Files
DayZ-Epoch/SQF/dayz_code/actions/player_upgrade.sqf
AirwavesMan 3724a1f385 Add DayZ Mod fences and gates
Epoch has its own DayZ Mod fence versions now. The old fences can still be used. The new fences have a full upgrade and snap  support. all gates work with the door management too.
2020-06-18 15:53:28 +02:00

182 lines
7.4 KiB
Plaintext

/*
DayZ Base Building Upgrades
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_52" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_location","_dir","_classname","_missing","_text","_proceed","_num_removed","_object","_missingQty","_itemIn","_countIn","_qty","_removed","_removed_total","_tobe_removed_total","_objectID","_objectUID","_temp_removed_array","_textMissing","_newclassname","_requirements","_obj","_upgrade","_lockable","_combination_1","_combination_2","_combination_3","_combination","_objectCharacterID","_ownerID","_qtyBP","_bpMags","_countNew","_bp2Remove","_count","_friendsArr","_vector","_temp_BP_removed_array","_finished","_neededTools"];
player removeAction s_player_upgrade_build;
s_player_upgrade_build = 1;
_obj = _this select 3;
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
_classname = typeOf _obj;
if ((_objectID == "0" && {_objectUID == "0"}) || _classname in DZE_DisableUpgrade) exitWith {dayz_actionInProgress = false; s_player_upgrade_build = -1; localize "str_epoch_player_50" call dayz_rollingMessages;};
_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "upgradeBuilding");
if ((count _upgrade) > 0) then {
_neededTools = _upgrade select 1;
if (["",_neededTools,"none"] call dze_requiredItemsCheck) then {
_newclassname = _upgrade select 0;
_lockable = 0;
if(isNumber (configFile >> "CfgVehicles" >> _newclassname >> "lockable")) then {
_lockable = getNumber(configFile >> "CfgVehicles" >> _newclassname >> "lockable");
};
_requirements = _upgrade select 2;
_missingQty = 0;
_missing = "";
_bpMags = [];
_bp2Remove = [];
_qtyBP = 0;
_proceed = true;
{
_itemIn = _x select 0;
_countIn = _x select 1;
_qty = { (_x == _itemIn) || {configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn} } count magazines player;
if (!isNull (UnitBackpack Player) && {_qty < _countIn}) then {
_bpMags = (getMagazineCargo (unitbackpack player));
{
if ((_x == _itemIn) || {configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn}) exitWith {
_qtyBP = ((_bpMags select 1) select _forEachIndex);
_bp2Remove set [(count _bp2Remove), _x];
};
} forEach (_bpMags select 0);
};
if ((_qty < _countIn) && {_qtyBP < (_countIn - _qty)}) exitWith { _missing = _itemIn; _missingQty = (_countIn - (_qty + _qtyBP)); _proceed = false; };
} forEach _requirements;
if (_proceed) then {
[player,20,true,(getPosATL player)] spawn player_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
if (!_finished) exitWith {};
["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
_temp_removed_array = [];
_temp_BP_removed_array = [];
_removed_total = 0;
_tobe_removed_total = 0;
{
_removed = 0;
_itemIn = _x select 0;
_countIn = _x select 1;
_tobe_removed_total = _tobe_removed_total + _countIn;
{
if( (_removed < _countIn) && {(_x == _itemIn) || {configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn}}) then {
_num_removed = ([player,_x] call BIS_fnc_invRemove);
_removed = _removed + _num_removed;
_removed_total = _removed_total + _num_removed;
if(_num_removed >= 1) then {
_temp_removed_array set [count _temp_removed_array,_x];
};
};
} forEach magazines player;
if (!isNull (UnitBackpack Player) && {_removed < _countIn}) then {
_bpMags = (getMagazineCargo (unitbackpack player));
clearMagazineCargoGlobal (unitbackpack player);
{
_count = ((_bpMags select 1) select _forEachIndex);
_countNew = _count;
if (_x in _bp2Remove && {(_x == _itemIn) || {configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn}}) then {
_countNew = (_count - (_countIn - _removed));
_bp2Remove = _bp2Remove - [_x];
};
if (_countNew > 0) then {
(unitbackpack player) addMagazineCargoGlobal [_x, _countNew];
};
_num_removed = (_count - _countNew);
_temp_BP_removed_array set [(count _temp_BP_removed_array), [_x, _num_removed]];
_removed_total = _removed_total + _num_removed;
} forEach (_bpMags select 0);
};
} forEach _requirements;
if (_tobe_removed_total == _removed_total) then {
_location = _obj getVariable["OEMPos",(getposATL _obj)];
_dir = getDir _obj;
_vector = [(vectorDir _obj),(vectorUp _obj)];
_objectCharacterID = _obj getVariable ["CharacterID","0"];
_classname = _newclassname;
_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
_object setDir _dir;
_object setVariable["memDir",_dir,true];
_object setVectorDirAndUp _vector;
_object setPosATL _location;
if (_lockable == 3 && {!(_classname in ["WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ"])}) then {
_combination_1 = floor(random 10);
_combination_2 = floor(random 10);
_combination_3 = floor(random 10);
_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
_objectCharacterID = _combination;
DZE_Lock_Door = _combination;
format[localize "str_epoch_player_158",_combination,_text] call dayz_rollingMessages;
systemChat format[localize "str_epoch_player_158",_combination,_text];
} else {
format[localize "str_epoch_player_159",_text] call dayz_rollingMessages;
};
if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then {
_object addEventHandler ["HandleDamage",{false}];
};
if (DZE_permanentPlot) then {
_ownerID = _obj getVariable["ownerPUID","0"];
if (_ownerID == "0") then { _ownerID = dayz_playerUID; }; //APFL is on but UID is 0 so we will claim it to record the ownership.
_object setVariable ["ownerPUID",_ownerID,true];
if (_lockable == 3) then {
_friendsArr = [[dayz_playerUID,toArray (name player)]];
_object setVariable ["doorfriends", _friendsArr, true];
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player,_friendsArr,dayz_authKey];
} else {
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player,[],dayz_authKey];
};
} else {
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_vector],_classname,_obj,player,[],dayz_authKey];
};
publicVariableServer "PVDZE_obj_Swap";
player reveal _object;
} else {
{player addMagazine _x;} count _temp_removed_array;
if (count _temp_BP_removed_array > 0) then {
{(unitbackpack player) addMagazineCargoGlobal _x} count _temp_BP_removed_array;
};
format[localize "str_epoch_player_145",_removed_total,_tobe_removed_total] call dayz_rollingMessages;
};
} else {
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
format[localize "STR_EPOCH_ACTIONS_6",_missingQty, _textMissing] call dayz_rollingMessages;
systemchat localize "STR_CRAFTING_NEEDED_ITEMS";
if (count _requirements > 0) then {
{
_text = getText(configFile >> "CfgMagazines" >> (_x select 0) >> "displayName");
systemchat format ["%2x %1",_text,(_x select 1)];
} count _requirements;
};
};
};
} else {
localize "str_epoch_player_82" call dayz_rollingMessages;
};
dayz_actionInProgress = false;
s_player_upgrade_build = -1;