Files
DayZ-Epoch/SQF/dayz_code/compile/player_unlockDoor.sqf
2017-01-06 13:27:22 -05:00

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/*
DayZ Unlock Door
Usage: [_obj] call player_unlockDoor;
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
Modified for Zupa's DoorManagement.
*/
private ["_display","_displayCombo","_displayEye","_doorMethod","_hasAccess","_notNearestPlayer","_obj","_objectCharacterID"];
if (!isNil "DZE_DYN_UnlockDoorInprogress") exitWith {localize "str_epoch_player_21" call dayz_rollingMessages;};
DZE_DYN_UnlockDoorInprogress = true;
_doorMethod = "";
_displayCombo = findDisplay 41144;
_displayEye = findDisplay 61144;
if(!isNull _displayEye) then {_display = _displayEye; _doorMethod = "Eye";};
if(!isNull _displayCombo) then {_display = _displayCombo; _doorMethod = "Combo";};
if (!isNull dayz_selectedDoor) then {
_obj = dayz_selectedDoor;
_notNearestPlayer = _obj call dze_isnearest_player;
if (_notNearestPlayer) then {
_display closeDisplay 2;
localize "STR_EPOCH_ACTIONS_16" call dayz_rollingMessages;
} else {
_objectCharacterID = _obj getVariable ["CharacterID","0"];
if (DZE_doorManagement) then {
_hasAccess = [player, _obj] call FNC_check_access;
if (
(_hasAccess select 0) or // door owner
(_hasAccess select 2) or // plot owner
(_hasAccess select 3) or // plot friend
(_hasAccess select 4) or // plot admin
(_hasAccess select 5) or // door friend
(_hasAccess select 6) // door admin
) then {
DZE_Lock_Door = dayz_selectedDoor getVariable['CharacterID','0'];
};
};
if (isNil "dayz_UnlockTime") then {dayz_UnlockTime = 5;};
if (DZE_doorManagementHarderPenalty && {(diag_tickTime - dayz_lastCodeFail) > 120}) then {dayz_UnlockTime = 5;};
if (DZE_Lock_Door == _objectCharacterID) then {
[player,"combo_unlock",0,false] call dayz_zombieSpeak;
_display closeDisplay 2;
if (_obj animationPhase "Open_hinge" == 0) then {
_obj animate ["Open_hinge", 1];
};
if (_obj animationPhase "Open_latch" == 0) then {
_obj animate ["Open_latch", 1];
};
if (_doorMethod == "Eye") then {
localize "STR_EPOCH_DOORACCESS_SUCCESS" call dayz_rollingMessages;
};
dayz_UnlockTime = 5;
dayz_lastCodeFail = 0;
PVDZE_handleSafeGear = [player,_obj,5,if (_doorMethod == "EYE") then {"EYESCAN"} else {DZE_Lock_Door}];
publicVariableServer "PVDZE_handleSafeGear";
} else {
PVDZE_handleSafeGear = [player,_obj,6,if (_doorMethod == "EYE") then {"EYESCAN"} else {DZE_Lock_Door}];
publicVariableServer "PVDZE_handleSafeGear";
DZE_Lock_Door = "";
[player,"combo_locked",0,false] call dayz_zombieSpeak;
[player,20,true,(getPosATL player)] spawn player_alertZombies;
if (_doorMethod == "Eye") then {
localize "STR_EPOCH_DOORACCESS_FAILURE" call dayz_rollingMessages;
_display closeDisplay 2;
} else {
if (DZE_doorManagementHarderPenalty) then {
dayz_lastCodeFail = (diag_tickTime + dayz_UnlockTime);
dayz_UnlockTime = dayz_UnlockTime * 2;
} else {
dayz_lastCodeFail = (diag_tickTime + dayz_UnlockTime);
};
format [localize "str_epoch_player_19",round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;
_display closeDisplay 2;
};
};
};
} else {
_display closeDisplay 2;
};
DZE_DYN_UnlockDoorInprogress = nil;