Files
DayZ-Epoch/SQF/dayz_code/compile/player_unlockVault.sqf
2017-01-06 13:27:22 -05:00

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/*
DayZ Lock Safe
Usage: [_obj] spawn player_unlockVault;
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_obj","_ownerID","_alreadyPacking","_playerNear","_claimedBy","_text","_objType","_ComboMatch"];
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_21" call dayz_rollingMessages;};
dayz_actionInProgress = true;
{player removeAction _x} count s_player_combi;
s_player_combi = [];
s_player_unlockvault = 1;
_obj = _this;
_objType = typeOf _obj;
if !(_objType in DZE_LockedStorage) exitWith {
s_player_unlockvault = -1;
dayz_actionInProgress = false;
};
_playerNear = _obj call dze_isnearest_player;
if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_20" call dayz_rollingMessages;};
// Silently exit if object no longer exists || alive
if (isNull _obj || !(alive _obj)) exitWith { dayz_actionInProgress = false; };
_unlockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "unlockedClass");
_text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
_alreadyPacking = _obj getVariable["packing",0];
_claimedBy = _obj getVariable["claimed","0"];
_ownerID = _obj getVariable["CharacterID","0"];
_ComboMatch = (_ownerID == dayz_combination);
if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];};
if (_alreadyPacking == 1) exitWith {dayz_actionInProgress = false; format[localize "str_epoch_player_124",_text] call dayz_rollingMessages;};
if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
// Check if any players are nearby if not allow player to claim item.
_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
// Only allow if not already claimed.
if (_claimedBy == "0" || !_playerNear) then {
// Since item was not claimed proceed with claiming it.
_obj setVariable["claimed",dayz_playerUID,true];
};
_claimedBy = _obj getVariable["claimed","0"];
if (_claimedBy == dayz_playerUID) then {
if (!isNull _obj && alive _obj) then {
_obj setVariable["packing",1];
disableUserInput true; // Make sure player can not modify gear while it is filling
(findDisplay 106) closeDisplay 0; // Close gear
dze_waiting = nil;
[_unlockedClass,objNull] call fn_waitForObject;
PVDZE_handleSafeGear = [player,_obj,0];
publicVariableServer "PVDZE_handleSafeGear";
//wait for response from server to verify safe was logged before proceeding
waitUntil {!isNil "dze_waiting"};
disableUserInput false; // Safe is done filling now
player playActionNow "Medic";
uiSleep 1;
[player,"tentpack",0,false] call dayz_zombieSpeak;
uiSleep 5;
format[localize "STR_BLD_UNLOCKED",_text] call dayz_rollingMessages;
};
} else {
dayz_actionInProgress = false;
format[localize "str_player_beinglooted",_text] call dayz_rollingMessages;
};
} else {
PVDZE_handleSafeGear = [player,_obj,3,dayz_combination];
publicVariableServer "PVDZE_handleSafeGear";
player playActionNow "Medic";
uiSleep 1;
[player,"repair",0,false] call dayz_zombieSpeak;
[player,25,true,(getPosATL player)] spawn player_alertZombies;
uiSleep 5;
format[localize "STR_BLD_WRONG_COMBO",_text] call dayz_rollingMessages;
};
s_player_unlockvault = -1;
dayz_actionInProgress = false;