mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 01:30:26 +03:00
+ Increased raise horde distance to 65m. + decreased raise horde action timer to 7 seconds. + sync with 1.7.6.1 CE
89 lines
2.9 KiB
Plaintext
89 lines
2.9 KiB
Plaintext
// init_related_scripts.sqf ArmA2 revive
|
|
// © AUGUST 2010 - norrin
|
|
|
|
// Functions
|
|
|
|
// Added pvEH - scripts modified to remove the need for sending long strings via setVehicleInit to reduce network traffic and JIP load - 04072010
|
|
|
|
// INCLUDE REQUIRED GAME CODES
|
|
#include "\ca\editor\Data\Scripts\dikCodes.h"
|
|
|
|
//Settings
|
|
usec_bandage_recovery = 5; //time to recover after bandaging
|
|
|
|
//"colorCorrections" ppEffectEnable true;
|
|
//"dynamicBlur" ppEffectEnable true;
|
|
|
|
//[man2] call fnc_usec_damageHandle;
|
|
//[player] call fnc_usec_damageHandle;
|
|
|
|
//random morphine chance
|
|
//Epi pen not working chance
|
|
//Water Unconscious handling
|
|
// localize "CLIENT: Medical System Initiated";
|
|
|
|
while {true} do {
|
|
//hintSilent format["Injured: %1\nUnconscious: %2 (%7)\nBlood: %5\nPain: %6\nMust Evac: %8\nHandler: %3\nAction: %4\nLeg Damage: %9\nArm Damage: %10\nInfected: %11",r_player_injured,r_player_unconscious,r_player_handler,r_action,r_player_blood,r_player_inpain,r_player_timeout,r_player_dead, player getVariable ["hit_legs",0], player getVariable ["hit_arms",0],r_player_infected];
|
|
|
|
if (r_player_blood <= 0) then {
|
|
[player,900] call fnc_usec_damageUnconscious;
|
|
_id = [dayz_sourceBleeding,"bled"] spawn player_death;
|
|
};
|
|
|
|
if ((r_player_blood <= 3000) and !r_player_unconscious) then {
|
|
_rnd = random 100;
|
|
if (_rnd > 99) then {
|
|
[player,((random 0.1) + 0.2)] call fnc_usec_damageUnconscious;
|
|
};
|
|
};
|
|
|
|
//Handle Unconscious player
|
|
if ((r_player_unconscious) and (!r_player_handler1)) then {
|
|
//localize "CLIENT: Start Unconscious Function";
|
|
[] spawn fnc_usec_unconscious;
|
|
};
|
|
|
|
//Handle player bleeding
|
|
if ((r_player_injured) and (!r_player_handler)) then {
|
|
r_player_handler = true;
|
|
sleep 1;
|
|
//localize "CLIENT: Start Player Bleeding";
|
|
[] spawn fnc_usec_playerBleed; //publicizes the blood value at regular intervals
|
|
[] spawn fnc_med_publicBlood;
|
|
};
|
|
|
|
//Handle player infection
|
|
if ((r_player_infected) and (!r_player_handler)) then {
|
|
r_player_handler = true;
|
|
sleep 1;
|
|
[] spawn fnc_med_publicBlood;
|
|
};
|
|
|
|
//Add player actions
|
|
[] call fnc_usec_damageActions;
|
|
[] call fnc_usec_selfActions;
|
|
|
|
//Low Blood Effects
|
|
if (!r_player_unconscious) then {
|
|
if (((r_player_blood/r_player_bloodTotal) < 0.35)) then {
|
|
r_player_lowblood = true;
|
|
playSound "heartbeat_1";
|
|
addCamShake [2, 0.5, 25];
|
|
if (r_player_lowblood) then {
|
|
0 fadeSound ((r_player_blood/r_player_bloodTotal) + 0.5);
|
|
"dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [4]; "dynamicBlur" ppEffectCommit 0.2;
|
|
};
|
|
sleep 0.5;
|
|
if (r_player_lowblood) then {
|
|
"dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [1]; "dynamicBlur" ppEffectCommit 0.5;
|
|
};
|
|
sleep 0.5;
|
|
_lowBlood = player getVariable ["USEC_lowBlood", false];
|
|
if ((r_player_blood < r_player_bloodTotal) and !_lowBlood) then {
|
|
player setVariable["USEC_lowBlood",true,true];
|
|
};
|
|
};
|
|
};
|
|
sleep 1;
|
|
};
|
|
endLoadingScreen; |