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DayZ-Epoch/SQF/dayz_code/actions/player_dropWeapon.sqf
2013-11-28 09:58:08 -06:00

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private ["_item","_config","_onLadder","_consume","_meleeNum","_bag"];
_item = _this;
_config = configFile >> "CfgWeapons" >> _item;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
call gear_ui_init;
_consume = ([] + getArray (_config >> "magazines")) select 0;
_meleeNum = ({_x == _consume} count magazines player);
for "_i" from 1 to _meleeNum do {
player removeMagazine _consume;
};
player removeWeapon _item;
if (_item == "MeleeHatchet_DZE") then {_item = "ItemHatchet_DZE";};
if (_item == "MeleeCrowbar") then {_item = "MeleeCrowbar";};
if (_item == "MeleeMachete") then {_item = "ItemMachete";};
//if (_item == "MeleeFishingPole") then {_item = "MeleeFishingPole";};
//if (_item == "MeleeSledge") then {_item = "MeleeSledge";};
_bag = createVehicle [format["WeaponHolder_%1",_item],getPosATL player,[], 0, "CAN_COLLIDE"];
_bag setdir (getDir player);
player reveal _bag;