
_rock setDamage 1;
};
diag_log format["DEBUG TREE DAMAGE: %1", _rock];
*/
cutText [format[(localize "str_epoch_player_156"), _countOut], "PLAIN DOWN"];
} else {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
cutText [(localize "str_epoch_player_80"), "PLAIN DOWN"];
};
} else {
cutText [localize "str_player_32", "PLAIN DOWN"];
};
} else {
cutText [localize "str_player_32", "PLAIN DOWN"];
};
DZE_ActionInProgress = false;